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Subject: 
Re: BrikWars part XII: A Game of Thrones II
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 26 Jun 2003 12:48:35 GMT
Viewed: 
1323 times
  
In lugnet.org.us.nelug, David Eaton wrote:
Ever since the most recent BrikWars game, Shaun, Joe, Mike, and I have been
discussing various issues with the BrikWars rules in general, particularly the
Supernatural Powers supplement.

Ooh, Ooh, I just thought of something.  Hadn't we also specified for this game
that any multiple bonuses (for attributes, damage, etc.) have to be reduced to
D6's as far as possible?  That is:

+1 --> +1
+2 --> +2
+3 --> +1d6
+4 --> +1d6+1
+5 --> +1d6+2
+6 --> +1d6+3
+7 --> +2d6
etc.

Or is it?:

+1 --> +1
+2 --> +2
+3 --> +3
+4 --> +1d6
+5 --> +1d6+1
+6 --> +1d6+2
+7 --> +2d6
etc.

-s



Message has 2 Replies:
  Re: BrikWars part XII: A Game of Thrones II
 
(...) Oh yeah-- I think I'd go for the 1st one, though admittedly I kinda flip-flopped between them in the last game, depending on whether or not the troop was suffering from a weakness or a strength. But I think I defaulted more towards the 1st (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug)
  Re: BrikWars part XII: A Game of Thrones II
 
(...) You weasels, going to any length to sneak yourself an extra half point. BrikWars always rounds towards weakness, so in the case of bonuses that means always round down. The second option is correct. And don't forget you can increase your dice (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug)

Message is in Reply To:
  BrikWars part XII: A Game of Thrones II
 
Ever since the most recent BrikWars game, Shaun, Joe, Mike, and I have been discussing various issues with the BrikWars rules in general, particularly the Supernatural Powers supplement. Some of this discussion resulted in Mike actually changing the (...) (21 years ago, 24-Jun-03, to lugnet.org.us.nelug)

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