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Subject: 
Re: Possible April Brikwars (was Re: The meeting was fun)
Newsgroups: 
lugnet.org.us.richlug
Date: 
Fri, 2 Mar 2001 17:20:49 GMT
Viewed: 
1238 times
  
"John Kornhaus" <jkornhaus@xperts.com> wrote in message
news:020320011121166614%jkornhaus@xperts.com...
In article <006901c0a179$75676900$8244f7a5@earthlink.net>, Rich
Schoonover <rwschoonover@earthlink.net> wrote:

I think we should keep it simple.  Probably like king of the hill or
something for the game.  We should probably decide on what theme we • want.
Do we want modern weapons or medieval weapons.  It doesn't really matter • to
me.  I don't have much as it is.  I wouldn't mind using swords and • battle
axes though.
What do you guys think?

Medieval BrikWars would be a nice change and should solve the
too-powerful vehicle problem. I've never had a chance to try out the
close combat rules, most of my troops are toast before they can come
into range for hand-to-hand fighting.

john

A medieval campaign would present different strategic challenges as well.  I
was just reading an article in National Geographic about Alexander the Great
and it described his victory over Darius, King of Persia, just north of what
is modern day Baghdad in Iran.  Great tactics by Alexander but they would be
useless against anything like modern guns.

Ideas for a medieval setting: seige (of course); forest battle; army to army
combat on a plain; and an invasion-in-progress (invaders already inside the
castle, defenders must rally to defeat).  Others?

Tim



Message has 1 Reply:
  Re: Possible April Brikwars (was Re: The meeting was fun)
 
I like the Castle idea. There could be defenders in the castle and intervening reinforcements outside the castle. There could be many ways to play the game. The middle ages would be a great way to play and it would be a good first game. Did you want (...) (24 years ago, 2-Mar-01, to lugnet.org.us.richlug)

Message is in Reply To:
  Re: Possible April Brikwars (was Re: The meeting was fun)
 
(...) Medieval BrikWars would be a nice change and should solve the too-powerful vehicle problem. I've never had a chance to try out the close combat rules, most of my troops are toast before they can come into range for hand-to-hand fighting. john (24 years ago, 2-Mar-01, to lugnet.org.us.richlug)

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