To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.legoOpen lugnet.lego in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 LEGO Company / 2575
2574  |  2576
Subject: 
Re: LEGOfactory.com launches... and it's big!
Newsgroups: 
lugnet.lego
Date: 
Fri, 12 Nov 2004 18:10:21 GMT
Viewed: 
3568 times
  
Eric Kingsley wrote:

Well I think I agree that it is my video driver but this is my
beef...  I run some fairly graphics intensive games with no problem,
nothing super big graphics wise but WarCraft isn't a cupcake either.
I don't see LEGO Digital Designer requiring nearly that much graphic
sophistification.

Unfortunately problems like these almost never have anything to do with
'sophistication', it's just an effect of a couple of things:

There is an uncountable number of permutations of a PC system - bus, RAM,
video etc. etc.

Most programmers have only the latest versions in their system, and don't
always run tests on a lot of different hardware. I'd guess it is the 16M
video RAM that blows it for you - it shouldn't have to, but if never tested
during development, it may be too late to patch when the product is
released.

Have you tried any of the earlier releases of LDD? Maybe the requirements
were OK for version 0.7 Alfa, and no-one has thought of changing them
later...

Have you tried Advanced Settings for your video card? On my NVIDIA there are
a lot of things that can be controlled on this deep level.

Things to check for (I'm not saying you have these settings, just that I can
see them for my card, and I know they will affect memory consumption):

- Antialiasing OFF (Don't trust LDD to do the right choice)
- Anisotropic filtering OFF
- "Force textures to lowest MIP-level"
- Is there a way to NOT store textures in video memory, activate it (much
slower, but may work)

--
Anders Isaksson, Sweden
BlockCAD:  http://w1.161.telia.com/~u16122508/proglego.htm
Gallery:   http://w1.161.telia.com/~u16122508/gallery/index.htm



Message has 1 Reply:
  Re: LEGOfactory.com launches... and it's big!
 
(...) Anders, Thanks so much for your help, unfortunately none of your suggestions have helped. I am a software engineer but deal very little if at all with graphics. For the most part I do financial number crunching stuff. Your insite is helpful. (...) (20 years ago, 13-Nov-04, to lugnet.lego)

Message is in Reply To:
  Re: LEGOfactory.com launches... and it's big!
 
(...) Well I think I agree that it is my video driver but this is my beef... I run some fairly graphics intensive games with no problem, nothing super big graphics wise but WarCraft isn't a cupcake either. I don't see LEGO Digital Designer requiring (...) (20 years ago, 12-Nov-04, to lugnet.lego)

14 Messages in This Thread:




Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR