Subject:
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Possible April Brikwars (was Re: The meeting was fun)
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Newsgroups:
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lugnet.org.us.richlug
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Date:
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Wed, 28 Feb 2001 15:23:01 GMT
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Viewed:
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1171 times
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This sounds like a good idea. I would suggest agreeing upon a basic
backstory in advance so we can all build what we need along those lines.
That might help limit the problem of "overbuilding" that you allude to.
Tim
"John Kornhaus" <jkornhaus@xperts.com> wrote in message
news:270220011717371146%jkornhaus@xperts.com...
[snip]
> 17th will be pretty busy for me; I leave for a 10-day trip to the UK on
> the 18th. Guess I'll miss this one.
>
> Why don't we plan a BrikWars game for our April meeting? That should
> give everyone ample time to build troops. I'd set a pretty low CP cap
> for the first game, 150-200 points and a limit on the CP cost for each
> vehicle. The games I've played have been dominated by a few large
> vehicles/robots and troops have been near useless.
>
> For those not familiar with BrikWars, it is a wargame along the lines
> of BattleTech or Warhammer played with Lego creations instead of
> painted metal miniatures.
>
> The rules are free and can be found at:
> http://www.teleport.com/~rayhawks/brikwars.htm
>
>
> Build and Destroy!
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Message has 1 Reply:
Message is in Reply To:
| | Re: The meeting was fun
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| (...) 17th will be pretty busy for me; I leave for a 10-day trip to the UK on the 18th. Guess I'll miss this one. Why don't we plan a BrikWars game for our April meeting? That should give everyone ample time to build troops. I'd set a pretty low CP (...) (24 years ago, 27-Feb-01, to lugnet.org.us.richlug)
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