| | Re: 'Nother BrikWars Rules Question
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(...) Depends on whether you are speaking physically or philosophically. From a philosophical standpoint, then yes, Mother Gaia should by all means rise up and splatter her ungrateful children every time they take a footstep, they deserve it. In (...) (23 years ago, 27-Oct-01, to lugnet.gaming)
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| | 'Nother BrikWars Rules Question
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What the heck is the Armor value, and/or the mass of 'the ground'? Several times in the rules you mention collisions with 'the ground' My understanding is that if you use the mass of the planet earth, it would grind most anything into pulp. So then (...) (23 years ago, 26-Oct-01, to lugnet.gaming)
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| | Re: BrikWars Rules Question
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(...) Fortunately I figure a minifig can hold its breath for a turn or two. I told Aaron in e-mail that rolling the dice and then dividing was the best way to go, but that converting 4d10 to 22 before dividing would work just as well. "Variable (...) (23 years ago, 26-Oct-01, to lugnet.gaming)
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| | Re: BrikWars Rules Question
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(...) Hi Aaron, I'm cross-posting this to lugent.fun.gaming, which is where most Brikwars discussion takes place. I'll let Mike give the official ruling, but as a humble acolyte of the most holy of games: Hmmm, I'm thinking that your latter idea, (...) (23 years ago, 25-Oct-01, to lugnet.games, lugnet.gaming)
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| | Game Testers/Readers for un-named game
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A friend and I are devolping a Lego space-based war game (becasue we didn't like brikwars) and were wondering if any of you great lego-gurus would be willing to review/test it...if so, drop me a line at DiggerOfRedwall@cs.com Tim co-creator of the (...) (23 years ago, 24-Oct-01, to lugnet.gaming)
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| | Re: BrikWars Wild west train battle
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(...) The world can be divided into 3 equivalence classes: - Those who have never heard of Skyline - Those who love it dearly - Those who are misguided I have had a friend in the third class for some time. Now it appears I have two there... Well (...) (23 years ago, 15-Oct-01, to lugnet.gaming)
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| | Re: BrikWars Wild west train battle
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(...) I'll play the environmentalists this time. Trying to save humanity from the spread of the World's Worst Chili. I seem to be the only person in the world that finds Skyline vile. Oh well. Later, Gino A... (23 years ago, 15-Oct-01, to lugnet.gaming)
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| | Re: BrikWars Wild west train battle
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(...) It's not so much learning the rules, as getting the time to do it. Finding other players, and the putting of the army together. Actually, there was some talk of doing this at ConFusion, so maybe we will get a chance then. -Jason (URL) (23 years ago, 13-Oct-01, to lugnet.gaming)
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| | Re: BrikWars Wild west train battle
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(...) Well, that train station blocking the path of the oversized load certainly did, anyway. Two bundles of dynamite against the "level crossing" shelter and there's not much left of it. (...) Hewing closely to the rules sort of misses the point, I (...) (23 years ago, 12-Oct-01, to lugnet.gaming)
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| | Re: BrikWars Wild west train battle
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(...) Looks like you guys had a blast. I keep meaning to actually give the brickwars rules a go, but haven't a chance yet. Well maybe at ConFusion. Thanks for sharing the pictures. -Jason (URL) (23 years ago, 12-Oct-01, to lugnet.gaming)
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| | Re: BrikWars Wild west train battle
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(...) Yeah, I was wondering about that picture... You know, a bunch of bandits raiding a Skyline Chili store to steal the recipe would make an interesting BrikWars campaign :) Adrian -- www.brickfrenzy.com (23 years ago, 12-Oct-01, to lugnet.gaming)
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| | Re: Brikwars: Online!
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(...) Could you give a better navpath please? I just did a search for that and found nothing. See, this is why I think frames are not optimal, they prevent URLs that get you to where you need to go. (23 years ago, 11-Oct-01, to lugnet.gaming)
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| | Re: BrikWars Wild west train battle
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(...) (URL) have NO idea how a Skyline Chili(tm) pic slipped in there. It's not like I have some sort of peculiar fascination with the Worlds Best Chili or anything... (23 years ago, 11-Oct-01, to lugnet.gaming)
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| | Re: BrikWars Wild west train battle
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(...) My first BrikWars. Good clean fun (well, ok, messy) I uploaded my pics and they can be seen here: (URL) guys! Let's do it again some time. ++Lar (23 years ago, 11-Oct-01, to lugnet.gaming, lugnet.org.us.bloc)
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| | Re: Brikwars: Online!
