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 Organizations / United States / *15122 (-20)
  Re: November 19th, 2005 SMART Meeting
 
(...) Just a little under two weeks to try to cross the largest gap you can with a robot. If some of you haven't attempted a mini-challenge before, the main objective is to learn. Tackle as much of the task as you feel you are able to; you don't (...) (21 years ago, 8-Nov-05, to lugnet.org.us.smart)
 
  Re: November Meeting
 
Mind if I come and watch? (...) (21 years ago, 7-Nov-05, to lugnet.org.us.indylug)
 
  Re: November Meeting
 
(...) I'm actually modifying the rules quite heavily, so only use the originals as guidelines. I'll try to post to the private group when I get more of it together. As of now, there will be four races and eleven classes to choose from, so keep that (...) (21 years ago, 7-Nov-05, to lugnet.org.us.indylug, FTX)
 
  November Meeting
 
Greetings all, The November IndyLUG meeting will be on Sunday, November 13 and will start about 2:00. The location is Jeramy's house. We will be playing a full scale BrickQuest game, so brush up on (URL) the rules>, and don't forget to bring/build (...) (21 years ago, 7-Nov-05, to lugnet.org.us.indylug, FTX)
 
  Microscale replica "Liberator" (in progress)
 
In microscale: a replica of the hero ship Liberator from the 1978-81 BBC SF drama (URL) "Blake's 7"> (sometimes spelled "Blakes7"). (URL) The BrickShelf gallery includes reference pics and numerous prototypes. The final version must wait until I (...) (21 years ago, 5-Nov-05, to lugnet.announce.moc, lugnet.space, lugnet.build.microscale, lugnet.org.us.delvalug, FTX)  
 
  Re: tic-tac-toe - Clearing the board
 
For now, I think I'm falling onto the side of "no bonus". Mostly, I want this to be a tic-tac-toe challenge. I'm assuming that if we get a dozen entries for example, then there will be a broad enough range of skill levels that the bonus won't really (...) (21 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
 
  Re: tic-tac-toe - Clearing the board
 
(...) This is kind of tough. My initial thought was to "tip the scale" towards a robot that can not only play, but also clear the board. However, I doubt anyone will be able to build a robot, then go back and add-on the "Clear-the-board" feature. It (...) (21 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
 
  Re: tic-tac-toe - Clearing the board
 
(...) I'm really on the fence. I just think it may limit either the number of entrants, or the number of competitive entrants. On competition day I'd like to see many (a dozen?) competitive robots, not 3 or 4 that are head and shoulders above the (...) (21 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
 
  Re: tic-tac-toe - Clearing the board
 
(...) Ok, I'll assume I didn't say this in the message you replied to: On Fri, November 4, 2005 9:45 am, Steve Hassenplug wrote: (...) Here's my suggestion for scoring: 1) The event winner will be the robot that wins the most matches. 2) Each match (...) (21 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
 
  Microscale Zen monastery
 
A generic Tibetan Zen monastery/abbey, hidden deep in the Himalayas: (URL) I built this for an entry in the short-animation contest at the (URL) Katsucon> anime convention -- it would provide the establishing shots, and I'd then cut to a room with (...) (21 years ago, 4-Nov-05, to lugnet.announce.moc, lugnet.build.microscale, lugnet.org.us.delvalug, FTX)  
 
  Re: tic-tac-toe - Clearing the board
 
(...) How exactly are we defining clearing, and are both robots going to be attempting such clearing at the same time? I have visions of the "clearing" phase being a place we can all apply our Sumo robots... Perhaps a "self-reseting" system should (...) (21 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
 
  tic-tac-toe - Clearing the board
 
Ok, let me pose this question. In our Tic-Tac-Toe game, Should we offer a time bonus (subtract some time) for a robot that can clear the board after the game is over? Assuming robots will play two games against each other robot, that means each (...) (21 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
 
  Re: tic-tac-toe bots
 
(...) I'm ok with that. :) But, of course, you guys know I'll spend the time & resources to build such a robot. (...) I'm OK with that. Anyone else? Steve (21 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
 
  Re: tic-tac-toe bots
 
(...) It just seems like we would probably be handing 1st place (or the top few spots) to builders who had the time & resources to build 2 rcx robots or 2 separate robots. I'm not sure we should do this. Yes, most people who are likely to (...) (21 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
 
  Microscale "Honor Harrington"-style space warship
 
BrickShelf gallery includes ongoing prototypes and alternate sizes, but no reference images yet: (URL) David Weber is a prolific writer of mil-SF novels, including the dozen-volume (URL) "Honor Harrington" (HH) series> published (in the US) by Baen (...) (21 years ago, 4-Nov-05, to lugnet.announce.moc, lugnet.build.microscale, lugnet.space, lugnet.org.us.delvalug, FTX)
 
  Re: tic-tac-toe bots
 
Kerby accidentally sent this to me... On Thu, November 3, 2005 4:07 pm, Kerby Hughes wrote: I kind of have mixed views about this. (Keep in mind that I haven't actually tried to build anything for 3T yet) If I was trying to build a robot that could (...) (21 years ago, 3-Nov-05, to lugnet.org.us.laflrc)
 
  Re: tic-tac-toe bots
 
(...) To address the first point, take a look at the large number of solutions to the "Project X" challeng in the rtlToronto newsgroup. One of the first things I built as a new Mindstorms user was a Project X 'bot, *because* I was curious how to do (...) (21 years ago, 3-Nov-05, to lugnet.org.us.laflrc)
 
  Re: tic-tac-toe bots
 
(...) Actually, planning for future events (like 3T) is also good. So, thanks. (...) ... (...) Why does it need to be limited to a single RCX? Of all the people who are likely to participate, can you think of any that are limited to one RCX? Also, (...) (21 years ago, 3-Nov-05, to lugnet.org.us.laflrc)
 
  tic-tac-toe bots
 
I know alot of you guys are focusing on Chibots right now but... So I actually felt like building last night and was thinking of tic-tac-toe. We had talked about awarding a time bonus to robots who could clear the board of their blocks after a game. (...) (21 years ago, 3-Nov-05, to lugnet.org.us.laflrc)
 
  Re: lots of stuff...
 
(...) Kevin, If you can regulate when the balls come through the machine, something like this would be very fun to watch. The cool part is making it "look" like it could fail at any time, but making it so it actually won't fail... At BrickFest, (...) (21 years ago, 2-Nov-05, to lugnet.org.us.laflrc)

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