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 Gaming / *2204 (-20)
  Re: Rules Talk: Ammend GM Duties (was: GM Nominations)
 
(...) Yes, I agree completely that these don't need to be a part of the rules. Mostly I was just thinking out loud. And trying to raise community awareness of the importance of having (at least a small) Cabinet :-) But seriously, I do encourage a (...) (21 years ago, 9-Dec-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: Ammend GM Duties (was: GM Nominations)
 
(...) While I do like Andrew's idea here (I believe the concept was mentioned before also), I believe I see Richard's point. To keep the rules simple, I think we should stick with one elected GM who is "responsible" for the current GM duties. But, (...) (21 years ago, 9-Dec-03, to lugnet.gaming.starship, FTX)
 
  Re: Joe Meno, the new Sultan of Sea Monkey
 
(...) I still remember sailing off into the distance after my first big game. The pirate fleet had defeated Commodore Jackson and Admiral Shin and taken the base. My fellow buccaneers then watched me sail Class 6 ship with only my Captain at the (...) (21 years ago, 8-Dec-03, to lugnet.gaming, FTX)
 
  Re: Joe Meno, the new Sultan of Sea Monkey
 
(...) I'm not sure I've seen much Brikwars based fleet action. It's an interesting idea though, and I know Nik's been working hard at setting up some troopers for it (I can tell because he's been raiding my minifig supplies)... Most Brikwars battles (...) (21 years ago, 8-Dec-03, to lugnet.aquazone, lugnet.gaming, FTX)
 
  Re: VLCWars! A simplified War gamming system
 
(...) Are any of you folks coming down to BrickFest PDX? This would be an excellent game for the gaming track. Frank (21 years ago, 8-Dec-03, to lugnet.gaming)
 
  Re: Rules Talk: Ammend GM Duties (was: GM Nominations)
 
(...) Sounds sensible. Happy to leave this in the purview of the GM. Once Hendo is not the GM, I am not the GC, until the new GM appoints me (or someone else). I'd stay away from electing all these positions though... Richard Still baldly going... (21 years ago, 6-Dec-03, to lugnet.gaming.starship)
 
  Positions
 
Hey all, I was just wondering if we are going with the idea Andrew had, and that was having each GM have a Galactic Cabinet. This would be a big help because more newer people wouldn't be worried about taking all the pressure, and it would help with (...) (21 years ago, 6-Dec-03, to lugnet.gaming)
 
  GM Voting Poll Ready
 
Hendo et all, As I have emailed you way earlier, you have probably forgotten that the double-password-protected Starship-only poll is complete, awaiting the names of the nominees. Are we still going to use this poll (link in old email to you), or do (...) (21 years ago, 5-Dec-03, to lugnet.gaming.starship, FTX)
 
  Re: GM Nominations Open!
 
(...) Fourthed. -Dan (21 years ago, 5-Dec-03, to lugnet.gaming.starship, FTX)
 
  Re: ...the RIFT has opened...
 
(...) FYI, I meant to post this to .gaming.starship. Wasn't watching the FUT... :) (21 years ago, 5-Dec-03, to lugnet.space, lugnet.gaming.starship, FTX)
 
  ...the RIFT has opened...
 
(2 URLs) ...click and explore... (URL) (21 years ago, 4-Dec-03, to lugnet.space, lugnet.gaming.starship, lugnet.announce.moc, FTX)  
 
  Re: Zombies Figs
 
(...) Heh. Good thing I just picked up a dozen of these sets on the cheap from a local discounter :) I may have to go and find a few more to really boost the Zombie Army Of DOOM. Adrian (URL) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
 
  Re: Zombies Figs
 
I was cruising around The Brick Testament and thought this would make a perfect zombie minifig: (URL) start gathering those troll heads! -Evil Wayne (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
 
  Re: Zombies!
 
(...) [snip] (...) Agreed. The most obvious answer is to restrict that actual amount of townsfolk. I'm just not sure what the right balance might be. I mean, the scenario is sort of dependent on there being this pool of potential units for each side (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
 
  Re: Zombies!
 
(...) You're right, I really worded this poorly; That's what I get for trying to sneak it in at work. I was thinking, more closely that if a zombie got hit with gunfire enough to reduce it's movement to zero it would "fall down" and automatically (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
 
  Re: Zombies!
 
"Wayne McCaul" <wmccaul@comcast.net> wrote in message news:HpC52o.1B1L@lugnet.com... (...) it's (...) that (...) player? (...) at all (...) I (...) on a (...) Alternativley, (...) figs. While I like this approach, it still will ultimate slow down (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
 
  Re: Zombies!
 
"Wayne McCaul" <wmccaul@comcast.net> wrote in message news:HpC58K.1C60@lugnet.com... (...) say (...) a turn (...) Would make (...) Actually, if a unit has zero or negative movement, it actually loses a turn! After all, if you can't move, what can (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
 
  Re: GM Nominations Open!
 
(...) Uh......THIRDED! I think that works... Sean P.S Dad is home, thanks for your prayers (21 years ago, 3-Dec-03, to lugnet.gaming.starship)
 
  Rules Talk: Ammend GM Duties (was: GM Nominations)
 
(...) Hey Hmmm...It seems to me that, while the GM currently takes care of all these duties, it might be a good idea to delegate a few to appointed "Galactic" positions (if there are any more sets by that name ;-) So, I propose that, once elected, a (...) (21 years ago, 3-Dec-03, to lugnet.gaming.starship)
 
  Re: GM Nominations Open!
 
(...) Seconded. :-) Richard Still baldly going... (21 years ago, 3-Dec-03, to lugnet.gaming.starship)


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