| | Re: Any Catan players at BF?
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(...) Well, here's a few more: (URL) Sheep as ice cream. This is not only beautiful to look at (the close-to-the-board views are wonderful), but it looks wonderfully playable. Since all the "moves" in Catan are along the hex edges (which looks like (...) (18 years ago, 30-Aug-06, to lugnet.events.brickfest, lugnet.gaming)
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| | Re: Any Catan players at BF?
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(...) Indeed! I thought it would use part #2419 to depict the particular fields, but the actual implementing is fantastic, withot question. It looks brilliant! -Rene [LDrawPart 2419] (18 years ago, 29-Aug-06, to lugnet.events.brickfest, lugnet.gaming, FTX)
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| | Re: Any Catan players at BF?
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(...) This is what I found by snooping at Flickr-- (URL) pic... Looks totally awesome though!!!! Dave K (18 years ago, 28-Aug-06, to lugnet.events.brickfest, lugnet.gaming)
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| | Re: Any Catan players at BF?
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(...) Now it IS "after the Fest"... I'm curious to such an extend, show us some pictures, PLEASE :-) -Rene (18 years ago, 28-Aug-06, to lugnet.events.brickfest, lugnet.gaming)
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| | Re: Any Catan players at BF?
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On 2006-08-23 11:03:31 -0500, "Suz" <suz@baseplate.com> said: (...) So... now that Brickfest is over... ;) ::has been watching flickr for pics of it; but the many many people that have posted pics seem to have avoided you:: (18 years ago, 28-Aug-06, to lugnet.events.brickfest, lugnet.gaming)
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| | Re: Ashrak class frigate, Cratha frigate
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(...) I once wrote an (URL) article on greebling>, that is now hosted over at classic-space. Perhaps it can be of use to you? Still, what you have there looks like a great beginning! On to the ship. I think it has plenty of merits - the engine pods (...) (18 years ago, 27-Aug-06, to lugnet.gaming.starship, FTX)
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| | Re: Ashrak class frigate, Cratha frigate
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(...) I have been surprised in the past at just what an art form greebling is; I learned this the hard way when trying to do greebling in the past. Bit by bit I shall do more and more greebling until I can greeble competently. (...) Yah, this turns (...) (18 years ago, 25-Aug-06, to lugnet.gaming.starship, FTX)
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| | Re: Ashrak class frigate, Cratha frigate
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In lugnet.announce.moc, Avery Christy wrote: <snip> (...) I likes it! ...Actually I think your use of non-tire engines is impressive. I too love the tire-engine and hub-engine concept, but it has been used a lot. Another thing I like about this ship (...) (18 years ago, 24-Aug-06, to lugnet.gaming.starship, FTX)
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| | Ashrak class frigate, Cratha frigate
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Well, this project is a culmination of several things. First, I wanted to try out some ideas for some upcoming projects; Second, I finally got around to building a serious capital vessel for my Starship gaming characters (although she is only 70 (...) (18 years ago, 24-Aug-06, to lugnet.announce.moc, lugnet.gaming.starship, FTX) !
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| | Re: Any Catan players at BF?
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(...) I've seen that done somewhere, though I can't remember where at the moment. My daughter and I have played on the regular board using minifigs and accessories as the pieces. It's amazing how easily you can make a minifig resemble the picture on (...) (18 years ago, 23-Aug-06, to lugnet.gaming)
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| | Re: Any Catan players at BF?
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(...) That's a good idea! I'll try to make it known if I do something like that. As for others' questions: I'm keeping details and pictures private until after the Fest. ;-) -Suz (18 years ago, 23-Aug-06, to lugnet.events.brickfest, lugnet.gaming)
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| | Re: Any Catan players at BF?
