| | NELUG Brikwars Tournament...
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| This is just an idea I had recently and I would like to get some feedback. I will be willing to organize this but if it happens it won't be for several months due to the planning involved and the fact that I have several "real world" deadlines (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug)
| | | | Re: NELUG Brikwars
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| (...) It probably goes without saying, but I'm very interested :) There was also much discussion at our last game about future Brikwars games and events. I was thrilled to hear several people throw out ideas for games they'd like to see happen - (...) (23 years ago, 5-Jul-01, to lugnet.org.us.nelug)
| | | | Re: NELUG Brikwars
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| (...) I'd be interested as well. Of course, I feel it only fair to warn that as soon as you put the word "tournament" on it, some people (not me, of course) get a little competetive, and the "fun" aspect can be greatly diminished. Just a thought, (...) (23 years ago, 5-Jul-01, to lugnet.org.us.nelug)
| | | | Re: NELUG Brikwars
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| (...) Well, I was giving you credit for number 3, but actually Joe C. had picked up the Superheroes game. Though now I do seem to recall you mentioning it a while ago too. Hmmm, I'm thinking that this can be settled with a simple best-of-three (...) (23 years ago, 5-Jul-01, to lugnet.org.us.nelug)
| | | | Re: NELUG Brikwars
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| (...) As you may guess, count me in. I love all these ideas. I'm thinking very seriously about being the GM for a "Space_Marines_insid...ace_ship", with a twist; similar to number 5 in Shaun's list but I need to really, really start building (...) (23 years ago, 5-Jul-01, to lugnet.org.us.nelug)
| | | | Re: NELUG Brikwars
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| (...) This of course is a concern. I don't want to do this at the expense of the fun. I know that everyone at the last game had a great time without it becoming very competitive at all. I can see one area that could cause more problems would be in (...) (23 years ago, 5-Jul-01, to lugnet.org.us.nelug)
| | | | Re: NELUG Brikwars
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| (...) Ditto-- it'd be pretty cool. And as further fodder (the unthinkable)-- what if units stayed dead? Each game is 300 CP, let's say, and you have a total of 500 CP for the game (Assuming 4 teams, and 2 battles per team). Hence, what you field and (...) (23 years ago, 5-Jul-01, to lugnet.org.us.nelug)
| | | | Re: NELUG Brikwars
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| (...) Yeah! Neil doesn't post to Lugnet much (seeing as how his only interest in LEGO is really in BrikWars) but I know for a fact that he has been working on a base- unfortunately, this requires that he order parts for it, as he discovered (as (...) (23 years ago, 5-Jul-01, to lugnet.org.us.nelug)
| | | | Re: NELUG Brikwars
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| (...) Just to follow myself up (we all know how much I love to hear myself talk)- I mentioned this thread to Neil last night and asked how things were going with the base. He confirmed once again that he had most of the first floor done, and needed (...) (23 years ago, 6-Jul-01, to lugnet.org.us.nelug)
| | | | Re: NELUG Brikwars
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| "Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:3B44A03E.BB2BBC...rco.com... (...) person (...) invested, and the (...) up the (...) while ago too. (...) Bake-off. Cookies, anyone? Eric did, in fact, have this idea first. The reason (...) (23 years ago, 7-Jul-01, to lugnet.org.us.nelug)
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