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In lugnet.fun.gaming, David Eaton writes: [Snip] (...) [Snip] Hmm... It usualy works just fine. They must be messing around with the site right now. It will probably be up and running again soon. -- Mark Nelson (23 years ago, 9-Oct-01, to lugnet.gaming)
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| | Re: Brikwars: Online!
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(...) Hmm... I seem to get an error... Using WinNT 4.0, MSIE 5.0: Warning: Failed opening 'language/lang-english.php' for inclusion (include_path='') in /home/groups/o/op/op...infile.php on line 16 Fatal error: Call to undefined function: (...) (23 years ago, 9-Oct-01, to lugnet.gaming)
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| | Brikwars: Online!
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Greetings, greetings. I just thought I'd let the folks here know that I've "converted" Brikwars so it can be played online. It's not quite as fun (if you use a "nuke" on a minifig, he doesn't seperate into peices. These are online miniatures we're (...) (23 years ago, 9-Oct-01, to lugnet.gaming)
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| | Re: BrikWars Wild west train battle
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(...) SNIP (...) --- wubwub wubwub@wildlink.com jains.has.it <-- Jain's Guide www.sitcatsit.com <-- a guy and his cat www.wildlink.com <-- the wildlinks Start planning for BrickFest 2002! The AFOL Community's Premier Fan Run Event! www.brickfest.com (23 years ago, 8-Oct-01, to lugnet.gaming)
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| | BrikWars Wild west train battle
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Hey gang, On Thursday, October 4th, a few of us BLOC people and Larry P got together to play a little BrikWars campaign. Since Larry's the trainhead that he is, we decided to do one based on trains. Larry spent a little time to build a 1920's era (...) (23 years ago, 6-Oct-01, to lugnet.gaming, lugnet.western, lugnet.trains, lugnet.org.us.bloc)
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| | BrikWars 2001?
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Well, as everyone else out there is, we're all waiting for BrikWars 2001. That's the right the pressure is all on poor Mike. Anyway I felt like starting a thread devoted to the major new stuff in brikwars 2001. Specifically, I'm rather interested in (...) (23 years ago, 5-Oct-01, to lugnet.gaming)
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| | Re: [:::]BrickWarz[:::]
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(...) Well only James will know for sure, but JBLW was already out before the first time BrikWars became widely-publicized in 1998. Though the two games now have some similar elements, these didn't show up in BrikWars until 2000 so I would guess (...) (23 years ago, 5-Oct-01, to lugnet.gaming)
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| | Re: [:::]BrickWarz[:::]
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(...) I thank you for your help. Allow me to enlighten you. I believe James Browns Lego Wars is a derivative based upon Brikwars. Its just a simplified version. However, because Dave Eaton created a great CP calculating system that is complex yet (...) (23 years ago, 5-Oct-01, to lugnet.gaming)
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| | Re: [:::]BrickWarz[:::]
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(...) ( FUT lugnet.fun.gaming ) From your other post ( (URL) ) I'm wondering if you're suffering some confusion because you're trying to use the Troop Scorer (designed for BrikWars) with James Brown's Lego Wars (an unrelated game)? In any case, I'll (...) (23 years ago, 5-Oct-01, to lugnet.org.us.nelug, lugnet.gaming)
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| | Re: Junkbot level scores
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(...) Of course you can, just post any level scores you have that are better than the list, and I will do the same. We also share solutions sometimes, then we better each other. If you want some solutions we have, I can email you. (...) We had it in (...) (23 years ago, 23-Sep-01, to lugnet.gaming)
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| | RE: Junkbot level scores
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Martin Ok, can I join your challenge? I never thought about doing the freezer in that order, I always did bottom left then bottom right. I tried going up the middle then down each side to get the bottom 2, but that did not improve anything. In (...) (23 years ago, 22-Sep-01, to lugnet.gaming)
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| | Re: Junkbot level scores
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(...) That's ok, how were you to know, just don't do it again :-) (...) Once you know what a level can be done in, you look at them differently. We have got a bit of a challenge going between us, to see how far down we can drive it. (...) It's a bit (...) (23 years ago, 22-Sep-01, to lugnet.gaming)
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| | Re: Junkbot level scores
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(...) Jaradtke is John Radtke @352 #22 Dfinney is Doug Finney @343 #17 Pumpkin97 is my sister Debbie @416 #83 I got her hooked 2 weeks ago and is slowly catching up. Martin Sorry for thinking you were Troy. :-) 294 huh! that will take alot of work (...) (23 years ago, 22-Sep-01, to lugnet.gaming)
