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  Re: Heraldry - help!
 
(...) Yes, you are right. I just read an e-mail sent by someone who knows about this, and there was a small explanation. According to that same e-mail, there isn't a single document where the shield is defined. Shameful for our legislators... so (...) (23 years ago, 25-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Heraldry - help!
 
(...) but they are too small to draw any good conclusiona about their measurements. (...) It's a start. Unfortunately, the measurements are the important part for an accurate rendition of the shield. :-( Pedro (23 years ago, 25-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Heraldry - help!
 
By The Way - Heraldry actually has nothing to do with dimensions or conventions of shields. Heraldry is a system using the written word to describe a visual representation of a crest or coat of arms (the identifying insignia, be it personal or (...) (23 years ago, 25-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Heraldry - help!
 
i went on google.com and searched under "portuguese shield", and i found this. hopefully is what you need. (URL) hope this works. -lenny (...) (23 years ago, 25-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Castle wars: teach us, quick!
 
(...) I'm guessing that 100 men, two castles, plus a village should give you more than enough fun for a day. Have fun! Magnus (23 years ago, 24-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Castle wars: teach us, quick!
 
Good thread. History, Lego, and war. :) Thanks, Magnus, for the advice about starting with a smaller number of troops. I've mentioned designing a new Castle display throughout the year, and had considered planning a possible wargame using whatever (...) (23 years ago, 22-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Castle wars: teach us, quick!
 
Good points on realism. (...) Hope you ahve a great time! Starting out with not that many troops may be a good idea. In my experience a battle with two sides of 50 men each, can easily take as long as a game of monopoly. If one side is defending a (...) (23 years ago, 21-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Castle wars: teach us, quick!
 
(First of all, let me thank once again for everyone's replies; I have started to look at the rules, and hope to be at least somewhat comfortable with the game logic by the time our meeting takes place) (...) Yup, I know the story. The expression (...) (23 years ago, 21-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Castle wars: teach us, quick!
 
(...) Lessons well learned by King Pyrrhus when he defeated the Romans at too high a cost. I believe his own words were, "One more such victory and we are lost." (...) True again. Some of the more realistic strategy games I have seen focus on (...) (23 years ago, 20-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Castle wars: teach us, quick!
 
(...) i disagree about the 'realism' aspect of it. two reasons: 1. the problem with melee style fighting is that in real warfare you always have to plan about the future. 85% casuality rate is unheard of in real warfare, because you will probably (...) (23 years ago, 20-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Castle wars: teach us, quick!
 
I've tried Brickwars once, and it was very fun, but in case you haven't figured out yet, it is also a very goofy, silly kind of game. If you are going for a more serious medieval strategy game, Brickwars may not be the way to go. Making your own (...) (23 years ago, 20-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Castle wars: teach us, quick!
 
(...) There are a couple of different ways you can go. There is a link to Mike Rayhawk's Brikwars on the web interface at Lugnet.fun.gaming. James Brown has also written some cool rules for castle wars. You can make them simpler or more complicated (...) (23 years ago, 19-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Castle wars: teach us, quick!
 
Hi there! The subject line pretty much says it all: we, the portuguese luggies, will have our first gathering in mid-March; there will be some castles and "castle-heads" among us, so we thought it might be interesting to set up a small "war". The (...) (23 years ago, 19-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Albatroz, a medium exploration ship
 
(...) Cool! I like it a lot! I was suprised to see a post in loc/pt in english, but I can see why. Keep the good work and please show us more of your creations. Paulo (23 years ago, 9-Feb-02, to lugnet.loc.pt)
 
  Re: A little question...
 
(...) Same here. Awkward sales strategy... :-( (...) Tell me about it. But you at least have reasons to believe LD is not too far... we, OTOH, are a very small market - therefore, the hope fot LD or S@H is very scarce. :-( (...) Will do. Pedro (23 years ago, 5-Feb-02, to lugnet.loc.pt, lugnet.loc.it)
 
  Re: A little question...
 
"Pedro Silva" <el_gordo@netc.pt> ha scritto: (...) acting (...) after (...) the (...) Lego (...) accent (...) get (...) Unfortunately is not that simple, as Milan is no more supplying service packs. They had a good customer service until a couple of (...) (23 years ago, 5-Feb-02, to lugnet.loc.pt, lugnet.loc.it)
 
  Re: A little question...
 
(...) :-) I knew it! It had to be that! A couple months ago I phoned LEGO Portugal, and I noticed a very cool accent on the other side of the line... now I know why! ;-) So... would you say they'd be the ones to ask for a part replacement, to get (...) (23 years ago, 4-Feb-02, to lugnet.loc.pt, lugnet.loc.it)
 
  Re: Albatroz, a medium exploration ship
 
That is nice looking. Reminds me of a giant photon torpedo. The bridge layout is very nice too. -Mike Petrucelli (23 years ago, 4-Feb-02, to lugnet.loc.pt)
 
  Re: Albatroz, a medium exploration ship
 
(...) Luis, Wow, this is great. You have a lot of great ideas too, the astronaut fixing the exterior of the ship, the powermech. I like the way the ship looks too, nicely streamlined but functional. Thanks, George (23 years ago, 4-Feb-02, to lugnet.loc.pt)
 
  Re: A little question...
 
Pedro Silva" <el_gordo@netc.pt> ha scritto: (...) italian* (...) it). Hi Pedro, I've been told that, after the last re-organization, the LEGO Subsidiary which controls the South-European markets is actually in Italy (though the warehouse is in (...) (23 years ago, 4-Feb-02, to lugnet.loc.pt, lugnet.loc.it)


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