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  Re: BrikWars Forms
 
(...) Not too soon. But you don't need to worry much about recoding the equipment and trooper info, a couple of points got shifted here and there but nothing serious. Vehicles, robots, and magic rules have all gotten/will get rocked pretty severely, (...) (23 years ago, 28-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) The supplement should be pretty release-independent, I don't see anything that would keep it from fitting even with bw98 or earlier. But it's on low priority until 2001 is done. (...) MFD is a great idea, BW definitely needs to be able to (...) (23 years ago, 28-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) Wait, let me do the math... carry the seven... power of two... hey! There are game designers out there making $20 a year? I'm getting screwed! (...) I go back and forth. When some chunk of the rules undergoes a radical change and it comes time (...) (23 years ago, 28-Jun-01, to lugnet.gaming)
 
  Re: NLDA [aka Medieval] Brikwars*
 
Well, sadly I had an unexpected bug in my Trooper scorer-- for units with power greater than 1, they can ignore Movement Penalties up to 2" for every power rating they have beyond 1. Before I hadn't included that. So beforehand, if you had (for (...) (23 years ago, 27-Jun-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) I have the same problem. I wrote a PalmOS app that quickly calculates to-hit modifies for ranged combat, but don't want to release it until the new rules come out. I was working on adding ker-pow tables for vehicle damage, but I understand a (...) (23 years ago, 27-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) Hey, these are great! I've been meaning to do something similar for running the BrikWars games at Brickfest. Now I can spend more time building stuff for the scenarios. Thanks! (23 years ago, 27-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) It's funny you were going to do this, since I had initially come up with the stickfigs as an answer to Epic 40k. :-, I've also been playing with the idea of trying to cram my minifig Ogre model into this scale for wargaming purposes, but I'm (...) (23 years ago, 27-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) ...Its funny you should mention this :-) I had been off and on thinking of and working on revising Minifig Death to include "Epic Scale" battles using your stickfig/microfig designs as the base trooper :-) I was going to use 2x4 plates to hold (...) (23 years ago, 27-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) Cheers, - jsproat (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) Well-- Not sure what you mean by a definitions file, but my next enhancement is going to be for people to be able to save their troopers to their own armies. Hence each person can have an arbitrary amount of armies, each with an arbitrary (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) Yes! Mike, do it! That's about $180 more per year than the average game designer makes! ;-) (...) I'm afraid I have "Parka" tattooed across my forehead...I love to just read the rules, but somehow I can't merge into the Anoraky subculture. I'm (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) Thanks, Frank! (...) These look keen. Especially the separate checkboxes for number of units and number of units destroyed, that's a cool idea. I've been playing with the idea of putting Brikwars units into an Army Builder definitions (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) Yes, that's the thing about Mike ... more detail than one could ever hope for. It's an agonizing cycle for those of us who yearn for every update to Brikwars. We hope- nay, *demand* that Mike fill in every detail, and make sure to point out (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
Just in case anyone misses this... FUT: lugnet.fun.gaming (...) (23 years ago, 26-Jun-01, to lugnet.fun, lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) Cool! (...) Wow, that's even more detail than I was expecting. Structurally, how would the rules fit within BW 2000? Or would this suppliment be geared for a future release? In a similar vein, I was looking at Stephen's Minifig Death and how (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) We're working on rules supplement involving both microfig and nanofig scales, they've been in development for a couple months but are still maybe a year from being production-ready. They're being built around the idea of having a starfleet (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Brikwars in different scales
 
Hey weekend Brickwarriors, Has anyone experimented with playing Brikwars in scales other than minifig? e.g. using microfig-scale mecha (1) or nanofig-scale starships, etc. Think Warhammer 40,000 Epic, Battlefleet Gothic, Renegade Legion, Battletech, (...) (23 years ago, 25-Jun-01, to lugnet.gaming)
 
  BrickFest 2001 BrikWars
 
Hail fellow BrikWarriors, I've just posted the first two proposed BrikWars scenarios that will be run at BrickFest 2001 over at lugnet.events.brickfest. If you are coming to BrickFest, please read them through and add any comments. John Kornhaus (23 years ago, 22-Jun-01, to lugnet.gaming)
 
  Re: Old stuff, NEW pictures!
 
(...) Me sorry (...) Holy cow, dude! I'd have to buy two seats on the airplane! :^) (...) Hmmmm, is there a way it could be done virtually? (...) Eventually, from the flames of Gibralter shall rise another insane creation, you have my word. I was (...) (23 years ago, 21-Jun-01, to lugnet.space, lugnet.gaming)
 
  Re: Brikwars 2000 troop scorer
 
(...) Neato! What a useful tool. Thanks, Dave. -Marc Nelson Jr. (23 years ago, 20-Jun-01, to lugnet.gaming)


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