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 Gaming / *954 (-40)
  Star Wars Ep 1 Chess Set
 
Can't seem to get chess sets out of my mind. Thought I would take a hand at a minifig intensive Chess Set based on Star Wars Episode 1. And as a side benefit, it got rid of all those pesky Jar Jar minifigs. Pics are here: (URL) - black is the Evil (...) (23 years ago, 14-Dec-01, to lugnet.starwars, lugnet.gaming) ! 
 
  Re: Western Wargame pics up on BrickShelf
 
(...) b02.jpg, ... so they will sort properly. Frank (23 years ago, 14-Dec-01, to lugnet.gaming, lugnet.western)
 
  Western Wargame pics up on BrickShelf
 
I posted earlier that I was going to try to get a game up and take some shots of it. I grabbed a few friends and laid out a crude map ( space considering-- it was pretty cramped ). We were really playtesting some new rules, but it was fun to boot. (...) (23 years ago, 12-Dec-01, to lugnet.gaming, lugnet.western)
 
  LEGO Puzzle: Soma Cube
 
All, Here's a very quick addition to my LEGO page about geometric puzzles: The Soma Cube: (URL) ---...--- Eric Harshbarger / eric@ericharshbarger.org / www.ericharshbarger.org "Oh please, if people are going to start telling the truth around (...) (23 years ago, 5-Dec-01, to lugnet.build, lugnet.general, lugnet.gaming, lugnet.announce) !! 
 
  Re: Any talk of a Pirate Game or BrikWars at BrickFest 2002?
 
(...) It's clear from the responses here that a bunch of folks would enjoy a Piratefest. I hope we can eventually do this, because I'm willing to commit a weekend to the Pirate Game, I'm just not willing to commit all of Brickfest weekend to the (...) (23 years ago, 3-Dec-01, to lugnet.events.brickfest, lugnet.events.brickfest, lugnet.pirates, lugnet.gaming)
 
  Re: Any talk of a Pirate Game or BrikWars at BrickFest 2002?
 
I'll just put my answers right into the text: (...) If time were not the issue, I would push for both. A Campaign game that had time to develop a little would be nice ( getting into bigger ships, more strategical action etc. ) (...) Greater (...) (23 years ago, 3-Dec-01, to lugnet.events.brickfest, lugnet.events.brickfest, lugnet.pirates, lugnet.gaming)
 
  Re: Any talk of a Pirate Game or BrikWars at BrickFest 2002?
 
(...) ...I prefer campaign from bystander and player. Its fun to come and go and see how things develop and to know that when I cant make it back for a few hours, its still the same people just with bigger ships and guns :-) ...However, I've never (...) (23 years ago, 3-Dec-01, to lugnet.events.brickfest, lugnet.events.brickfest, lugnet.pirates, lugnet.gaming)
 
  Re: Any talk of a Pirate Game or BrikWars at BrickFest 2002?
 
I'm appending to your response with my own answers to the survey and responses to some of your thoughts. (...) Campaign (but ideally one (or more) of each). (...) RPing, flexibility (both in terms of player committment and goals), customizability to (...) (23 years ago, 3-Dec-01, to lugnet.events.brickfest, lugnet.events.brickfest, lugnet.pirates, lugnet.gaming)
 
  Re: Any talk of a Pirate Game or BrikWars at BrickFest 2002?
 
(...) Campaign. (...) The "freedom" of such a game to take many tacks to the action Marshalling scarce resources (e.g., building from nothing) (...) BIG SHIPS (...) I might GM, either specific groups of ships or sutling. (...) 48-60. (...) Not that (...) (23 years ago, 3-Dec-01, to lugnet.events.brickfest, lugnet.events.brickfest, lugnet.pirates, lugnet.gaming)
 
  Re: Any talk of a Pirate Game or BrikWars at BrickFest 2002?
 
My own answers to the survey... (...) Not really sure, some preference to campaign (...) Role playing, easier for players to come and go (...) Get to use the larger ships (...) Prefer to GM (...) I'm inclined to seriously consider limiting my (...) (23 years ago, 3-Dec-01, to lugnet.events.brickfest, lugnet.events.brickfest, lugnet.pirates, lugnet.gaming)
 
  Re: Any talk of a Pirate Game or BrikWars at BrickFest 2002?
 
