| | Re: Interest in LEGO wargaming?
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(...) That's fine. We could just reply in this thread when we've got something together worth fielding. (...) We could do castle vs. space in BrikWars *malicious grin*. I'd be fine throwing a bunch of my TL2 legionaries or samurai or whatever else I (...) (21 years ago, 26-Mar-04, to lugnet.loc.us.il.chi, lugnet.gaming.brikwars)
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| | Re: Interest in LEGO wargaming?
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(...) I'm probably less familiar with the rules than you are :-) I'd also have to spend a bit of time building up armies, so I suppose it wouldn't be for a little while. I don't have a lot of Castle or parts/figs that would be conducive for a TL2 (...) (21 years ago, 26-Mar-04, to lugnet.loc.us.il.chi, lugnet.gaming.brikwars)
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| | Re: Interest in LEGO wargaming?
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(...) I was wondering whether there was a specific Sunday you had in mind, and what kind of armies you would like to field. I'm new to BrikWars, but I've been reading through the book and constructing some faux-Roman units. So far I have a small (...) (21 years ago, 26-Mar-04, to lugnet.loc.us.il.chi, lugnet.gaming.brikwars)
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| | Convention Season is Upon Us
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*****Recruiting all fellow Lego gamers, gamemasters, and lurkers****** Castle vs. Space, Space vs. Adventurers, Adventurers vs. Pirates, and Everyone vs Timmy. . The gaming convention season is cranking up. Last year we had a great time at Gencon (...) (21 years ago, 19-Mar-04, to lugnet.gaming, lugnet.gaming.brikwars, lugnet.org.glug, lugnet.org.us.indylug, lugnet.org.us.bloc)
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| | Re: Studfest [roman numeral for this one, there having been so many I have lost count] Pics!
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(...) (URL) baldly going... (21 years ago, 6-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars)
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| | Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
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(...) and we haven't even had any more details on that competition either. Should I stop planning on my life size John Williamson model? (21 years ago, 4-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars)
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| | Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
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(...) MegaOzConvention??? another MOC? ;) (...) Oh yeah... any idea why?... someone wake the dead??? ;) Mel (21 years ago, 4-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars)
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| | Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
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(...) I would personally love to attend another meeting at the Mittagong RSL. It was a great venue (parking,tables,access and food all good), and the location made the trip back to Melbourne vastly easier. How far from Sydney is it again? At least (...) (21 years ago, 4-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars, FTX)
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| | Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
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(...) Sounds like an entirely well thought out plan to me. Are there any takers for venue. I think James demonstrated most impressively how tons of space is not strictly required for a very fine fest. You're all welcome at my place, but I am a very (...) (21 years ago, 4-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars)
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| | Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
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(...) I think you should probably give them horses & riding lessons too. They seemed to spend a *lot* of time strolling toward the combat zone.... Cheers Richie (21 years ago, 4-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars)
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| | Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
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(...) Welcome, and thanks for showing up. Blocks in a row is a team game. (...) Kudos must go to Pete and Dave who bravely watched the entire thing without falling asleep! Brikwars can be very absorbing, particularly when one has whittled once's (...) (21 years ago, 3-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars, FTX)
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| | Re: Studfest [roman numeral for this one, there having been so many I have lost count)
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(...) Thanks from me, too. (...) It didn't seem like 4 hours. But then, I was winning ;-) (...) Unfortunately, due to an error in timing the Belgians arrived about half an hour after the fighting ceased. (...) Actually, that was 3 infantrymen and (...) (21 years ago, 1-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars, FTX)
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| | Studfest [roman numeral for this one, there having been so many I have lost count)
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Dudes and dudettes, The Sydney and surrounds gang got their blocks in a row today for the first time in eight months, at James' place in Dee Why (thanks James). The chatted, inspected mocs, agreed upon the range of Lego issues in the way that one (...) (21 years ago, 29-Feb-04, to lugnet.loc.au, lugnet.gaming.brikwars) !
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| | Re: Gauging interest in BrikWars at PDX BrickFest
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(...) Stephen - I'm game for both nights. I've plade BW once before. I'm open to the scenario! Looking forward to it! -mark (21 years ago, 13-Feb-04, to lugnet.gaming.brikwars, lugnet.events.brickfest)
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| | Re: Help needed from Brikwars Veterans
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(...) If the players are all pretty new, aim for squads of around three or four units, maybe three Troopers and a Hero each, and a pretty basic weapons loadout. A cap around 30-50 CP should give players enough room to sweat over whether to burn (...) (21 years ago, 13-Feb-04, to lugnet.gaming.brikwars)
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| | Re: Help needed from Brikwars Veterans
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(...) A 6x6 grid of 32x32's? Phew, those little plastic guys better have some vehicles to ride around in! I'd say that if you're using all vehicles, that's about right, but you still want to put in plenty of terrain accessable only on foot. And (...) (21 years ago, 13-Feb-04, to lugnet.gaming.brikwars)
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| | Re: Gauging interest in BrikWars at PDX BrickFest
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Hi, Stephen. Unfortunately I won't be able to make the commitmentment to playing Brikwars at PDX -- my girlfriend and I have made other Portland plans for the evenings in question. But I am quite curious to see the scenario/battlefield you've come (...) (21 years ago, 12-Feb-04, to lugnet.gaming.brikwars, lugnet.events.brickfest)
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| | Help needed from Brikwars Veterans
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Hey guys, I'm in the middle of planning a Brikwars game, but I need some advice from some of the veteran players. How big of a game is too big for say a 3-4 player game ( maybe 3-4 hours in length ). I'm planning a 6x6 baord right now ( using the (...) (21 years ago, 12-Feb-04, to lugnet.gaming.brikwars)
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| | Re: BrikWars time-lapse & photo-montage
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(...) Todd, the photos are terrific. And...YIKES, there's some pretty creepy looking pictures of me in there. But, that's understandable, considering: (1.) I didn't go to bed at all the night before the game, and (2.) I'm pretty creepy looking to (...) (21 years ago, 11-Feb-04, to lugnet.gaming.brikwars, lugnet.org.us.nelug, FTX)
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| | Re: BrikWars time-lapse & photo-montage
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(...) OK, try this: (URL) Disclaimers: There are a lot of near-duplicate photos here (from two or more being taken a split-second apart or from a slightly different vantage point); I haven't gone through these and pruned out anything yet. These are (...) (21 years ago, 11-Feb-04, to lugnet.gaming.brikwars, lugnet.org.us.nelug, FTX)
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