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In lugnet.org.ca.rtltoronto, Calum Tsang writes:
> In lugnet.org.ca.rtltoronto, Derek Raycraft writes:
>
> > http://www.brickshelf.com/cgi-bin/gallery.cgi?i=210249
>
> The crashing of trains I'm not too concerned with, but what does worry me is
> that it increases the number of critical modules (ie, corners). If you have
> ea reliable core of builders (so far, JeffE, me, JeffVW) who've done corners
> in the past, plus add smore folks, it would be okay. But if someone can't
> make it, or can't finish a module, then you're kinda out of luck.
I Have enough curved track to do aditional corners (I have 2 already, and my
home layout will eventually need 4 (for a basic loop)...
Also, this still allows us to do a rail yard off to the side, and we can do
a series of track switches simular to this:
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=48666
so we can get trains onto the right track :)
Jeff VW
> Well, why not? Let's give it a try for this fall! Maybe one area could be
> a port facing inwards. Another could be a mountain or something.
YES! The port Idea works extreamly well with my new Module.....
Jeff VW
>
> Calum
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Message is in Reply To:
| | Re: Yes I am nuts
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| (...) have a small core area with additional modules attached onto the side of those core modules. (...) The crashing of trains I'm not too concerned with, but what does worry me is that it increases the number of critical modules (ie, corners). If (...) (22 years ago, 17-Jul-02, to lugnet.org.ca.rtltoronto)
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