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 Gaming / *2464 (-20)
  Re: [BrickLords] Level 2 is open !
 
"denix" <denix@bricklords.net> wrote in message news:Hu7tr5.EJt@lugnet.com... (...) waiting (...) got (...) reason (...) before (...) level 2 (...) weapons and (...) Thanks for the quick reply. Does this mean you've changed the prices for the most (...) (21 years ago, 7-Mar-04, to lugnet.gaming)
 
  Re: [BrickLords] Level 2 is open !
 
(...) I know it's an imaginary game but your character can't hold potions, weapons and more and more gold. Your bag is not neverending ;-) Denix (21 years ago, 7-Mar-04, to lugnet.gaming)
 
  Re: [BrickLords] Level 2 is open !
 
Denix, Excellent! I do have one question, though. As I was passing time waiting for Level 2, I worked on increasing my number of monsters killed, and I got a fair amount of gold in the process (over 3000). Now that I'm starting Level 2, I see that (...) (21 years ago, 7-Mar-04, to lugnet.gaming)
 
  Re: Joining?
 
(...) Ok, sorry to mess you about, but i want to change alittle bit of my post above! Here it is. Ships Name: TheNovaRay Ships home sector: Ships Class : Squdron Transport Vessel. Crew species : Human Crew Size : 6 (1 pilot , 1 marine/technician , 4 (...) (21 years ago, 7-Mar-04, to lugnet.gaming.starship)
 
  [BrickLords] Level 2 is open !
 
Dear Lords, Today is a great day ! The level 2 of the Deep is now open to you. A new big adventure ! With the level 2 come a lot of new things : - 2 new monsters, the "barbarian" and the "evil paladin", - 2 new potions, "invulnerability" and (...) (21 years ago, 7-Mar-04, to lugnet.gaming, lugnet.castle)  
 
  Re: Joining?
 
(...) Ok Thanks very Much!!! Is this all right? If i have missed anything tell me!! Ship Name : TheNovaRay Ship's Home Sector (if given, this will be the ship's starting location) Ship's Class: Specimin observation and retreval vessel Ship's Role (...) (21 years ago, 7-Mar-04, to lugnet.gaming.starship)
 
  RE: Joining?
 
(...) Organized? I didn't think we were organized ;)JK!!! This depends on the SMs...The GM (Hendo) will keep track of your movements when you are traveling between sectors. once you reach a sector, the SM will take over. I would check out the (...) (21 years ago, 7-Mar-04, to lugnet.gaming.starship)
 
  Re: Joining?
 
(...) Hello! Thankyou! more questions, How is the Gameplay organised? How do we know what other people are doing? Can somebody gimme an example, i have read the other one, but i need another one.... Thanks!! Nikos (21 years ago, 6-Mar-04, to lugnet.gaming.starship, FTX)
 
  Re: Joining?
 
(...) Hello! Yes you can still join! The (URL) How to join> page talks about the things that need to be in your email, and there's even a link on the (URL) Lugnet Starship homepage> to a (URL) post about how to register>, so get your details and (...) (21 years ago, 6-Mar-04, to lugnet.gaming.starship, FTX)
 
  Joining?
 
hello!! I was wondering, Can i still join the Roleplay still? I have read the regestration rules on the main site, but i dont know how to register, and what to put in my email :( Please Help.... Nikos (21 years ago, 6-Mar-04, to lugnet.gaming.starship)
 
  Re: Studfest [roman numeral for this one, there having been so many I have lost count] Pics!
 
(...) (URL) baldly going... (21 years ago, 6-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars)
 
  Re: Temporary Hiatus
 
(...) Sure, Dan. That's perfectly fine. Please know that we support you all the way. I know I will pray for your grandmother (and your dad, and your asthma, and other bumps and bruises), and I hope everyone else does, too. Family is very important, (...) (21 years ago, 5-Mar-04, to lugnet.gaming.starship, FTX)
 
  Temporary Hiatus
 
To all Starshippers, I know I've not been as active as I should have recently, but I've really, really been trying. I've been reading the groups and participating with player action emails, but life has just hit me in the nose with a rather fast (...) (21 years ago, 5-Mar-04, to lugnet.gaming.starship, lugnet.people, FTX)
 
  Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
 
(...) and we haven't even had any more details on that competition either. Should I stop planning on my life size John Williamson model? (21 years ago, 4-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars)
 
  Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
 
(...) MegaOzConvention??? another MOC? ;) (...) Oh yeah... any idea why?... someone wake the dead??? ;) Mel (21 years ago, 4-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars)
 
  Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
 
(...) I would personally love to attend another meeting at the Mittagong RSL. It was a great venue (parking,tables,access and food all good), and the location made the trip back to Melbourne vastly easier. How far from Sydney is it again? At least (...) (21 years ago, 4-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars, FTX)
 
  Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
 
(...) Sounds like an entirely well thought out plan to me. Are there any takers for venue. I think James demonstrated most impressively how tons of space is not strictly required for a very fine fest. You're all welcome at my place, but I am a very (...) (21 years ago, 4-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars)
 
  Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
 
(...) I think you should probably give them horses & riding lessons too. They seemed to spend a *lot* of time strolling toward the combat zone.... Cheers Richie (21 years ago, 4-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars)
 
  Re: What If...?
 
(...) Yes, the teleporting issue. Well, I'm thinking the ship has to be in the same sub-sector for the device to work. It would be like ship jumping in space suits, but there would be no danger of being locked out of an airlock. But Hendo says OK, (...) (21 years ago, 3-Mar-04, to lugnet.gaming.starship, FTX)
 
  Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
 
(...) Welcome, and thanks for showing up. Blocks in a row is a team game. (...) Kudos must go to Pete and Dave who bravely watched the entire thing without falling asleep! Brikwars can be very absorbing, particularly when one has whittled once's (...) (21 years ago, 3-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars, FTX)


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