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  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
(...) This was my first time playing Brikwars and I had a blast! The gaming was great. Rules, etc were simple enough not to intrude on game flow, while easily settling any issues of moves that were "non-standard" (bizarre, even). Thanks to, "The (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
(...) Well we all got there at about 10am. It took until about noon to get everything setup. The game then lasted until about 6pm. (...) Having the space and the time can definitly be a problem. We have rented rooms in the past but this puts a tight (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug, lugnet.gaming, lugnet.castle)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
Wow! Great scenery! Looks like a lot of fun. How many hours did you end up playing? I would love to try this sometime, but I think GardenSlug is needing a centralized meeting place that is large enough and convenient for all or most of us... :-( (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug, lugnet.gaming, lugnet.castle)
 
  NELUG Tech Level 2 (medieval) game pictures etc..
 
Follow ups to .org.us.nelug and .fun.gaming. .castle was included because this was a Tech Level 2 (medieval) game. There is a small description of the game on the page but I am sure you are probably more interested in the pictures. (URL) a personal (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug, lugnet.gaming, lugnet.castle)
 
  Re: Lego Wars (the simple version)
 
(...) <snip> Yeah, on the screen it looks like a lot less though! (I printed out a version, my friends and I were planning on playing... didn't work out though :-( (1)) Don't worry about it. I think if you made the spacing a little smaller it would (...) (23 years ago, 30-Jun-01, to lugnet.gaming)
 
  BrikWars 2000 Vehicle Scorer
 
Howdy everybody. Ever dread wasting an hour coming up with stats for really cool vehicles? I did, so I wrote a program to do it for me :) It can handle every calculation, from movement penalties to cost, then you can print off statsheets for them. (...) (23 years ago, 29-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) Not too soon. But you don't need to worry much about recoding the equipment and trooper info, a couple of points got shifted here and there but nothing serious. Vehicles, robots, and magic rules have all gotten/will get rocked pretty severely, (...) (23 years ago, 28-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) The supplement should be pretty release-independent, I don't see anything that would keep it from fitting even with bw98 or earlier. But it's on low priority until 2001 is done. (...) MFD is a great idea, BW definitely needs to be able to (...) (23 years ago, 28-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) Wait, let me do the math... carry the seven... power of two... hey! There are game designers out there making $20 a year? I'm getting screwed! (...) I go back and forth. When some chunk of the rules undergoes a radical change and it comes time (...) (23 years ago, 28-Jun-01, to lugnet.gaming)
 
  Re: NLDA [aka Medieval] Brikwars*
 
Well, sadly I had an unexpected bug in my Trooper scorer-- for units with power greater than 1, they can ignore Movement Penalties up to 2" for every power rating they have beyond 1. Before I hadn't included that. So beforehand, if you had (for (...) (23 years ago, 27-Jun-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) I have the same problem. I wrote a PalmOS app that quickly calculates to-hit modifies for ranged combat, but don't want to release it until the new rules come out. I was working on adding ker-pow tables for vehicle damage, but I understand a (...) (23 years ago, 27-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) Hey, these are great! I've been meaning to do something similar for running the BrikWars games at Brickfest. Now I can spend more time building stuff for the scenarios. Thanks! (23 years ago, 27-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) It's funny you were going to do this, since I had initially come up with the stickfigs as an answer to Epic 40k. :-, I've also been playing with the idea of trying to cram my minifig Ogre model into this scale for wargaming purposes, but I'm (...) (23 years ago, 27-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) ...Its funny you should mention this :-) I had been off and on thinking of and working on revising Minifig Death to include "Epic Scale" battles using your stickfig/microfig designs as the base trooper :-) I was going to use 2x4 plates to hold (...) (23 years ago, 27-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) Cheers, - jsproat (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) Well-- Not sure what you mean by a definitions file, but my next enhancement is going to be for people to be able to save their troopers to their own armies. Hence each person can have an arbitrary amount of armies, each with an arbitrary (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) Yes! Mike, do it! That's about $180 more per year than the average game designer makes! ;-) (...) I'm afraid I have "Parka" tattooed across my forehead...I love to just read the rules, but somehow I can't merge into the Anoraky subculture. I'm (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) Thanks, Frank! (...) These look keen. Especially the separate checkboxes for number of units and number of units destroyed, that's a cool idea. I've been playing with the idea of putting Brikwars units into an Army Builder definitions (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) Yes, that's the thing about Mike ... more detail than one could ever hope for. It's an agonizing cycle for those of us who yearn for every update to Brikwars. We hope- nay, *demand* that Mike fill in every detail, and make sure to point out (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
Just in case anyone misses this... FUT: lugnet.fun.gaming (...) (23 years ago, 26-Jun-01, to lugnet.fun, lugnet.gaming)


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