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 Organizations / Canada / rtlToronto / *14749 (-20)
  Re: the deed as I see it.
 
(...) I dont get it? Chris (19 years ago, 22-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: the deed as I see it.
 
(...) OH!!! What's not to like about a multiple???? It's a good plan... one I like to use frequently. Janey "Red -in this game, is sort of ironically funny-, Brick (19 years ago, 22-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: the deed as I see it.
 
(...) I just don't want to be too discouraging to the more delusional in the group. I know where this is going. It will still be fun/funny to watch. Derek (19 years ago, 22-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: the deed as I see it.
 
(...) Just like real life, really. (...) And I hear the Texans are in for a "bit" of a soaking later in the week too. ROSCO (19 years ago, 22-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: the deed as I see it.
 
(...) Several people have said this event will require blind/dumb luck. But a bit? Well, Ok. BTW, did you guys see a couple weeks ago, parts of the lower US got a bit of rain? Just a bit. Steve (19 years ago, 22-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: the deed as I see it.
 
(...) John said it best. there is going to be a bit of BLIND luck for this to work. I have a simple idea that i want to try to see if i can get a bot to deposit. (...) ALL of those pics are JUST MOCK UPS. they are NOT real robots. they DO NOTHING. (...) (19 years ago, 21-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: the deed as I see it.
 
(...) HECK, you have 12", and we havent decided on a HITW or SIZE of the HITW. so there is NOTHING to stop you from building as many inputs as you can cram into 12" cubed. (...) the more i think about it, the more i like this idea. your score is (...) (19 years ago, 21-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Iain needs set up on LUGNET help
 
Iain sent me this: ---...---snip---...--- Hey Chris, Do you think you could do me a favour? I moved at the begining of september, and I can't figure out at all how to configure lugnet to let me post from my new email address. Do you think you could (...) (19 years ago, 21-Sep-05, to lugnet.org.ca.rtltoronto)  
 
  Re: the deed as I see it.
 
(...) OK, I'm beginning to like this HITW idea. Seems more interesting and challenging than having open-top hoppers driving around (or standing still). Who's to say that your bot can't be a square, with 3 HITW, one on each side, and on the 4th side (...) (19 years ago, 21-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: the deed as I see it.
 
(...) I have no problem with getting any EOAT into the square hole when the 'bots are lined up properly. I have a huge problem with getting the 'bots to line up properly. for example, if you're little square hole 'bot was facing the exact opposite (...) (19 years ago, 21-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: the deed as I see it.
 
(...) Sorry Chris I didn't mean to say SMALL hole in my last post, I just thought that the whole fact of doing the transaction might be a a little hard, unless both robots are co-operating (one waiting, the other unloading). Very nice creation, (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
 
  the deed as I see it.
 
I did up my own MOC as what the standard MIGHT look like, sorry for the colours. i am running out of all black. (URL) CLEARLY these bot could NEVER win, but it gives and idea of what i see the HITW standard to look like. i mean, heck its HUGE if you (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: Mating Game - moc up
 
(...) wow, its like this game is mimicking REAL LIFE. shrug who new. your bot can have a rotating EOAT. that might solve some of your messy bits. Chris (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: Mating Game - moc up
 
(...) YES!!! now we are getting somewhere. this is a bit of DUMB luck, AND smart building. 10 random bots, moving at VARIOUS speeds, will be a hoot to watch. since when are these games about "winning" i mean if you want a PRIZE for winning, then (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: Mating Game - moc up
 
(...) did you read my post where i said the hole can be BIG!!!!! i NEVER said SMALL HOLE STOP thinking SMALL HOLE we have a 12" cube to build in. and all we have to deliver is a 2x4 brick. a BIG hole is.... aw never mind. Chris. (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: Mating Game - moc up
 
(...) DUH!!! DAVE!!! Rob S has shown an ALL LEGO way to do the same thing, by stacking lights on the switchs. AND you can have as many RCXen as you want and 3 inputs with 3 regular sensors would give you 3 sides with ONE rcx. your a smart guy. (...) (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: Mating Game - moc up
 
(...) i was thinking more that the HITW input is defined as BOTH the hole size and location, AND how many bricks are to surround it. meaning your HITW is ~ALSO~ 4 bricks and studs of solid brick around the hole. NOW, to find a mates hole you need 2 (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: Mating Game - moc up
 
(...) Though it would make sense that (assuming most bots don't have an omni-drive) if you get bumped , it would be by the front of another bot... so the question is, on what face is your depositor and on what face is your receiver? If they are both (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: Mating Game - moc up
 
(...) Step back and try and sudo code something like that between two robots you control. Then consider there will we 8 or more other robots coded by different people running at the same time. Then consider the limited sensory input you have. Then (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: Mating Game - moc up
 
(...) I agree with this, I think that by doing it this way we can get a lot of variety of different robots, and ideas. By defining small hole into which the bricks have to go into, I think that it limits the designs. I think we should be able to (...) (19 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)


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