| | Re: When the world was young - thoughts
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(...) Actually, I kinda think it might be fun to try, personally-- you'd get free reign for creating the "magic items" (in this game), you'd get to control neutral troops (like the goblins, etc), and other game elements like the Sword of Agot, team (...) (22 years ago, 1-May-03, to lugnet.org.us.nelug)
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| | Re: When the world was young - thoughts
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(...) but that requires someone who knows the rules well enough, and is willing not to play. Unless we decide to go with the "What I Say Goes" rule, which basiclly picks someone (not always the same someone, I think) to resolve conflicts... So, (...) (22 years ago, 1-May-03, to lugnet.org.us.nelug)
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| | Re: When the world was young - thoughts
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(...) Shaun would've been cackling in triumph-- oh the sheer joy he would've had to see that happen to a fig dressed as a Ninja :) (...) Oh, my point was basically that if you lit the flame with 12d6 damage, the *rest* of the flame isn't at the same (...) (22 years ago, 1-May-03, to lugnet.org.us.nelug)
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| | Re: When the world was young - thoughts
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"David Eaton" <deaton@intdata.com> wrote in message news:HE68oC.123n@lugnet.com... (...) Just for the record, that was my *fig's* masculinity that was compromised... (...) they (...) works, too: (...) (miniscule (...) story. Actually, the Dragon (...) (22 years ago, 1-May-03, to lugnet.org.us.nelug)
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| | Re: Brikwars at OurCon 04
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(...) I always appreciate other options, because they let me see things that I might have over looked. In the end I usually take all the feedback I get and modify the game to try and meet as many of them as possible. I agree that losing troops is a (...) (22 years ago, 1-May-03, to lugnet.org.us.nelug, lugnet.gaming)
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| | Re: Brikwars at OurCon 04
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(...) I agree, especially for a Gaming Con where non-AFOLs will be invited to join, that it would be nice to have the players be allies versus NPC opponents. Having NELUG play the NPCs would work nicely. This creates a nice scenario where teamwork (...) (22 years ago, 1-May-03, to lugnet.org.us.nelug, lugnet.gaming)
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| | Re: Brikwars at OurCon 04
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I think the three hour time slots would work well for the game I have in mind. What I've come up with so far is a TL2 game for mulitple players broken up into three stages each consisting of three missions. Each of these missions can be done at the (...) (22 years ago, 1-May-03, to lugnet.org.us.nelug, lugnet.gaming)
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| | Re: When the world was young - thoughts
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(...) Well, the problem is that if you've got that same acre of oil that you're igniting with a 5000-degree blow-torch, the far corner of the acre that you're igniting (when it finally catches) isn't going to be at the same 5000-degree temperature. (...) (22 years ago, 30-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young - thoughts
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(...) Well the first turn of burning oil damage would be more than the rest because the oil is causing the flame to be hotter, lets say a 2d6. Then rest of the turns could just have normal 1d6 fire damage on the areas that have something to burn. We (...) (22 years ago, 30-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young - thoughts
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(...) Oh, I meant the magic spear that Joe picked up. The one that severely encumbered his masculinity :) (...) Yeah, we had throngs of troops waiting for that flame to go out before they were gonna make a move. Actually I think I'd retool how (...) (22 years ago, 30-Apr-03, to lugnet.org.us.nelug)
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