Subject:
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Re: BrikWars part XII: A Game of Thrones II
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Thu, 26 Jun 2003 19:15:13 GMT
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Viewed:
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1410 times
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In lugnet.org.us.nelug, David Eaton wrote:
> In lugnet.org.us.nelug, Shaun Sullivan wrote:
> > In lugnet.org.us.nelug, David Eaton wrote:
> > > Ever since the most recent BrikWars game, Shaun, Joe, Mike, and I have been
> > > discussing various issues with the BrikWars rules in general, particularly
> > > the Supernatural Powers supplement.
> >
> > Ooh, Ooh, I just thought of something. Hadn't we also specified for this
> > game that any multiple bonuses (for attributes, damage, etc.) have to be
> > reduced to D6's as far as possible? That is:
> >
> > +1 --> +1
> > +2 --> +2
> > +3 --> +1d6
> > +4 --> +1d6+1
> > +5 --> +1d6+2
> > +6 --> +1d6+3
> > +7 --> +2d6
> > etc.
> >
> > Or is it?:
> >
> > +1 --> +1
> > +2 --> +2
> > +3 --> +3
> > +4 --> +1d6
> > +5 --> +1d6+1
> > +6 --> +1d6+2
> > +7 --> +2d6
> > etc.
>
> Oh yeah-- I think I'd go for the 1st one, though admittedly I kinda flip-flopped
> between them in the last game, depending on whether or not the troop was
> suffering from a weakness or a strength. But I think I defaulted more towards
> the 1st one. Obviously bearing in mind that the final number is never more than
> 0.5 away from the original number:
>
> 3 --> 1d6 = 3.5
> 6 --> 1d6+3 = 6.5 != 2d6 = 7
> 9 --> 2d6+2 = 9.0 != 3d6 = 10.5
> 12 --> 3d6+2 = 12.5 != 4d6 = 14
> 15 --> 4d6+1 = 15.0 != 5d6 = 17.5
> 18 --> 5d6+1 = 18.5 != 6d6 = 21
> 21 --> 6d6 = 21.0 != 7d6 = 24.5
>
> etc.
>
> And while we're at it, we had also said "no ninjas or ninja stealth", but that's
> all I can think of for anything that was a way-early-on decision. (Except maybe
> our discussion on hit points for overly strong units, but I'm more tempted to
> play that one by ear)
>
> DaveE
Actually, I always used the second one! I think what I said in the original
game is that you would never have more than a "+3" for any particular attribute
unless it was then augmented further from some magical thing or what not. The
second one seems to be the better representation (at least to me).
- Joe
P.S. I'm not nearly as insane as Shaun and Dave. Take pity on me.
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Message has 1 Reply: | | Re: BrikWars part XII: A Game of Thrones II
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| (...) Works for me-- and considering Joe's lack of time, I'd say we should go ahead and use the 2nd one instead... (...) As if to drive the point home, I was just following through something I had been curious about in the past. I was noticing today (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug)
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Message is in Reply To:
| | Re: BrikWars part XII: A Game of Thrones II
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| (...) Oh yeah-- I think I'd go for the 1st one, though admittedly I kinda flip-flopped between them in the last game, depending on whether or not the troop was suffering from a weakness or a strength. But I think I defaulted more towards the 1st (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug)
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