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Subject: 
Re: June Meet Brikwars 'registration'
Newsgroups: 
lugnet.loc.au
Date: 
Fri, 3 May 2002 21:03:13 GMT
Viewed: 
303 times
  
In lugnet.loc.au, Richard Parsons writes:
In lugnet.loc.au, James Howse writes:
In lugnet.loc.au, Zac Soden writes:
Hi everyone,
This thread isn't so much a resistration. It's more just working out whats
going on. Heres my ideas:
- Max. 500 point armies (much of my bricks will be tied up in other models
so I think 500 points should be adequate...)

Previous battles have tended to be "bring whatever you want, well balance
out sides on the day" rather than a preset limit. You'd be quite surprised
how little 500 points will actually get you once you've included a decent
tank or two (or five)

Mmmmm.  This is a bit of a 'think carefully'.  Our previous and most
successful BrikWars have involved precious little hard calculation and
waaaay more, "gee, wouldn't it be funny if...", in the true spirit of
BrikWars, and using slug throwers of various descriptions rather than dice
to sort out fire consequences.  James has been a genius as making this work.

Conscious that this is a Brisbane fest and we southerners are blow-ins, I'd
be more than content to follow the Brisbane model (which is more heavily
calculation based, as I understand it).

Actually, the Brisbane model, as you put it, so far has been the most
minimal rules and dice throwing possible and a lot of make-it-up-as-you-go
stuff! But I think we need the rules just to have a proper game. I agree
with the no stats no play policy too.

As James says, it means fill out your stat sheets.  I have been probably the
worst offender in this, and entirely support James' "no stats no service"
policy.

500 points does seem a bit light on, but again, I'm more than happy to comply.

I only said that cause that is probably the maximum amount that I can field.
If you wanted to go bigger we could always team up...

We southerners would do well to take some time to review the rules
beforehand though: http://www.brikwars.com/rules/2000/contents.htm (so that
we don't need Zac and James to explain to us how the universe works all the
time).  The rules are a pretty fun read anyway, for the most part.

- space technology

Of course! Not everyone has pirates or castle but even townie racers look
somewhat spacey.

Cool by me.  As Richie says, TL5.  Must find out what it costs in points to
put cutlass bayonets on your blaster...

As for points, they're more for keeping score at the end, Sometimes
unbalanced games can be quite fun, espeically when the objective isn't to
kill everything but to snatch an object/relic/female-fig/lunch...

The Especially Cross Piratical Space Dudes stand ready for anything (that
can end with a keg of rum).

Richard
Still baldly going...
Come visit with the ECPSDudes http://www.ozbricks.com/portblock/esp/welcome.htm



Message is in Reply To:
  Re: June Meet Brikwars 'registration'
 
(...) Mmmmm. This is a bit of a 'think carefully'. Our previous and most successful BrikWars have involved precious little hard calculation and waaaay more, "gee, wouldn't it be funny if...", in the true spirit of BrikWars, and using slug throwers (...) (22 years ago, 3-May-02, to lugnet.loc.au)

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