Subject:
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Re: rtl21 - Can Stacking
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Fri, 3 Mar 2006 16:27:32 GMT
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Viewed:
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797 times
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In lugnet.org.ca.rtltoronto, Calum Tsang wrote:
> One of the reasons why I wouldn't want to do 3T is primarily because we did a
> similar mechanical game called ProjectX. We even needed higher resolution as we
> demanded people to mesh the ends of studs into each other to score a point.
Not that it makes a big difference to me, but that was 4 years and 13 events
ago. Things (people) have changed.
> That and I think (and I'm talking out my rear here) the game is deterministic
> based on who starts, right?
no. it's not deterministic based on who starts. It's deterministic with no
consideration of who starts. However, it's still not quite as deterministic as
Project X. With that, you knew exactly where every cube should end.
I recall Chris saying his PX robot had 64 if statements. Imagine how many he
will need for a simple game of Tic-Tac-Toe...
Steve
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Message has 2 Replies: | | Re: rtl21 - Can Stacking
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| (...) The other fun thing about 3T has been the unexpected. Like the fact that bouncing blocks are a real problem, and how your opponent places blocks can effect how accurately you register them. And of course you can play against humans (a (...) (19 years ago, 3-Mar-06, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | Re: rtl21 - Can Stacking
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| (...) One of the reasons why I wouldn't want to do 3T is primarily because we did a similar mechanical game called ProjectX. We even needed higher resolution as we demanded people to mesh the ends of studs into each other to score a point. That and (...) (19 years ago, 3-Mar-06, to lugnet.org.ca.rtltoronto)
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