| | Re: JHK: Re: Proposal of Inter-Starship News Service
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Posted by JHK: (...) Well, ICDSoft only allows me one MySQL database, and I'm not very good with MySQL, so I can't have another database. However, I do like your site. Could you show me a template (screenshots maybe) of the form to update the page? (...) (21 years ago, 11-Jan-04, to lugnet.gaming.starship, FTX)
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| | JHK: Re: Proposal of Inter-Starship News Service
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(...) Posted for JHK: Lugnet won't let me post. D@mn! Here's my message: The number of databases doesnt matter in PHP. As long as none of the table names are duplicated its fine to store everything in one database. I know PHP and MySQL and I could (...) (21 years ago, 11-Jan-04, to lugnet.gaming.starship, FTX)
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| | Welcome Zak!
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(...) Welcome to Starship RPG! I look forward to seeing your ships in the Starship galaxy!!! -Dan (21 years ago, 10-Jan-04, to lugnet.gaming.starship, FTX)
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| | Re: Proposal of Inter-Starship News Service
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(...) Well, it would be our own seperate page or few where the graphics can change and it's less LUGNETy. Yes, I have delayed quite a while in the past, but so haven't we all. Life is unpredicatble. Eventually, the news site would become automatic (...) (21 years ago, 10-Jan-04, to lugnet.gaming.starship, FTX)
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| | New Pacific and Spraw action emails up to date
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Evening all, I note that I am on top of my SM duties for the first time in a while, with action emails being sent to all players of which I am aware (even those who have been unresponsive), including: Errant Kangaroo Junk Ship Magellan Glimmer of (...) (21 years ago, 10-Jan-04, to lugnet.gaming.starship, FTX)
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| | Registry Gazette - 4 new ships including a new player
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Four new ships have been added to the Registry: Linday's (URL) Stellaris> has been added along with (URL) TEF Relentless>, (URL) Punisher> and the freighter (URL) Milkbar> for new player Bjorn. Welcome to you too dude... There are presently several (...) (21 years ago, 10-Jan-04, to lugnet.gaming.starship, FTX)
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| | Registry Gazette - 3 new ships for new player
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Three new ships have been added to the Registry: (3 URLs) All for new player Zakman. Welcome dude... There are presently several other vessels awaiting registration. (URL) (21 years ago, 10-Jan-04, to lugnet.gaming.starship, FTX)
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| | Re: Proposal of Inter-Starship News Service
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In lugnet.gaming.starship, folks wrote in favour of newsie stuff. Not sure I follow gang. How is this different from what we can already post here or on the old board, or on the various boards associated with the various sectors? And posting our own (...) (21 years ago, 10-Jan-04, to lugnet.gaming.starship, FTX)
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| | Re: [Bricklords]
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(...) I wanted something like that back when I had all breakable weapons. That would be really cool! (...) She's not playing it enough! :) ~Mike (21 years ago, 10-Jan-04, to lugnet.gaming)
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| | Re: Proposal of Inter-Starship News Service
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(...) I like the general idea here, and I think something that just allows simple message posts is fine. A few ideas to add to the list: 1. Perhaps posting should require a password so that only official reporters (i.e. SMs) can post news messages (...) (21 years ago, 10-Jan-04, to lugnet.gaming.starship, FTX)
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| | Re: Proposal of Inter-Starship News Service
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(...) I have my own domain as well, with enough space (more than enough, actually). The only thing I can't do is make a forum, as the free one I use (PHP, but you need MYSQL) uses MYSQL, but I only have 1 allowed database, which is in use. If you (...) (21 years ago, 9-Jan-04, to lugnet.gaming.starship, FTX)
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| | Re: Proposal of Inter-Starship News Service
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(...) I will run it. I have time at least once per week to update and such. I will provide the webspace, even though Jeff Shaw has said so also, but I have 300MB left on my account; surely we won't use that much. Maybe JHK can help me code a PHP (...) (21 years ago, 9-Jan-04, to lugnet.gaming.starship, FTX)
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| | Re: Jeff Shaw: Proposal of Inter-Starship News Service
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(...) Emailed to me by Jeff Shaw Please post my response to .starship....Thanks. 1: I have banner free web space available. I could also set up a bulletin board for it. I personally can't do news reporting, but will welcome others to do the work and (...) (21 years ago, 9-Jan-04, to lugnet.gaming.starship, FTX)
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| | Re: Proposal of Inter-Starship News Service
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(...) Sounds intriguing. I like the idea, but who's gonna run it? Who's gonna provide the web space? Are we going to archive everything, or only make current "stories" available? Is there popular support for the idea? All these questions and more, (...) (21 years ago, 9-Jan-04, to lugnet.gaming.starship, FTX)
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| | Proposal of Inter-Starship News Service
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Hey all, it's Friday finally! Well, this post is about a news service exclusive to Starship and all our sector RPGs (and backstories regarding the sectors and/or governments). I was thinking last week about a news service for Starship where each SM (...) (21 years ago, 9-Jan-04, to lugnet.gaming.starship, FTX)
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| | Re: [Bricklords]
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(...) There are many way to cheat. It's not a secured program, it's only a web page. I know that many persons have cheated. It's a way of playing. (...) Thanks. I hope that nobody will broadcast a way of cheating. It is simple to find and will spoil (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | Re: [Bricklords]
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cheeky :) with the reduced prices of Elixirs I guess I'll just hardcore it and not restart ta (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | Re: [Bricklords]
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"James Stacey" <james@minifig.co.uk> wrote in message news:Hr80K4.K4C@lugnet.com... (...) Yes, there is a way to cheat. A co-worker of mine figured out a way to do so, and after I verified his results, I deleted the test character that he had set (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | Re: [Bricklords]
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(...) This is one of those times where you can have your cake and eat it too. If you restart the level ("Lose all your equipment"), everything on the map resets except for your experience - kills, strength (boosted by elixirs), rapidity (ditto), and (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | [BrickLords] Engine 1.025
