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Subject: 
Possible April Brikwars (was Re: The meeting was fun)
Newsgroups: 
lugnet.org.us.richlug
Date: 
Wed, 28 Feb 2001 15:23:01 GMT
Viewed: 
1128 times
  
This sounds like a good idea.  I would suggest agreeing upon a basic
backstory in advance so we can all build what we need along those lines.
That might help limit the problem of "overbuilding" that you allude to.

Tim

"John Kornhaus" <jkornhaus@xperts.com> wrote in message
news:270220011717371146%jkornhaus@xperts.com...
[snip]
17th will be pretty busy for me; I leave for a 10-day trip to the UK on
the 18th. Guess I'll miss this one.

Why don't we plan a BrikWars game for our April meeting? That should
give everyone ample time to build troops. I'd set a pretty low CP cap
for the first game, 150-200 points and a limit on the CP cost for each
vehicle. The games I've played have been dominated by a few large
vehicles/robots and troops have been near useless.

For those not familiar with BrikWars, it is a wargame along the lines
of BattleTech or Warhammer played with Lego creations instead of
painted metal miniatures.

The rules are free and can be found at:
http://www.teleport.com/~rayhawks/brikwars.htm


Build and Destroy!



Message has 1 Reply:
  Re: Possible April Brikwars (was Re: The meeting was fun)
 
I think we should keep it simple. Probably like king of the hill or something for the game. We should probably decide on what theme we want. Do we want modern weapons or medieval weapons. It doesn't really matter to me. I don't have much as it is. I (...) (24 years ago, 28-Feb-01, to lugnet.org.us.richlug)

Message is in Reply To:
  Re: The meeting was fun
 
(...) 17th will be pretty busy for me; I leave for a 10-day trip to the UK on the 18th. Guess I'll miss this one. Why don't we plan a BrikWars game for our April meeting? That should give everyone ample time to build troops. I'd set a pretty low CP (...) (24 years ago, 27-Feb-01, to lugnet.org.us.richlug)

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