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Subject: 
Re: Castle wars: teach us, quick!
Newsgroups: 
lugnet.castle, lugnet.loc.pt
Date: 
Fri, 22 Feb 2002 22:45:27 GMT
Viewed: 
46 times
  
Good thread.  History, Lego, and war.  :)

Thanks, Magnus, for the advice about starting with a smaller number of
troops.  I've mentioned designing a new Castle display throughout the year,
and had considered planning a possible wargame using whatever I end up with.
Any hesitation I had was based on my relatively small Castle Mini-fig
population (compared to some mentioned in the thread that started here:
http://news.lugnet.com/castle/?n=12051).  But hearing that a good game can
be had with "two sides of 50 men each" encourages me to continue.

On that note, does anyone have any suggestions about planning a layout for a
Castle War?  I was thinking my display would include at least two castles on
opposite corners with varying terrain and possibly a village in between.
Any other thoughts or considerations from those with experience planning a game?

Thanks,
-Hendo


In lugnet.castle, Magnus Lauglo writes:
Good points on realism.

In lugnet.castle, Pedro Silva writes:
I will accept those thoughts as very useful for future games.
But if we are simulating an assault to "the last stronghold", it is to
expect a very fierce resistance to attack by the defenders. Especially in
the context of the Crusades...
By what I could learn since yesterday from the rules, this will probably be
our storyline; we have very few castles and troops, so this appears to be a
more reasonable choice. My *personal* preference to a story would be the
conquest of Porto in 868, because the city was small at the time and the
armies involved were too... but then again, *I* will only be watching the
action. :-)

Hope you ahve a great time! Starting out with not that many troops may be a
good idea. In my experience a battle with two sides of 50 men each, can
easily take as long as a game of monopoly. If one side is defending a castle
of some sort they will be at a great advantage of course and should be
outnumbered significantly for it to be a "fair" battle. Real castles were
designed to beheld by very small forces (under 100 men was not so uncommon)
if need be, against a much larger enemy.

Magnus



Message has 1 Reply:
  Re: Castle wars: teach us, quick!
 
(...) I'm guessing that 100 men, two castles, plus a village should give you more than enough fun for a day. Have fun! Magnus (23 years ago, 24-Feb-02, to lugnet.castle, lugnet.loc.pt)

Message is in Reply To:
  Re: Castle wars: teach us, quick!
 
Good points on realism. (...) Hope you ahve a great time! Starting out with not that many troops may be a good idea. In my experience a battle with two sides of 50 men each, can easily take as long as a game of monopoly. If one side is defending a (...) (23 years ago, 21-Feb-02, to lugnet.castle, lugnet.loc.pt)

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