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A new BrickLords game engine is online. Changes : - Strenght elixir price lowered to 350 Gp. - Dexterity elixir price lowered to 350 Gp. - Sleeping in a tavern now cost 150 Gp but give you 15 Vitality points !!! Backpack, soon, I hope ... Regards, (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | Re: [Bricklords]
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(...) extra (...) wife (...) Don't risk the marriage over it tho ;) (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | Re: [Bricklords]
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Cheers Pawel, I have got the shield, but didn't want to sell it incase its needed later on :) so Im just padding round killing stuff to get money :S I will get a hat tho ;) thanks (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | Re: [Bricklords]
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(...) You can access Pawel's beguinner's guide by the BrickLords advices page called "before all" or directly here : (URL) great game btw :) (...) Thanks;-) I'm working on the next level. And I see to add some new features like a bag or something to (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | Re: [Bricklords]
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(...) Can't get lucky with loot drops - the range of the gold found in treasure chests is 21-44 with an average around 32. It takes around 90 kills to clear the level, and the shield you get at the end sells for 2,000 gold. That buys you 4 potions, (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | Re: [Bricklords]
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(...) Pawel posted a walkthrough, looks like if you followed his advice you could get through most all of Level 1 rather efficiently. (...) roger that! (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | [Bricklords]
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Have the rules changed or is there some cheat. I see people with very high stats and very low kill counts, or have they been very lucky with loot drops?? great game btw :) (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | [BrickLords] Anybody encountered the big guns yet?
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Anything higher than Mummies? I'm seeing plenty of Ninjas (not enough for my taste, though) but I'm curious to know if anybody has run into any Elves or Vampires. ~Mike (21 years ago, 9-Jan-04, to lugnet.gaming)
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| | Re: New newsgroup for Bricklords?
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(...) yours... (...) I did, and I did. P4 2.8GHZ w/ hyperthreading and 512MB DDR DSL at home / 1.7Mbps cable at work I don't think the computer is the problem. .Trains isn't as bogged as .Space. Oh, the mod? Nothing fancy on the new laptop. Just (...) (21 years ago, 9-Jan-04, to lugnet.admin.general, lugnet.gaming)
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| | Re: Weekly (?) Reports 01/06/03
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(...) Hi Sean! I am wondering if your last email to me might have been lost. I sent you an action email around 12/08, but I did not send anything this week because I had not seen any response from you. I did think it was a little odd, given that you (...) (21 years ago, 8-Jan-04, to lugnet.gaming.starship)
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| | [Bricklords] Blacksmith FAQ
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Mike Thorn and I put this together - should be complete. It might help you plan ahead :) Weapons that will not break are highlighted. (URL) -- Pawel (URL) (21 years ago, 7-Jan-04, to lugnet.gaming)
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| | Re: New newsgroup for Bricklords?
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(...) In my view, to split a group there has to be a natural compartmentalization and a strong likelyhood that topics won't wander back and forth a lot, defeating the categorization. Trains.org got split out already (and threads there nevertheless (...) (21 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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| | Re: New newsgroup for Bricklords?
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(...) like (...) I wish we could split .space and .train. Those 2 groups (maybe more, but I don't follow them) just seem to have 100's of posts per month... And it bogs down my nntp. Rob (21 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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| | Re: New newsgroup for Bricklords?
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(...) I don't either, I just had to say that. :) (...) Personally I do think it will be sustained. If Denis continues the great work producing new levels, new monsters, new weapons, new features etc, there will always be something to talk about. I (...) (21 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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| | Re: New newsgroup for Bricklords?
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(...) No! I don't think Frank meant it like that at all. But when traffic in an existing group gets to a certain level and it looks like it might be sustained, not just a flash in a pan, and it subcategorizes logically, it's certainly a valid thing (...) (21 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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| | Re: New newsgroup for Bricklords?
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(...) Am I talking too much? ;-) ~Mike (21 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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| | New newsgroup for Bricklords?
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Hmm, do we need a new newsgroup for Bricklords? Frank (21 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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| | Re: Weekly (?) Reports 01/06/03
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(...) you know, I wonder if you got my email wrong Hendo....i havn't gotten an action email from anyone or anything since 12/9...Did i miss something? Sean (...) (21 years ago, 7-Jan-04, to lugnet.gaming.starship)
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| | Re: Arbor Sector Recieves New Site
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(...) It would help if I gave a link, wouldn't it? (URL) Arbor Sector> Sorry for double-posting; I'm so tired, lots of tests and troubles at school. -Dan *yawn* (21 years ago, 7-Jan-04, to lugnet.gaming.starship, FTX)
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| | Arbor Sector Recieves New Site
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Drumroll please! Arbor Sector has recieved a new site, featuring many more features than I remember making! In time, I will be adding seperate pages for each registered vessel still in use. I will also be creating detailed pages for each place in (...) (21 years ago, 7-Jan-04, to lugnet.gaming.starship, FTX)
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| | Richard...(dun dun dun)...And all other Arbor Players
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Yes, it' the dreaded reply now or die™ email! <insert scary music here> On a more serious note, Yes, I'm ready to send out Arbor emails once again! Richard, I'm only waiting on replys from the Jahn Sheefn, the Rebecca, and whatever else you have (...) (21 years ago, 7-Jan-04, to lugnet.gaming.starship, FTX)
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