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Subject: 
Re: BrikWars part XII: A Game of Thrones II
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 26 Jun 2003 19:15:13 GMT
Viewed: 
4403 times
  
In lugnet.org.us.nelug, David Eaton wrote:
> In lugnet.org.us.nelug, Shaun Sullivan wrote:
> > In lugnet.org.us.nelug, David Eaton wrote:
> > > Ever since the most recent BrikWars game, Shaun, Joe, Mike, and I have been
> > > discussing various issues with the BrikWars rules in general, particularly
> > > the Supernatural Powers supplement.
> > 
> > Ooh, Ooh, I just thought of something.  Hadn't we also specified for this
> > game that any multiple bonuses (for attributes, damage, etc.) have to be
> > reduced to D6's as far as possible?  That is:
> > 
> > +1 --> +1
> > +2 --> +2
> > +3 --> +1d6
> > +4 --> +1d6+1
> > +5 --> +1d6+2
> > +6 --> +1d6+3
> > +7 --> +2d6
> > etc.
> > 
> > Or is it?:
> > 
> > +1 --> +1
> > +2 --> +2
> > +3 --> +3
> > +4 --> +1d6
> > +5 --> +1d6+1
> > +6 --> +1d6+2
> > +7 --> +2d6
> > etc.
> 
> Oh yeah-- I think I'd go for the 1st one, though admittedly I kinda flip-flopped
> between them in the last game, depending on whether or not the troop was
> suffering from a weakness or a strength. But I think I defaulted more towards
> the 1st one. Obviously bearing in mind that the final number is never more than
> 0.5 away from the original number:
> 
> 3  --> 1d6   =  3.5
> 6  --> 1d6+3 =  6.5 != 2d6 = 7
> 9  --> 2d6+2 =  9.0 != 3d6 = 10.5
> 12 --> 3d6+2 = 12.5 != 4d6 = 14
> 15 --> 4d6+1 = 15.0 != 5d6 = 17.5
> 18 --> 5d6+1 = 18.5 != 6d6 = 21
> 21 --> 6d6   = 21.0 != 7d6 = 24.5
> 
> etc.
> 
> And while we're at it, we had also said "no ninjas or ninja stealth", but that's
> all I can think of for anything that was a way-early-on decision. (Except maybe
> our discussion on hit points for overly strong units, but I'm more tempted to
> play that one by ear)
> 
> DaveE

Actually, I always used the second one!  I think what I said in the original
game is that you would never have more than a "+3" for any particular attribute
unless it was then augmented further from some magical thing or what not.  The
second one seems to be the better representation (at least to me).

- Joe

P.S. I'm not nearly as insane as Shaun and Dave.  Take pity on me.



Message has 1 Reply:
  Re: BrikWars part XII: A Game of Thrones II
 
(...) Works for me-- and considering Joe's lack of time, I'd say we should go ahead and use the 2nd one instead... (...) As if to drive the point home, I was just following through something I had been curious about in the past. I was noticing today (...) (23 years ago, 26-Jun-03, to lugnet.org.us.nelug)

Message is in Reply To:
  Re: BrikWars part XII: A Game of Thrones II
 
(...) Oh yeah-- I think I'd go for the 1st one, though admittedly I kinda flip-flopped between them in the last game, depending on whether or not the troop was suffering from a weakness or a strength. But I think I defaulted more towards the 1st (...) (23 years ago, 26-Jun-03, to lugnet.org.us.nelug)

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