Subject:
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Re: BrikWars part XII: A Game of Thrones II
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Wed, 25 Jun 2003 13:07:51 GMT
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Viewed:
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1247 times
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On Tue, Jun 24, 2003 at 07:22:38PM +0000, David Eaton wrote:
> viii) Wormholes are not see-through-to-the-other-side-able, so
> aiming a weapon through a wormhole is as the same as
> aiming at the same object without the wormhole.
I'd suggest that this be changed - A unit shooting through the wormhole
needs to calculate (in it's head) relationships between 4 objects: The
shooter, the portal entrance, the portal exit, and the target. Add to
this the fact that it's shooting not in the direction it's looking at,
and I'd say that shot is a lot harder to make.
Also, in some cases, the shot is just not possible. Bad ascii art
follows:
___ <---- portal * <---- target
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portal exit -------> |
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* <--- shooter
There's just no way the shooter can shoot through the portal, and
actually hit the target - unless it's some sort of heat seeking missile,
I guess.
Comments?
--
Dan Boger
dan@peeron.com
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Message has 1 Reply: | | Re: BrikWars part XII: A Game of Thrones II
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| (...) Actually, I think Dave meant to say: viii) Wormholes are not see-through-to-the-o...side-able, so aiming a weapon through a wormhole is not the same as aiming at the same object without the wormhole. There's nothing to stop you from (...) (21 years ago, 25-Jun-03, to lugnet.org.us.nelug, FTX)
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Message is in Reply To:
| | BrikWars part XII: A Game of Thrones II
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| Ever since the most recent BrikWars game, Shaun, Joe, Mike, and I have been discussing various issues with the BrikWars rules in general, particularly the Supernatural Powers supplement. Some of this discussion resulted in Mike actually changing the (...) (21 years ago, 24-Jun-03, to lugnet.org.us.nelug)
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