Subject:
|
Re: Castle wars: teach us, quick!
|
Newsgroups:
|
lugnet.castle, lugnet.loc.pt
|
Date:
|
Fri, 22 Feb 2002 22:45:27 GMT
|
Viewed:
|
46 times
|
| |
| |
Good thread. History, Lego, and war. :)
Thanks, Magnus, for the advice about starting with a smaller number of
troops. I've mentioned designing a new Castle display throughout the year,
and had considered planning a possible wargame using whatever I end up with.
Any hesitation I had was based on my relatively small Castle Mini-fig
population (compared to some mentioned in the thread that started here:
http://news.lugnet.com/castle/?n=12051). But hearing that a good game can
be had with "two sides of 50 men each" encourages me to continue.
On that note, does anyone have any suggestions about planning a layout for a
Castle War? I was thinking my display would include at least two castles on
opposite corners with varying terrain and possibly a village in between.
Any other thoughts or considerations from those with experience planning a game?
Thanks,
-Hendo
In lugnet.castle, Magnus Lauglo writes:
> Good points on realism.
>
> In lugnet.castle, Pedro Silva writes:
> > I will accept those thoughts as very useful for future games.
> > But if we are simulating an assault to "the last stronghold", it is to
> > expect a very fierce resistance to attack by the defenders. Especially in
> > the context of the Crusades...
> > By what I could learn since yesterday from the rules, this will probably be
> > our storyline; we have very few castles and troops, so this appears to be a
> > more reasonable choice. My *personal* preference to a story would be the
> > conquest of Porto in 868, because the city was small at the time and the
> > armies involved were too... but then again, *I* will only be watching the
> > action. :-)
>
> Hope you ahve a great time! Starting out with not that many troops may be a
> good idea. In my experience a battle with two sides of 50 men each, can
> easily take as long as a game of monopoly. If one side is defending a castle
> of some sort they will be at a great advantage of course and should be
> outnumbered significantly for it to be a "fair" battle. Real castles were
> designed to beheld by very small forces (under 100 men was not so uncommon)
> if need be, against a much larger enemy.
>
> Magnus
|
|
Message has 1 Reply:
Message is in Reply To:
| | Re: Castle wars: teach us, quick!
|
| Good points on realism. (...) Hope you ahve a great time! Starting out with not that many troops may be a good idea. In my experience a battle with two sides of 50 men each, can easily take as long as a game of monopoly. If one side is defending a (...) (23 years ago, 21-Feb-02, to lugnet.castle, lugnet.loc.pt)
|
9 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|