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I think Clue (or whatever its called) might look good in LEGO with a 3D mansion and minifig accessories for the weapons... (18 years ago, 23-Aug-06, to lugnet.gaming)
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| | Re: Galactic Communications
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(...) Come in? Yes. *fzzt bzzzt* What was...*chzzzzzt*... Yes, yes, we read you. What's that? New vessels being constructed for future ... *schzzzt* ... in Cruan'atan? Copy that. ...Here on Valyance, all national ...*spztztzt*... have been hauled in (...) (18 years ago, 16-Aug-06, to lugnet.gaming.starship)
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| | Re: Galactic Communications
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(...) {wipes dust off of galactic communicator} Cough, cough, haaack. Hello, hello, is anyone out there? Well, I can not say that anything has been going on in terms of adventuring in my sectors for some time, but, I have been improving and building (...) (18 years ago, 5-Aug-06, to lugnet.gaming.starship)
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| | LEGO ships instead of regular game bits
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John K made lego ships that fit on the (URL) board just fine. (URL) More pictures: (2 URLs) (18 years ago, 2-Aug-06, to lugnet.mediawatch, lugnet.gaming, lugnet.pirates, FTX)
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| | Re: Virtual BrikWars?
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(...) There've been a few. I remember seeing one done in Python, and another in ScreenMonkey (if I remember right). There are a couple of different programs now that let you do all kinds of miniature gaming over the web. (...) On the soldier's turn, (...) (18 years ago, 31-Jul-06, to lugnet.gaming.brikwars)
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| | New user, new wargame and a new forum!
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This is my first real post here, so, hello everyone! Anyway, I am in the process of writing a new Lego war game and I have a question. I have spent a few weeks looking for inspiration and getting ready to actually write it but I can't find what I (...) (18 years ago, 24-Jul-06, to lugnet.gaming)
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| | Re: "seeking help for freeware PC game"
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(...) Yes, if you are not familiar with the original "Operation Wolf", it is a 2D game. And so will be my remake. OpWolf is a late-80's arcade classic.. www.klov.com/game_de...me_id=8927 (...) A couple of people, (Danny Staple in particular) have (...) (18 years ago, 14-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming.brikwars)
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| | Virtual BrikWars?
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(...) it's too much out of my areas. Your project reminds me a little of the Lego environment and cars I made in another computer game, I think it was Micro Machines. (...) I assume that you are doing this for a 2d game, or else you'll need the (...) (18 years ago, 13-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming.brikwars)
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| | Re: Seeking Lugnet community help for a freeware computer game
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(...) You're welcome. It's not my site, though, it's Willy Tschager's. I don't think his name shows up anywhere on the site, though, for some reason. --Travis (18 years ago, 13-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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| | Re: Seeking Lugnet community help for a freeware computer game
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(...) Thanks for the tip Travis, I'd already seen that on your site, but as my MLCad directory doesn't HAVE an "ini file", I presumed that it didn't use one. [*Gabriel goes and tries it out] OH THANKYOU TRAVIS!!!!!! Now I can make minifigs, holding (...) (18 years ago, 13-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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| | Re: Seeking Lugnet community help for a freeware computer game
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(...) You can get an updated MLCad.ini file that should support most (all?) of the official minifig parts from here: (URL) (18 years ago, 13-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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| | Re: Seeking Lugnet community help for a freeware computer game
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(...) Hmm, I'm not sure I want to re-learn my "cadding" on a new program, but I'll google "leoCAD" and have a look. (...) Actually, MLCad has a minifig generator, which I've been using. It doesn't have all the options as far as different heads, (...) (18 years ago, 13-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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| | Re: Seeking Lugnet community help for a freeware computer game
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(...) What it also means is that if you need to tweak something and re-render, you cant kick of LPub and then leave it rendering with little interaction. Being able to save LPub settings is very handy here... (...) Yes, the lack of undo is a bit (...) (18 years ago, 12-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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| | Re: Seeking Lugnet community help for a freeware computer game
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(...) > It allows you to configure stuff like (...) Yes, had a good play with Lpub last night. Will use your tip re lowest quality for quick renders :-) (...) I will look into the step system, thanks. Saves me manually "save/render" over & over. I (...) (18 years ago, 12-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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| | Re: Seeking Lugnet community help for a freeware computer game
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(...) In terms of "showing someone how to build your model", you would still normally have to put in the work to show what the steps were. All LPub does is provide a point/click workflow for getting it all rendered out into a directory full of image (...) (18 years ago, 11-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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| | Re: Seeking Lugnet community help for a freeware computer game
