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Anyone every played 'em?
Text-based adventures caught my attention last week when I visited the Homestar
Runner website (http://www.homestarrunner.com). Strong Bad answered an email
about what he would be like in a game, blah, blah...
And at the end of it, the website's creator had created a (very) short version
of his example of a text-based game.
Now, having grown up in the age of color, lights, sound, and fast action, this
struck me, as it is said, as "Something Completely Different." (a little Python
humor there...) I set out to find out where I could make one of my own, and lo
and behold, a billion gazillion websites pop up on the search engine.
I'm currently learning to use two different game creators (one is newer and
includes mouse commands), but I'd like the input of any "experienced" text-ers.
Any suggestions, hints, rules to follow? And if anyone out there is interested
in seeing the final product, just let me know and I'll post it here on off-topic
(maybe in gaming, too, if there's an audience) WHEN IT IS DONE. Not a
guarantee for a date, because this is a hobby, not to mention one that competes
with my LEGO hobby ;-)
So, yeah. Any input would be appreciated. Here's to Text-Based Games!
Andrew
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Message has 3 Replies: | | Re: Text-based Adventures
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| (...) Make a map for yourself. Be clever. Be complete. Know your subject. Be funny and amusing. If you decide to do graphics, for heaven's sake don't have multiple characters that you have to simultaneously have to manipulate and figure out all the (...) (21 years ago, 21-Jan-04, to lugnet.off-topic.fun)
| | | Re: Text-based Adventures
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| Andrew, I'm no expert, but I love text adventures! They take me back to the day, back when the Apple II was THE computer and you felt horror when your little blip was eaten by another little blip. All my friends in high school were into creating (...) (21 years ago, 23-Jan-04, to lugnet.off-topic.fun)
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