| | Re: Merry Christmas
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(...) Indeed! I hope everyone is having a good season! (Although I for one received an unusually small amount of ABS from Santa this year...) ;o Hendo (20 years ago, 27-Dec-04, to lugnet.gaming.starship, FTX)
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| | Merry Christmas
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Merry Christmas everyone! Have a happy holiday and I'll see you after the holiday! -Dan (20 years ago, 24-Dec-04, to lugnet.gaming.starship, FTX)
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| | BrickMechs: The Ripper and the Jolly Reaper
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Two new Mechs in the BrickMech modular format. General gallery when moderated: (URL) arms on these are from September, when Rick Hallman and I bought some MechWarrior booster packs (WizKids) at Foundation Con. I was never inspired on the legs--a (...) (20 years ago, 23-Dec-04, to lugnet.build.mecha, lugnet.gaming)
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| | Re: BrickMech Website and Rules Now Posted!
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(...) Right... I wanted just enough in the rules so that I could introduce a record sheet later on, or likely several record sheets (ground vehicle, VTOL, etc) that could introduce new things to the game. So right now it's just a hook in the rules (...) (20 years ago, 22-Dec-04, to lugnet.gaming)
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| | Re: BrickMech Website and Rules Now Posted!
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(...) That's a pretty tightly-written set of rules, if only everyone could keep their Lego games so concise. Three comments: The range table divides stats between mechs and vehicles - this seems unnecessary, since (a) their stats are (almost) (...) (20 years ago, 21-Dec-04, to lugnet.gaming)
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| | BrickMech Website and Rules Now Posted!
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I've finally gotten around to creating a website for BrickMech ((URL) while it's a bit minimalist, the rules are there along with links to galleries of creations and Con photos. The modular specification hasn't really changed, though I tightened up (...) (20 years ago, 20-Dec-04, to lugnet.build.mecha, lugnet.gaming)
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| | Re: BrickQuest first questions
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(...) Upon further reflection, I've decided you're right... since critical hits don't add extra damage, they just set a minimum damage, it's not going to upset game balance or add power to already powerful-in-combat characters to define critical hit (...) (20 years ago, 19-Dec-04, to lugnet.gaming, FTX)
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| | I guess I better sign off...
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Hey all, Well, since I'm completely inactive in Starship I better officially remove my ships (katheryn and Griffin) and RIFT from Starship. I've been really busy with my own roleplay game ((URL) and Hotmail just completely emptied my email account (...) (20 years ago, 18-Dec-04, to lugnet.gaming.starship)
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| | Re: Why I have been posting all this stuff to Starship lately.
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(...) All very nice. This was my original plan, as well, though I never stated it publicly. I figured this: If Faction A mass-produces something and puts it on sale, surely Faction A wouldn't be the only ones to buy it. Therefore, there'd be others (...) (20 years ago, 18-Dec-04, to lugnet.gaming.starship, FTX)
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| | Why I have been posting all this stuff to Starship lately.
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Hey all you Starshippers, Some of you might have been wondering why I have been posting bikes and robits and shuttles for sale to Starship. Well, my fullest intention was to not only share those things with the community, but, if other players were (...) (20 years ago, 17-Dec-04, to lugnet.gaming.starship)
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| | Re: Postcard from the Exo-biker rally
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(...) -snip- Sweet rides. Nice work, and keep it up! Glad to see people are still alive, as well ;) -Dan Mattia (2 URLs) (20 years ago, 14-Dec-04, to lugnet.gaming.starship, lugnet.space, FTX)
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| | Postcard from the Exo-biker rally
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Last month's exobiker rally on Eta Zindi was a smashing success! No, really, it was smashing. As in, some Ra-Star-farians showed up to plant some of their seeds and Astro Marley started playing a tune and things got out of hand and then everyone (...) (20 years ago, 13-Dec-04, to lugnet.gaming.starship, lugnet.space, FTX)
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| | News Talk: Space Race Nears Completion
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(URL) The great Helix Space Race is nearing its end, with two competitors neck and neck for the finish! You still have time to sail your space yacht over to Helix Sector to watch the racers come into the final stretch. Relax in the orbiting hotels (...) (20 years ago, 12-Dec-04, to lugnet.gaming.starship, FTX)
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| | Robits
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For all of your space station needs, or as I will be using them in an ancient alien temple, we have here the new Robits. (URL) > Human size, but not human looking and not clearly designed for any specific task. These Robits are meant for the odd (...) (20 years ago, 8-Dec-04, to lugnet.gaming.starship, FTX)
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| | BrikWars Planning for SANDLUG
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I hope to start a semi-regular Brikwars game campaign for our area/group. To help move that goal forward I propose three tasks for anyone interested in participating. 1. Create a team concept Pick a color scheme (Black-with-Red-Trim and (...) (20 years ago, 8-Dec-04, to lugnet.org.us.sandlug, lugnet.gaming, FTX)
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| | Re: Fwd: Starship Questions
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(...) Copied from my reply by email: Hi Michael, Yes you certainly can use Digital Designer, so long as it allows you (or you have the means to) take images from it and post them online (either on a personal site of yours or on bricklink.com). This (...) (20 years ago, 4-Dec-04, to lugnet.gaming.starship, FTX)
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| | Fwd: Starship Questions
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Asked by email from Michael G. Barford: I am an inexpirienced builder without many bricks. I do not have CAD, but I do have LEGO Digital Designer. Will this work? I am also confused about minifigs. Do you have to have them in a set, because Digital (...) (20 years ago, 4-Dec-04, to lugnet.gaming.starship, FTX)
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| | Re: BrickQuest first questions
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(...) Right... he could still move in and attack, or could position himself for a charge next turn. (...) I'll think about this... but it hasn't been a problem thus far. I might be reworking the combat mechanism to something more like it was (...) (20 years ago, 23-Nov-04, to lugnet.gaming, FTX)
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| | Our first wargame (QuikWars)
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MOCs and snapshots of IndyLUG's first foray into wargaming with ABS plastic. (URL) folder may not yet be public). (20 years ago, 22-Nov-04, to lugnet.gaming, lugnet.org.us.indylug)
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| | Re: BrickQuest first questions
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(...) Nice tips. Thanks. (...) Good rule. (...) OK, so for a line of movement to be in a straight line, it must be in one of the four cardinal directions or along one of the four primary diagonals? So in the diagram, if there were a creature (...) (20 years ago, 18-Nov-04, to lugnet.gaming, FTX)
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