Subject:
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Re: rtl21 - Can Stacking
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Thu, 2 Mar 2006 23:13:44 GMT
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Viewed:
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652 times
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In lugnet.org.ca.rtltoronto, Calum Tsang wrote:
> Hey folks,
>
> I had an idea for a new game, and I want to float it here--see if there's any
> interest.
>
> Previously, I had suggested a "can weighing" game. Whoever ends up with the
> heaviest can wins. This, in retrospect, isn't that interesting.
>
> My new idea is "Can stacking"...two robots run on a playfield with random cans
> of stuff scattered. Cans of tuna, 4L cans of peaches, cream corn, those little
> cocktail sausages...and the robots need to stack them.
>
> The robot with the HEAVIEST _stack_ wins. This allows for many strategies and
> hopefully, different levels of capability. One complaint I heard about r20 and
> r10 was that it was difficult. In this game, I think an entry level robot would
> try and find tuna cans and try and stack those, while ignoring cans of say cream
> corn or peaches as "walls". Meanwhile, another robot may attempt only to find
> 4L cans of peaches and "cap" them with a can of cocktail sausages.
>
> I would guess 18", unlimited RCX for this one. Comments?
>
> Calum
I don't know about it sound like one more of those driving around randomly until
you find something and then do an action and repeat. I think that something
without that random driving around factor might seem more appealing. Maybe
similar to the connect four competition, but on an easier scale. How about
tic-tac-toe, or maybe something similar.
Vitali
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Message has 1 Reply: | | Re: rtl21 - Can Stacking
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| In lugnet.org.ca.rtltoronto, Vitali Furman wrote: <snip> (...) Vitali-- I've got news for you... tic-tac-toe is NOT EASY. I've been working on a robot to play 3T for a while now. I've been finding it HARDER to make a good, reliable robot than C4. (...) (19 years ago, 3-Mar-06, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | rtl21 - Can Stacking
|
| Hey folks, I had an idea for a new game, and I want to float it here--see if there's any interest. Previously, I had suggested a "can weighing" game. Whoever ends up with the heaviest can wins. This, in retrospect, isn't that interesting. My new (...) (19 years ago, 2-Mar-06, to lugnet.org.ca.rtltoronto)
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