| | Near Final Release, rtlToronto15 info Calum Tsang
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| | Guys, please check this out and let me know any concerns. (URL) want to take up the challenge of the arbitrator? Calum (21 years ago, 4-Nov-03, to lugnet.org.ca.rtltoronto)
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| | | | Re: Near Final Release, rtlToronto15 info Derek Raycraft
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| | | | (...) -My understanding was there would be some common space to the sides of the board. -1 minute to make a move is a very long time, I think the time limit should be drop to at least around 45 seconds. This gives 15 minutes a side with an overall (...) (21 years ago, 4-Nov-03, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: Near Final Release, rtlToronto15 info Michael Purvis
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| | | | | (...) At least for the hobby show demonstration, my bot will be making moves in realtime or close to to it. (ie, 2-3 seconds per move) The scanning and droppingtakes ~20 seconds, so I'd be happy to see the time limit dramatically reduced. (...) Only (...) (21 years ago, 5-Nov-03, to lugnet.org.ca.rtltoronto)
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| | | | | | | Re: Near Final Release, rtlToronto15 info Derek Raycraft
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| | | | | (...) Unfortunately we don't yet know if a Control Lab can do this, but I will be looking into it. Derek (21 years ago, 6-Nov-03, to lugnet.org.ca.rtltoronto)
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| | | | | | | Re: Near Final Release, rtlToronto15 info Michael Purvis
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| | | | | (...) Well, if a CL can't flip active/passive (which I'm positive it can't, since it's separate ports for active and passive sensors), we could simply wire a motor port to a passive sensor on the control lab and make that the interface for one bot. (...) (21 years ago, 6-Nov-03, to lugnet.org.ca.rtltoronto)
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| | | | Re: Near Final Release, rtlToronto15 info Chris Magno
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| | | | Calum, thank you for updating the rules page. as it stands I'm very happy with how they ended up. can we slightly modify the rules to add something like - we reserve the right to change time's based on when more people build robots..... (...) as (...) (21 years ago, 5-Nov-03, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: Near Final Release, rtlToronto15 info David Koudys
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| | | | | | In lugnet.org.ca.rtltoronto, Chris Magno wrote: <snip> (...) Whining in this group??? Say it ain't so! ;) Dave K (21 years ago, 5-Nov-03, to lugnet.org.ca.rtltoronto)
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| | | | | | | | Re: Near Final Release, rtlToronto15 info Chris Magno
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| | | | | | | (...) oh, its "so." Dave, I'm gonna let you in a little secret. RTL is nothing BUT a bunch of winers. if I were to list all the whiners, it would read like a who's who of RTL. Chris M. <-- he's the worst Calum.. <-- little asian whiner Dave. K < -- (...) (21 years ago, 5-Nov-03, to lugnet.org.ca.rtltoronto)
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| | | | | | | | | RE: Near Final Release, rtlToronto15 info Ralph Hempel
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| | | | | | | Ralph <-- Why isn't everyone using pbForth whiner (...) (21 years ago, 5-Nov-03, to lugnet.org.ca.rtltoronto)
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| | | | | | | | | Re: Near Final Release, rtlToronto15 info Chris Magno
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| | | | | | | (...) OMG I forgot about Ralph..... yes, he never stops going on and on about that archaic dated old language he continues to flog. what next, will he write a book about it, and get it published by syngeress? geesh. see Dave, RTL. nothing but a (...) (21 years ago, 6-Nov-03, to lugnet.org.ca.rtltoronto)
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| | | | | | | | | Re: Near Final Release, rtlToronto15 info David Koudys
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| | | | | | | In lugnet.org.ca.rtltoronto, Chris Magno wrote: <snip> (...) Calum has lotsa tea at his house? I'm a pretty big tea fan myself, having a variety of differnt types and flavours.. Nothing like a cuppa 'sleepytyme' before you hit the hay. Mmmmmmmmm, (...) (21 years ago, 6-Nov-03, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: Near Final Release, rtlToronto15 info Derek Raycraft
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| | | | | (...) This is still adding up the voltages of three sensor ports. Not necessarily a good thing. Derek (21 years ago, 6-Nov-03, to lugnet.org.ca.rtltoronto)
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| | | | Re: Near Final Release, rtlToronto15 info Rob Stehlik
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| | | | (...) "Each robot will have a tally of games won and lost. Each match will be ranked. For example: A robot which starts second and wins gets more points than one which starts first." This makes sense as the player who moves first has an advantage. I (...) (21 years ago, 11-Nov-03, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: Near Final Release, rtlToronto15 info Chris Magno
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| | | | (...) see, now THIS is what I wanted to do all along. a JUST software C$ game. one brick starts, and IR's the move to the second RCX, then it beams a move back to the first. !! O M G.!!! DEATH.... that would be so cool. no really. it would. -- Chris (...) (21 years ago, 11-Nov-03, to lugnet.org.ca.rtltoronto)
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