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Subject: 
Re: Text-based Adventures
Newsgroups: 
lugnet.off-topic.fun
Date: 
Wed, 21 Jan 2004 22:49:52 GMT
Viewed: 
3341 times
  
In lugnet.off-topic.fun, Chris Phillips wrote:
> In lugnet.off-topic.fun, Bruce Schlickbernd wrote:
> > In lugnet.gaming, Andrew Engstrom wrote:
> > > Anyone every played 'em?
> > > 
> > > Text-based adventures caught my attention last week when I visited the Homestar
> > > Runner website (http://www.homestarrunner.com).  Strong Bad answered an email
> > > about what he would be like in a game, blah, blah...
> > 
> > 
> > Kids today.  They act like they never saw Colossal Cave, Zork, Scott Adams...
> > ;-)
> 
> Ah, Colossal Cave Adventure.  Still one of the greatest computer games of all
> time.  Back in the days before frame rates and polygon counts dictated what made
> a "good" game.  Back when most of the action happened in the mind's eye.
> 
> If you're thinking about writing an adventure game, you might want to check out
> the original:  (Warning- may be highly addictive!)
> 
>   http://www.rickadams.org/adventure/e_downloads.html

See also my Perl rendition at
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=4049 (you'll need advent.pl and
advent.dat, which is unchanged from the original). You'll also probably need an
antiquated version of Perl - I wrote that on an old Sun box, running Perl 4
point something.

ROSCO



Message is in Reply To:
  Re: Text-based Adventures
 
(...) Ah, Colossal Cave Adventure. Still one of the greatest computer games of all time. Back in the days before frame rates and polygon counts dictated what made a "good" game. Back when most of the action happened in the mind's eye. If you're (...) (23 years ago, 21-Jan-04, to lugnet.off-topic.fun)

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