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| | Re: Junkbot level scores
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(...) Yeah, we thought that tis would be almost impossible score as well, but we got there. I think we are running out of improvements really fast now. (...) I think that was us. MNM2 = me BYTETHIS = a guy from work (Tim, not an AFOL) UNCKO = (...) (23 years ago, 21-Sep-01, to lugnet.gaming)
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| | Re: Junkbot level scores
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In lugnet.fun.gaming, Martin Scragg writes: My scores follow only if different (...) >15,Clear The Corners,12--9 (...) >9,Trapped In The Freezer,10--11 gotta work on this one! >13,Up, Up And Away,13--12 >14,Disgruntled Gearbot,6--4 (...) >4,Gearbots (...) (23 years ago, 21-Sep-01, to lugnet.gaming)
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| | Re: Bionicle Card Game and a question
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Thanks. I couldn't find the Bionicle outlet, but I do now. I"ll check out your review. KEith (...) (23 years ago, 11-Sep-01, to lugnet.gaming)
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| | Re: Bionicle Card Game and a question
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(...) We like it. I wrote a review (URL) when we only had one deck. We have all three now, other than allowing you to have more players play there isn't much reason to get more than one deck, though... Note that there is a group just for Bionicle. I (...) (23 years ago, 10-Sep-01, to lugnet.technic, lugnet.technic.bionicle, lugnet.gaming)
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| | Pics on Brickshelf
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The following pics are from yesterday's (8 September 2001) MichLUG/LTC meeting. I had brought some stuff that needed sorting, we had a sorting bee, and as a reward I threw a little contest. What these folks are doing is trying to assemble one of (...) (23 years ago, 10-Sep-01, to lugnet.org.us.michlug, lugnet.fun, lugnet.build, lugnet.gaming)
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| | Re: Junkbot
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(...) Heck, Larry, I was #1 the whole second week! ;) I rested on my laurels however and haven't gotten back to it since then. There are some other seemingly familiar names like Finney and Millere doing remarkably well now. I may sit down with that (...) (23 years ago, 7-Sep-01, to lugnet.gaming)
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| | Re: Junkbot
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(...) (why was it mentioned there??? cool but different!) (...) One of our very own LUGNETteers, John Radtke had the #2 score spot for a while... I got as high as #18 but that was before anyone got very good, I'm down around 120 last I checked. (...) (23 years ago, 7-Sep-01, to lugnet.org.ca.rtltoronto, lugnet.gaming)
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| | Re: Junkbot level scores
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(...) Grab the middle blue 2x4 and pull it down (you will have to wait for ALL of the gearbots to get off of it), and that will give you a section that will span most of the gap, you can them just grab any long brick to cover the rest. Martin (23 years ago, 6-Sep-01, to lugnet.gaming)
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| | Re: Junkbot level scores
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(...) How the heck did you do this one in 2? I keep trying but I can't figure that one out! :) Ben Roller (23 years ago, 6-Sep-01, to lugnet.gaming)
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| | Re: Junkbot level scores
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In lugnet.fun.gaming, Martin Scragg writes: <an impressive list of scores! I need to get busy> The only one I have bettered is (...) where I was able to get 7. Don't ask me how, though, I forgot and am not able to exactly reproduce it any more. It (...) (23 years ago, 5-Sep-01, to lugnet.gaming)
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| | Junkbot level scores
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Here is a collection (from several players, not all AFOLs) of Junkbot level scores. These score combined still don't make it to the first place, so there is obviously room fro improvement somewhere. We would be interested in other peoples level (...) (23 years ago, 5-Sep-01, to lugnet.gaming)
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| | Brikwars, MichLUG style...a proposal
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Me and Trevor had a proposal for the ConFusion display, since we both knew that we were going to get alot of room, we thought of having a 2-day Brikwars game based on our space stuff. Using a desolate landscape and lots of gungans (think of them as (...) (23 years ago, 5-Sep-01, to lugnet.org.us.michlug, lugnet.space, lugnet.gaming)
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| | BrickWars Vehicle Designer 2.0
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I have redone most of the code on my vehicle designer, and now you can save to useful files like txt or html :) I was waiting until the new set of rules came out to release a new version, but I thought some of you guys might like to check it out (...) (23 years ago, 5-Sep-01, to lugnet.gaming)
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