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 Gaming / BrikWars / *152 (-20)
  Re: A disturbing development
 
(...) BPS, I was with you till that last bit. Now I suffer from TMI. Thanks a lot. (21 years ago, 22-Jan-04, to lugnet.gaming.brikwars)
 
  Re: A disturbing development
 
(...) Nope! I use Mozilla! ROSCO (21 years ago, 22-Jan-04, to lugnet.gaming.brikwars)
 
  Re: A disturbing development
 
"Wayne McCaul" <wmccaul@comcast.net> wrote in message news:HruK9B.JJA@lugnet.com... (...) Bring out the "MOABB" MkX! As champion of the Americans, Bush gets 3 stupendous feats! (21 years ago, 11-Jan-02, to lugnet.gaming.brikwars)
 
  Re: A disturbing development
 
LOL! Mmm... looks like the makings of a BrikWar scenario itself. The Battle for Logo Supremacy! -Evil Wayne (...) (21 years ago, 21-Jan-04, to lugnet.gaming.brikwars)
 
  Re: A disturbing development
 
As an Amercian, you have the God-given right to launch a pre-emptive attack on any foreign national on the basis of any slight suspicion or rumor that he or she poses some threat to your way of living. You might want to give a nod to "the world (...) (21 years ago, 21-Jan-04, to lugnet.gaming.brikwars)
 
  Re: A disturbing development
 
(...) I dunno, I use Google Taskbar which cuts down on pop-ups a lot (and the inevitable spyware) (...) It just looks like a fun fan film he's done, nothing really serious. You can download it from the site (29.7mb mpeg) - I've looked at a bit of (...) (21 years ago, 15-Jan-04, to lugnet.gaming.brikwars)
 
  Re: A disturbing development
 
(...) It's disturbing, all right. Did you see all the pop-ups that page spawned? It was a veritable NIGHTMARE! But I agree with the others--I think you've got them on prior use and established branding. You might want to look into registration, (...) (21 years ago, 15-Jan-04, to lugnet.gaming.brikwars)
 
  Re: A disturbing development
 
(...) I'm french, so I can undestand. It's a site about a starwars LEGO movie in stop motion. They seems to do not knowing about Brickwars, the game. I ask the french community to have other informations... Regards, Denix ____ The BrickLords need (...) (21 years ago, 15-Jan-04, to lugnet.gaming.brikwars)
 
  Re: A disturbing development
 
(...) That certainly is interesting. Running through Babelfish, and not having downloaded it, it appears to be a fan created Lego rendition of Star Wars. Using prior use as an argument you could likely attempt to sue him or something to get him to (...) (21 years ago, 15-Jan-04, to lugnet.gaming.brikwars)
 
  A disturbing development
 
"Brik Wars," as it turns out, is the name of a movie some Frenchman made: (URL) don't understand French but I find this to be a very disturbing development. (21 years ago, 15-Jan-04, to lugnet.gaming.brikwars)
 
  Re: Lego Saddam Captured!!!
 
You need to give him a beard! "Mangudai" <templar_knight_ii@yahoo.com> wrote in message news:HpwJLu.zoE@lugnet.com... (...) Saddam's (...) minifigs like (...) (21 years ago, 5-Jan-04, to lugnet.general, lugnet.build.military, lugnet.gaming.brikwars)
 
  Brikwars Calculator
 
I've started working on an automated Brikwars calculator for the more boring tasks in Brikwars like figuring mass and acceleration of vehicles... you know, that kind of "stuff." It's going to be an open source project, so anyone who is interested in (...) (21 years ago, 26-Dec-03, to lugnet.gaming.brikwars)
 
  Re: Zombies!
 
In lugnet.org.us.nelug, Wayne McCaul wrote: [snipx0r] (...) [snip] (...) [snip] Sounds good, except the concecrated ground part, in my opinion, is a little cheezy. For example, in the movie 28 Days Later, the zombies were in no way crippled by (...) (21 years ago, 26-Dec-03, to lugnet.gaming.brikwars)
 
  Lego Saddam Captured!!!
 
To commemorate this event in history, I made this little diorama of Saddam's capture using my "Conflict Zone - Global Crisis" near-future theme minifigs like the US soldiers and a quickly built "Saddam" (without the homeless look) minifig. (URL) is (...) (21 years ago, 14-Dec-03, to lugnet.general, lugnet.build.military, lugnet.gaming.brikwars)  
 
  Re: Zombies Figs
 
(...) Heh. Good thing I just picked up a dozen of these sets on the cheap from a local discounter :) I may have to go and find a few more to really boost the Zombie Army Of DOOM. Adrian (URL) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
 
  Re: Zombies Figs
 
I was cruising around The Brick Testament and thought this would make a perfect zombie minifig: (URL) start gathering those troll heads! -Evil Wayne (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
 
  Re: Zombies!
 
(...) [snip] (...) Agreed. The most obvious answer is to restrict that actual amount of townsfolk. I'm just not sure what the right balance might be. I mean, the scenario is sort of dependent on there being this pool of potential units for each side (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
 
  Re: Zombies!
 
(...) You're right, I really worded this poorly; That's what I get for trying to sneak it in at work. I was thinking, more closely that if a zombie got hit with gunfire enough to reduce it's movement to zero it would "fall down" and automatically (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
 
  Re: Zombies!
 
"Wayne McCaul" <wmccaul@comcast.net> wrote in message news:HpC52o.1B1L@lugnet.com... (...) it's (...) that (...) player? (...) at all (...) I (...) on a (...) Alternativley, (...) figs. While I like this approach, it still will ultimate slow down (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
 
  Re: Zombies!
 
"Wayne McCaul" <wmccaul@comcast.net> wrote in message news:HpC58K.1C60@lugnet.com... (...) say (...) a turn (...) Would make (...) Actually, if a unit has zero or negative movement, it actually loses a turn! After all, if you can't move, what can (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)


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