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 Organizations / Canada / rtlToronto / 15789
    rtl21 - Can Stacking —Calum Tsang
   Hey folks, I had an idea for a new game, and I want to float it here--see if there's any interest. Previously, I had suggested a "can weighing" game. Whoever ends up with the heaviest can wins. This, in retrospect, isn't that interesting. My new (...) (19 years ago, 2-Mar-06, to lugnet.org.ca.rtltoronto)
   
        Re: rtl21 - Can Stacking —David Koudys
     (...) rtl20 is difficult? what, do people want marble sorting? :) I love the idea of stacking mismatched objects, especically non-LEGO objects--I'm in! As an aside, once warmer weather shows up and I can go back into the wood shop, I have a plan... (...) (19 years ago, 2-Mar-06, to lugnet.org.ca.rtltoronto)
    
         Re: rtl21 - Can Stacking —Chris Magno
     (...) ya... its called sumo. easy. entry level. no real play area requierd. naw. i dont like the idea. ;) Chris (19 years ago, 3-Mar-06, to lugnet.org.ca.rtltoronto)
   
        Re: rtl21 - Can Stacking —Vitali Furman
   (...) I don't know about it sound like one more of those driving around randomly until you find something and then do an action and repeat. I think that something without that random driving around factor might seem more appealing. Maybe similar to (...) (19 years ago, 2-Mar-06, to lugnet.org.ca.rtltoronto)
   
        Re: rtl21 - Can Stacking —John Brost
   In lugnet.org.ca.rtltoronto, Vitali Furman wrote: <snip> (...) Vitali-- I've got news for you... tic-tac-toe is NOT EASY. I've been working on a robot to play 3T for a while now. I've been finding it HARDER to make a good, reliable robot than C4. (...) (19 years ago, 3-Mar-06, to lugnet.org.ca.rtltoronto)
   
        Re: rtl21 - Can Stacking —Calum Tsang
   (...) One of the reasons why I wouldn't want to do 3T is primarily because we did a similar mechanical game called ProjectX. We even needed higher resolution as we demanded people to mesh the ends of studs into each other to score a point. That and (...) (19 years ago, 3-Mar-06, to lugnet.org.ca.rtltoronto)
   
        Re: rtl21 - Can Stacking —John Brost
     In lugnet.org.ca.rtltoronto, Calum Tsang wrote: <snip> (...) I have seen some of the Project X stuff... Very, very impressive. (...) Somewhat correct. If both robots play correctly, each game ends in a draw, no matter who starts. In these cases, (...) (19 years ago, 3-Mar-06, to lugnet.org.ca.rtltoronto)
   
        Re: rtl21 - Can Stacking —Steve Hassenplug
   (...) Not that it makes a big difference to me, but that was 4 years and 13 events ago. Things (people) have changed. (...) no. it's not deterministic based on who starts. It's deterministic with no consideration of who starts. However, it's still (...) (19 years ago, 3-Mar-06, to lugnet.org.ca.rtltoronto)
   
        Re: rtl21 - Can Stacking —Brian Davis
     (...) The other fun thing about 3T has been the unexpected. Like the fact that bouncing blocks are a real problem, and how your opponent places blocks can effect how accurately you register them. And of course you can play against humans (a (...) (19 years ago, 3-Mar-06, to lugnet.org.ca.rtltoronto)
   
        Re: rtl21 - Can Stacking —Chris Magno
   (...) thats NESTED ifs. get it right. NESTED ifs is WAY more impressive(1) then just 64 ifs. geesh! Chris 1. ask Kevin, he thought so. ;) (19 years ago, 4-Mar-06, to lugnet.org.ca.rtltoronto)
 

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