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  Re: BrikWars part XII: A Game of Thrones II
 
(...) Actually, I always used the second one! I think what I said in the original game is that you would never have more than a "+3" for any particular attribute unless it was then augmented further from some magical thing or what not. The second (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug)
 
  Re: Simply A-mace-ing
 
(...) Dang, I love this stuff. Sickly enough, I'm dead serious. -s (21 years ago, 26-Jun-03, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
 
  Re: Simply A-mace-ing
 
(...) While not really a good fix, there's the temporary solution of adding +1 CP to change the Stun damage to Normal damage, but it's not directly supported, only indirectly (see 9.1.1 creature creation rules): "By default, this attack has a UR of (...) (21 years ago, 26-Jun-03, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
 
  Re: Simply A-mace-ing
 
(...) This isn't bad form! ... I'm forwarding this to the group since Aaron's having trouble posting: Aaron says: [begin excerpt] So what's a macephile to do? My suggestion would be since flanged maces like the new ones from Little Armory were (...) (21 years ago, 26-Jun-03, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
 
  Scimitars?
 
Now, I know the esteemed Mr. Mick Royhook had come up with some preliminary Scimitar Stats ... but I can't seem to find them yet (I'm not at the home computer, or, as I like to call it, CLUB BRIKWARS). Any chance we can get a reminder from the (...) (21 years ago, 26-Jun-03, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
 
  Simply A-mace-ing
 
Let me dispense with my bias up front: I think maces are *so* cool. Those beautiful skull-crunching flanges, that sleek round shaft, that brushed nickel color ... I love a good mace. Plus, there isn't much cooler than a knight in full armor, letting (...) (21 years ago, 26-Jun-03, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
 
  Re: BrikWars part XII: A Game of Thrones II
 
(...) Oh yeah-- I think I'd go for the 1st one, though admittedly I kinda flip-flopped between them in the last game, depending on whether or not the troop was suffering from a weakness or a strength. But I think I defaulted more towards the 1st (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug)
 
  Re: BrikWars part XII: A Game of Thrones II
 
(...) Ooh, Ooh, I just thought of something. Hadn't we also specified for this game that any multiple bonuses (for attributes, damage, etc.) have to be reduced to D6's as far as possible? That is: +1 --> +1 +2 --> +2 +3 --> +1d6 +4 --> +1d6+1 +5 --> (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug)
 
  Re: BrikWars part XII: A Game of Thrones II
 
(...) Hmmm...Well that sounds rather interesting to me. ;) I have not played before--I have expressed interest if I would be in the area--but from reading the initial post and followups I have to say that you guys are definitely fine-tuning the (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug, FTX)
 
  Re: BrikWars part XII: A Game of Thrones II
 
(...) Heh, 3 reasons. 1. As Mike pointed out, we're insane. You really don't want to hear what goes on. If you're looking for UBER bordom, I should post the publically verifiable random number generation algorithms we were coming up with. 2. Much of (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug)
 
  Re: BrikWars part XII: A Game of Thrones II
 
(...) I will not rest until turns take at least twice as long as they do now. I have not yet begun to broach the topic of wind resistance, for example. By the way, Mike: 4 pages of Ghoirboy stanzas and counting. Keep in mind each stanza is (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug)
 
  Re: BrikWars part XII: A Game of Thrones II
 
(...) Have you actually read any of these discussions? There's no point in cross-posting. No one outside of NELUG could possibly be interested in rules minutiae at this obsessive-compulsive level of detail. For now I'm working under the operating (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug)
 
  Re: BrikWars part XII: A Game of Thrones II
 
Just out of curiosity, how come you NELUG types don't always cross-post these discussions about BrikWars games and rules to lugnet.gaming.brikwars? -The Rev. Brendan Powell Smith (21 years ago, 25-Jun-03, to lugnet.org.us.nelug)
 
  Re: BrikWars part XII: A Game of Thrones II
 
(...) Actually, sorta. I had intended to *not* include the 'not' so that distance and speed relative to the attacker still applied as though the wormhole isn't there (since he has to look at the object *without* aid of the wormhole), but Dan's (...) (21 years ago, 25-Jun-03, to lugnet.org.us.nelug, FTX)
 
  Re: BrikWars part XII: A Game of Thrones II
 
(...) hmmm... that's how I think, but that's not how it was explained to me. I will agree that if you can see the other end of the wormhole, and see your target, you should be able to do SOME aiming... but it won't be easy! (21 years ago, 25-Jun-03, to lugnet.org.us.nelug)
 
  Re: BrikWars part XII: A Game of Thrones II
 
(...) Actually, I think Dave meant to say: viii) Wormholes are not see-through-to-the-o...side-able, so aiming a weapon through a wormhole is not the same as aiming at the same object without the wormhole. There's nothing to stop you from (...) (21 years ago, 25-Jun-03, to lugnet.org.us.nelug, FTX)
 
  Re: BrikWars part XII: A Game of Thrones II
 
(...) I'd suggest that this be changed - A unit shooting through the wormhole needs to calculate (in it's head) relationships between 4 objects: The shooter, the portal entrance, the portal exit, and the target. Add to this the fact that it's (...) (21 years ago, 25-Jun-03, to lugnet.org.us.nelug)
 
  Re: BrikWars part XII: A Game of Thrones II
 
(...) I thought I'd chime in and do a couple small clarifications, but only to the 'suggested' rules so they're not set in stone: (...) Anything travelling through a Wormhole, energy or otherwise, arrives instantly. Anything being Beamed disappears (...) (21 years ago, 24-Jun-03, to lugnet.org.us.nelug)
 
  BrikWars part XII: A Game of Thrones II
 
Ever since the most recent BrikWars game, Shaun, Joe, Mike, and I have been discussing various issues with the BrikWars rules in general, particularly the Supernatural Powers supplement. Some of this discussion resulted in Mike actually changing the (...) (21 years ago, 24-Jun-03, to lugnet.org.us.nelug)
 
  Re: Lego Road Show: the Prequel
 
(...) Very nice castle ruin settings Dave - I mostly like the peasant stealing the timber from the ruin! I could have used a close-up picture of the chickens behind the house. How come there is a giant skeleton-head-plant-thingy on Travis' pictures, (...) (21 years ago, 24-Jun-03, to lugnet.general, lugnet.org.us, lugnet.org.us.nelug, lugnet.events)


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