(...) As Lindsay has said, Pirate Gaming at Brickfest is almost a given. I will be looking for what's to make it less demanding of my time however. I really want to have plenty of time to enjoy Brickfest as a whole. I will welcome thoughts on how to (...) (23 years ago, 3-Dec-01, to lugnet.events.brickfest, lugnet.events.brickfest, lugnet.pirates, lugnet.gaming)
 
  Re: New space wargame: Fleet Command
 
(...) Actually, I wrote the program in Visual Basic. Converting to a mac version would be good, though. I'll post the code when I have a final version done. Zac Soden (23 years ago, 25-Nov-01, to lugnet.space, lugnet.gaming)
 
  Re: New space wargame: Fleet Command
 
This seems pretty cool, unfortunately I haven't read all the rules yet. Though I'll be sure to give you feedback as soon as I do. Anyhow, Zac, are you willing to post the source code for your program? If it's in C++ or C I might be able to make a (...) (23 years ago, 24-Nov-01, to lugnet.space, lugnet.gaming)
 
  New space wargame: Fleet Command
 
Hi there everyone, Lucky for me, I have just finished year 12 and, after a streak of inspiration, I have written a wargame. Although Brikwars is a great, well written game, I was finding it a bit slow to play with all of the dice rolling for (...) (23 years ago, 24-Nov-01, to lugnet.space, lugnet.gaming)
 
  The next big scenario at WAMALUG's BrikWars Game!
 
There is a large arena for combat. Each player brings an army of troops and vehicles. At the start of the game, the Computer or Demon of War will allow each team to choose it's ten best men. These troops will be allowed into the arena first. Then (...) (23 years ago, 23-Nov-01, to lugnet.gaming)
 
  WWII Brikwars (was Re: Vought F-4 Corsair)
 
(...) Ahhhh :) Actually, Eric Joslin and I did exactly that last year (when I was just embarking upon my WWII modeling frenzy!). Eric did a fantastic 1950s-comic-book-style newsreel writeup[1]: (URL) thread in which we discuss the anachronistic (...) (23 years ago, 20-Nov-01, to lugnet.build.military, lugnet.gaming)
 
  Re: I wanna play brikwars!
 
(...) the (...) Hmm, I know they are eventually moving it, but I can't remember when, I thought it wasn't going to happen for a couple years yet. Well if it's not there this year, then I guess we will just have to find another excuse to get (...) (23 years ago, 17-Nov-01, to lugnet.gaming, lugnet.loc.us.wi.mil)
 
  Re: I wanna play brikwars!
 
Hmmm I heard the last one was the last year for GenCon to be here. Of course things can change without notice I'm sure. Though there was something about the costs I believe. Tamy (...) (23 years ago, 17-Nov-01, to lugnet.gaming, lugnet.loc.us.wi.mil)
 
  Re: I wanna play brikwars!
 
(...) That meeting was at my house, we are having it again the Saturday of Gencon, if people want to get together again. If you will let me know what we need to play, I will get it ready for for that day. If there isnt a big draw for Brikwars, we (...) (23 years ago, 17-Nov-01, to lugnet.gaming, lugnet.loc.us.wi.mil)
 
  Re: I wanna play brikwars!
 
(...) I can't be driving out to Wi right now, but as I am in Milwaukee every August (for Gencon) maybe we (ie AFOLs in the area) could have a LUG meeting and play some Brikwars afterwards. Someone was having a meeting in the area this year, but alas (...) (23 years ago, 16-Nov-01, to lugnet.gaming, lugnet.loc.us.wi.mil)
 
  Re: I wanna play brikwars!
 
I will teach you how to play if you can fly me out there for a weekend or can come to DC for a visit. All kidding aside, get a group together with the rules nearby, try it out and skip the hard rules like Cost Points and Vehicle Turn Radii at first. (...) (23 years ago, 15-Nov-01, to lugnet.gaming, lugnet.loc.us.wi.mil)
 
  Re: I wanna play brikwars!
 
Hmmm I don't know how to play either, though I'd be willing to be a participant in a game. :) especially if it's castle brikwars! Tamy (...) (23 years ago, 13-Nov-01, to lugnet.gaming, lugnet.loc.us.wi.mil)
 
  I wanna play brikwars!
 
Is there any one in the Milwaukee Wisconsin area that would be willing to teach me how to play. I have looked at the web site, but I think I would learn much better hands on... Any takers? LMK Sarah (23 years ago, 13-Nov-01, to lugnet.gaming, lugnet.loc.us.wi.mil)
 
  Re: 'Nother BrikWars Rules Question
 
(...) Hey, even minifigs need a little lovin' every now and then! - Mike. (23 years ago, 28-Oct-01, to lugnet.gaming)
 
  Re: 'Nother BrikWars Rules Question
 
(...) That's all well and good - what I can't figure out is why you put the paragraph on "romantic interludes" under the "grappling close combat" section. The views we get into your personal life ... -s (23 years ago, 27-Oct-01, to lugnet.gaming)
 
