Subject:
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Re: June Meet Brikwars 'registration'
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Newsgroups:
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lugnet.loc.au
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Date:
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Fri, 3 May 2002 21:03:13 GMT
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Viewed:
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361 times
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In lugnet.loc.au, Richard Parsons writes:
> In lugnet.loc.au, James Howse writes:
> > In lugnet.loc.au, Zac Soden writes:
> > > Hi everyone,
> > > This thread isn't so much a resistration. It's more just working out whats
> > > going on. Heres my ideas:
> > > - Max. 500 point armies (much of my bricks will be tied up in other models
> > > so I think 500 points should be adequate...)
> >
> > Previous battles have tended to be "bring whatever you want, well balance
> > out sides on the day" rather than a preset limit. You'd be quite surprised
> > how little 500 points will actually get you once you've included a decent
> > tank or two (or five)
>
> Mmmmm. This is a bit of a 'think carefully'. Our previous and most
> successful BrikWars have involved precious little hard calculation and
> waaaay more, "gee, wouldn't it be funny if...", in the true spirit of
> BrikWars, and using slug throwers of various descriptions rather than dice
> to sort out fire consequences. James has been a genius as making this work.
>
> Conscious that this is a Brisbane fest and we southerners are blow-ins, I'd
> be more than content to follow the Brisbane model (which is more heavily
> calculation based, as I understand it).
Actually, the Brisbane model, as you put it, so far has been the most
minimal rules and dice throwing possible and a lot of make-it-up-as-you-go
stuff! But I think we need the rules just to have a proper game. I agree
with the no stats no play policy too.
>
> As James says, it means fill out your stat sheets. I have been probably the
> worst offender in this, and entirely support James' "no stats no service"
> policy.
>
> 500 points does seem a bit light on, but again, I'm more than happy to comply.
I only said that cause that is probably the maximum amount that I can field.
If you wanted to go bigger we could always team up...
> We southerners would do well to take some time to review the rules
> beforehand though: http://www.brikwars.com/rules/2000/contents.htm (so that
> we don't need Zac and James to explain to us how the universe works all the
> time). The rules are a pretty fun read anyway, for the most part.
>
> > > - space technology
> >
> > Of course! Not everyone has pirates or castle but even townie racers look
> > somewhat spacey.
>
> Cool by me. As Richie says, TL5. Must find out what it costs in points to
> put cutlass bayonets on your blaster...
>
> > As for points, they're more for keeping score at the end, Sometimes
> > unbalanced games can be quite fun, espeically when the objective isn't to
> > kill everything but to snatch an object/relic/female-fig/lunch...
>
> The Especially Cross Piratical Space Dudes stand ready for anything (that
> can end with a keg of rum).
>
> Richard
> Still baldly going...
> Come visit with the ECPSDudes http://www.ozbricks.com/portblock/esp/welcome.htm
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Message is in Reply To:
| | Re: June Meet Brikwars 'registration'
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| (...) Mmmmm. This is a bit of a 'think carefully'. Our previous and most successful BrikWars have involved precious little hard calculation and waaaay more, "gee, wouldn't it be funny if...", in the true spirit of BrikWars, and using slug throwers (...) (23 years ago, 3-May-02, to lugnet.loc.au)
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