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(...) Ahh, I had read about LPub, but I thought it was just for showing someone else how to build your model step-by-step? Will download it now, as "X does the Gruntwork for you" is a very good feature for me! Yes, downloaded LGEO as I saw the (...) (18 years ago, 11-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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| | Re: Seeking Lugnet community help for a freeware computer game
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(...) Excellent. I use that to present stuff occasionally too. Its not bad at all. Have you considered using LPub, which can do the gruntwork for you? Also, using LGEO which can make things look a bit nicer, and MEGAPov which gives the Lego a more (...) (18 years ago, 10-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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| | Re: Seeking Lugnet community help for a freeware computer game
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(...) Danny, thanks for the reply. I have just discovered the Lcad->MLcad->l3p->povray method, and though I've only done the first 2 steps, I can see (having seen some nice POV renders on websites) the quality that can be achieved. As for your (...) (18 years ago, 10-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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| | Re: Seeking Lugnet community help for a freeware computer game
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(...) Hi there Gabriel, This sounds very cool. I am not sure I can help you with provision of sprites, but have you thought of using a script to convert LDraw models to simpler meshes (with textures), and then animating those. I know you are going (...) (18 years ago, 9-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
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| | BrickQuest
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Are there any write ups of BrickQuest games? Pics of rooms made? Other chat/advice/discussion of this game? I am interested in trying it, but can't find any good websites on it (other than brickquest.com of course)! Any help would be appreciated... (...) (18 years ago, 8-Jul-06, to lugnet.gaming)
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| | Re: Brikwars: Vikings vs Samurai
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Full Write up on the Brickvention Brikwars here (URL) would like to thank James Howse for providing the Dragon Chow, oh sorry, I mean the Samurai Army and the post battle write-up and the Photography. James is a real Brikwars Trooper (Bloodthirsty, (...) (18 years ago, 29-Jun-06, to lugnet.loc.au, lugnet.gaming.brikwars)
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| | Brikwars: Vikings vs Samurai
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The sun was shining, the day was fine (with top temps around 15C) the baseplates were green, it was a good day to be killin' stuff. An army of five dragons was stretching and limbering up in preparation, led by Trav the Viking, one of the most (...) (18 years ago, 28-Jun-06, to lugnet.loc.au, lugnet.gaming.brikwars)
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| | Re: Galactic Communications
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(...) Search for Extra-Terrestrial Intelligence. I guess communication int he sector has been... sparse :-) (18 years ago, 25-Jun-06, to lugnet.gaming.starship)
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| | Re: Galactic Communications
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(...) Good to see our GM is alive and well. (...) ...and his sense of humor as well. ; ) (...) What is SETI, exactly? (...) I hope everyones doin' good as well. I've tried to get the lego stint going again myself, I seem to lack the attention span (...) (18 years ago, 25-Jun-06, to lugnet.gaming.starship)
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| | Galactic Communications
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Greetings! Judging by the lack of activity in this group, I'd say that travel and communication over billions of miles of space certainly takes a long time. Yup. Starship: the Real Time RPG... HAHA! I'm thinking of building a lifesize SETI program (...) (18 years ago, 13-Jun-06, to lugnet.gaming.starship)
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| | Brickwars CyberWarfare type game
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Sitting here in class, listening to a video on cyberwarfare and cyber-terrorism, made me wonder if anyone has attempted a Brikwars game with this type of theme. I know that Mike included a brief reference to it in BW Core Rules 2001, including a (...) (18 years ago, 22-May-06, to lugnet.gaming)
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| | Brickvention 2006 Moonbase and Brikwars
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Brickvention 2006 will be featuring our first ever national moonbase, everyone is invited to bring 1 or more (URL) moonbase modules> to attach. If you plan on bringing a moonbase module please email <mailto:moonbase@bri...ntures.com (...) (18 years ago, 22-May-06, to lugnet.events, lugnet.loc.au, lugnet.space, lugnet.gaming.brikwars, FTX)
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| | Re: Better late than never, BrikWars 2005 is out of the gate
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(...) snip (...) Then you'll bothe have to came to San Diego for next years Condor mini LEGO fest. I've been asked by the con to host this again next year, and I insist that you both attend. (URL) Mat (19 years ago, 25-Apr-06, to lugnet.gaming.brikwars, FTX)
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| | Re: Better late than never, BrikWars 2005 is out of the gate
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(...) Print files for the stat cards will get their own section on the Downloads page on brikwars.com. Eventually. My expectation is that there'll be piles and piles of them, since they're quick to make and anyone can do it. (...) I'm working on (...) (19 years ago, 5-Apr-06, to lugnet.gaming.brikwars, FTX)
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