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 Organizations / United States / NELUG / 733
    Re: Upcoming possible events? —Eric Joslin
   (...) Hey Joe- At the last NELUG BrikWars event, we discussed the possibility of a 3rd gathering. I think at the time we decided that we would all like to try to have a Medieval BrikWar, using things below a certain TekLevel (which we never put our (...) (24 years ago, 10-Jul-00, to lugnet.org.us.nelug)
   
        Re: Upcoming possible events? —Josiah Nicely
   (...) Well that would suit me just fine!! I major in mostly Castle and Western anyway, so I'm sure I could work something in. You think they would allow rifles or muskets though? I have about 300 Bluecoat soldiers that need proving. -Joe US Marines- (...) (24 years ago, 10-Jul-00, to lugnet.org.us.nelug)
   
        NELUG BrikWars questions... —Josiah Nicely
   I'm packing my things in preparation for the move, and as I can't bring all the legos that I have, I have a few questions to help me determine what and how much I bring. Right now I am primarily interested in preparing for a possible upcoming (...) (24 years ago, 11-Jul-00, to lugnet.org.us.nelug)
   
        Re: NELUG BrikWars questions... —Eric Joslin
   (...) Hmmm. Well, we've played smallish games so far. My main forces have included two squads of five men, and a couple of vehicles (with pilots, etc). We tend to each make smaller detachments and team up once we're all there (by consensus of what (...) (24 years ago, 12-Jul-00, to lugnet.org.us.nelug)
   
        Re: NELUG BrikWars questions... —Josiah Nicely
   (...) consensus (...) Yikes, and I was thinking a Hundered or Two! I'm thinking a game with 50 people total would end really quick. Maybe that's just my inexperience talking. Here's what I'm bringing: 300+ Western Blue coat soldiers 100+ Indians ( (...) (24 years ago, 12-Jul-00, to lugnet.org.us.nelug)
   
        Re: NELUG BrikWars questions... —Eric Joslin
     (...) Well, it ends quickly in terms of rounds, but even three rounds (for each player, I mean) can take up to 8 or 9 hours. (...) Wow! One thing I would definitely suggest is bringing some material for vehicles and scenery. The higher tech-level (...) (24 years ago, 13-Jul-00, to lugnet.org.us.nelug)
    
         Re: NELUG BrikWars questions... —Josiah Nicely
      Lorbaat <eric@nospam.thirteen.net> wrote in message news:FxMzCA.193@lugnet.com... (...) that (...) I agree, the only problem is I don't have a whole lot of room in my car to bring everything. I guess I can see about packing 6 or 9 32x32 green (...) (24 years ago, 13-Jul-00, to lugnet.org.us.nelug)
    
         Re: NELUG BrikWars questions... —Eric Joslin
     (...) That should be fine. I mean, it's not like those of us up here already don't own Lego. :D (...) That sounds great for a napoleanic-American Revolution game, if for no other reason than it's historically accurate. For higher Tech Level games, (...) (24 years ago, 13-Jul-00, to lugnet.org.us.nelug)
    
         Re: NELUG BrikWars questions... —Josiah Nicely
     (...) Aye, I would have to agree. Musket and Rifle fighting is my hangup perhaps. I don't even build a lot of futuristic models ( read mechs, fighter craft, tanks etc. ). But, there's a first time for anything I suppose. I just want to get down and (...) (24 years ago, 13-Jul-00, to lugnet.org.us.nelug)
   
        Re: NELUG BrikWars questions... —Shaun Sullivan
    (...) Double Yikes! We've typically set up our games so that each player fields abut 300-400 or so *points* worth of troops, equipment, etc. - which means one of us could use 60 or 80 troops, if we were willing to forego weapons, vehicles, and the (...) (24 years ago, 13-Jul-00, to lugnet.org.us.nelug)
   
        Re: NELUG BrikWars questions... —Josiah Nicely
    Shaun Sullivan <sullis3@mit.edu> wrote in message news:396DC382.50CAF8...mit.edu... (...) or so (...) use 60 or (...) fun (...) player, we (...) them up (...) interesting! (...) Good Idea, you're right, could be very interesting indeed. I wonder (...) (24 years ago, 13-Jul-00, to lugnet.org.us.nelug)
   
        Re: NELUG BrikWars questions... —Mike Rayhawk
   (...) You know, a funny thing I've noticed, is that once all the players are pretty comfortable with the game, they take about the same amount of time to finish a turn whether they have 10 or 100 troops. Each person has a certain amount of tolerance (...) (24 years ago, 16-Jul-00, to lugnet.org.us.nelug)
 

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