  Re: 'Nother BrikWars Rules Question
 
(...) Depends on whether you are speaking physically or philosophically. From a philosophical standpoint, then yes, Mother Gaia should by all means rise up and splatter her ungrateful children every time they take a footstep, they deserve it. In (...) (23 years ago, 27-Oct-01, to lugnet.gaming)
 
  'Nother BrikWars Rules Question
 
What the heck is the Armor value, and/or the mass of 'the ground'? Several times in the rules you mention collisions with 'the ground' My understanding is that if you use the mass of the planet earth, it would grind most anything into pulp. So then (...) (23 years ago, 26-Oct-01, to lugnet.gaming)
 
  Re: BrikWars Rules Question
 
(...) Fortunately I figure a minifig can hold its breath for a turn or two. I told Aaron in e-mail that rolling the dice and then dividing was the best way to go, but that converting 4d10 to 22 before dividing would work just as well. "Variable (...) (23 years ago, 26-Oct-01, to lugnet.gaming)
 
  Re: BrikWars Rules Question
 
(...) Hi Aaron, I'm cross-posting this to lugent.fun.gaming, which is where most Brikwars discussion takes place. I'll let Mike give the official ruling, but as a humble acolyte of the most holy of games: Hmmm, I'm thinking that your latter idea, (...) (23 years ago, 25-Oct-01, to lugnet.games, lugnet.gaming)
 
  Game Testers/Readers for un-named game
 
A friend and I are devolping a Lego space-based war game (becasue we didn't like brikwars) and were wondering if any of you great lego-gurus would be willing to review/test it...if so, drop me a line at DiggerOfRedwall@cs.com Tim co-creator of the (...) (23 years ago, 24-Oct-01, to lugnet.gaming)
 
  Re: BrikWars Wild west train battle
 
(...) The world can be divided into 3 equivalence classes: - Those who have never heard of Skyline - Those who love it dearly - Those who are misguided I have had a friend in the third class for some time. Now it appears I have two there... Well (...) (23 years ago, 15-Oct-01, to lugnet.gaming)
 
  Re: BrikWars Wild west train battle
 
(...) I'll play the environmentalists this time. Trying to save humanity from the spread of the World's Worst Chili. I seem to be the only person in the world that finds Skyline vile. Oh well. Later, Gino A... (23 years ago, 15-Oct-01, to lugnet.gaming)
 
  Re: BrikWars Wild west train battle
 
(...) It's not so much learning the rules, as getting the time to do it. Finding other players, and the putting of the army together. Actually, there was some talk of doing this at ConFusion, so maybe we will get a chance then. -Jason (URL) (23 years ago, 13-Oct-01, to lugnet.gaming)
 
  Re: BrikWars Wild west train battle
 
(...) Well, that train station blocking the path of the oversized load certainly did, anyway. Two bundles of dynamite against the "level crossing" shelter and there's not much left of it. (...) Hewing closely to the rules sort of misses the point, I (...) (23 years ago, 12-Oct-01, to lugnet.gaming)
 
  Re: BrikWars Wild west train battle
 
(...) Looks like you guys had a blast. I keep meaning to actually give the brickwars rules a go, but haven't a chance yet. Well maybe at ConFusion. Thanks for sharing the pictures. -Jason (URL) (23 years ago, 12-Oct-01, to lugnet.gaming)
 
  Re: BrikWars Wild west train battle
 
(...) Yeah, I was wondering about that picture... You know, a bunch of bandits raiding a Skyline Chili store to steal the recipe would make an interesting BrikWars campaign :) Adrian -- www.brickfrenzy.com (23 years ago, 12-Oct-01, to lugnet.gaming)
 
  Re: Brikwars: Online!
 
(...) Could you give a better navpath please? I just did a search for that and found nothing. See, this is why I think frames are not optimal, they prevent URLs that get you to where you need to go. (23 years ago, 11-Oct-01, to lugnet.gaming)
 
  Re: BrikWars Wild west train battle
 
(...) (URL) have NO idea how a Skyline Chili(tm) pic slipped in there. It's not like I have some sort of peculiar fascination with the Worlds Best Chili or anything... (23 years ago, 11-Oct-01, to lugnet.gaming)
 
  Re: BrikWars Wild west train battle
 
(...) My first BrikWars. Good clean fun (well, ok, messy) I uploaded my pics and they can be seen here: (URL) guys! Let's do it again some time. ++Lar (23 years ago, 11-Oct-01, to lugnet.gaming, lugnet.org.us.bloc)
 
  Re: Brikwars: Online!
 
In lugnet.fun.gaming, David Eaton writes: [Snip] (...) [Snip] Hmm... It usualy works just fine. They must be messing around with the site right now. It will probably be up and running again soon. -- Mark Nelson (23 years ago, 9-Oct-01, to lugnet.gaming)


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