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  RE: Connect Four game issues
 
(...) Put the RCXs in "standard" locations and cover them with a box. (...) But what if we only scan for new pieces? Our bot should be smart enough to know what the board looked like on the last move, so it should be trivial to find the ONE piece (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) That's true enough, but, my question still stands...how long per move, and does anyone with any experience know what the average number of moves per game is. Bruce (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
(...) I can't believe it, but I asked my wife where the Connect4 game is, and she donated the damned thing to Goodwill just last week!!!! I've played it a lot with the kids, and the standard board is (I think) 6x7 = 42 squares. From experience, we (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Not true. This assumes that the opponent (or even YOUR last move) was successful. What if the gantry gets misaligned and a piece drops to the floor? You should check for this. Unless of course a rule is created to make you automatically lose (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) AC power cords. :-) Derek (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
(...) Geez that reminds me. Kids being kids, they tended to fiddle with the slider at the bottom of the game board that emptied the playing field. It got so bad that we added a rule that if you accidentally moved the slider and emptied the game (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Vison Command! If your going to use IR why not just send the column number as well? 'Dear opposing RCX. I dropped my chip down column number X, your turn.' Steve (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) If your going to do that, then why bother having the board at all. We could just point to RCXs at each other. Derek (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) no THAT'S a neat idea for the mock game? cause really we can all build a project X robot. (except for those few people who have NOT built a project X robot) so why bother with the hardware. we could have a trial game of software or even some (...) (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Wow, and afterwards we can go to a Star Trek convention and debate the merits of the Galaxy versus Nebula class starships, then play RPGs where I'm a dragon and you're a really scantily dressed elf, and finally we can head over the Linux (...) (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)

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