| | Re: Upcoming Elections
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(...) The last voting was not anonymous - I wouldn't stress over it. Just ask the question here and let people post responses. If anyone can't post to lugnet, they can always email someone and get them to on-post it. (...) Limited numbers of terms (...) (21 years ago, 17-Sep-03, to lugnet.gaming.starship)
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| | Re: Upcoming Elections
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(...) Excellent questions, Sean. I was thinking I would open up the floor for voting maybe in December (I think with the number of members we have that a month's time would be sufficient.) Maybe we could even consider a Lugnet poll, which would (...) (21 years ago, 17-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: Upcoming Elections
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(...) I say a GM, if (s)he is good, can be elected many many times. Galactic Chief should be like a vice-president, put in place by the GM. If it is time to vote, I vote for Hendo again... -Dan (21 years ago, 17-Sep-03, to lugnet.gaming.starship, FTX)
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| | Upcoming Elections
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Hey everyone... I know its only September, but I think we need to get a few things taken care of. First off, While Hendo is the greatest GM possible, is he limited to a certain amount of terms? Also, is the Galactic Chief a full time non elect or (...) (21 years ago, 17-Sep-03, to lugnet.gaming.starship)
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| | Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
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"Wayne McCaul" <wmccaul@comcast.net> wrote in message news:HLBrxD.3oA@lugnet.com... (...) CPs (...) bit (...) combatants (...) several (...) Totally agree. What's interesting though is that actually moving units isn't the slow part. Rather it's (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
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Okay, that's a good point, Joe. I guess I was more *thinking* that lower CPs translated into lower unit counts, and that's probably flawed. To be honest, I think what I'm driving at is how to make the game turn a bit quicker? More bang for the buck. (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
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I have to agree with Joe. I used 1200cp (more than I was supposed to) for this game and I was able to finish all of my turns within 15 minutes. I did this by reducing the number of troops that I had to move, the number of attacks per turn, and (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
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Actually, Shaun and Wayne, I think you've missed the important point. I don't think it has solely to do with small CP caps, but rather the number of units. While the CP limit can clearly influence the number of units you can create, in a game like (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | CP Limits (was RE: Bubble Gum Crisis: A Great Game)
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(...) <SNIP> (...) Actually, I think limited CP is always a good idea (and I'm always happy with TL5+). With this many people, it's really *necessary* to have lower CP. It's about the only way we can squeeze this many turns in. Most of the games I (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: Thoughts on a multi-sector organisation for security and development
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(...) The cities of Spraw can also serve the diplomats' needs, and civilians can move in to cater to the diplomats, which will then start the repopulization of Spraw. We agree with this idea of Mr. Highflyer's. -*-New Republic Civil Command & (...) (21 years ago, 15-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: Thoughts on a multi-sector organisation for security and development
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This might work well (heh, I think i suggested it back in the beginning =shrug=) then people who want to join can, and those who dont want to wont. However, visitors to certain sectors can be told 'this sector is guarded by -blank-, and they'd feel (...) (21 years ago, 15-Sep-03, to lugnet.gaming.starship)
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| | Re: Thoughts on a multi-sector organisation for security and development
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(...) [snip] Greetings from the Alliance Fleet We have heard your message, and many of our commanders look upon this concept with favor. A forum like the proposed organization would certainly help to ease tensions between opposed factions. The Fleet (...) (21 years ago, 14-Sep-03, to lugnet.gaming.starship)
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| | Re: New Pacific action emails up to date
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All New Pacific players who responded during the week will have received action emails. Errant Kangaroo Magellan Glimmer of Hope USS Katheryn DC3 Terrorformer I note that I did not receive anything from: Carpathian Junk Ship MS-0001 DAC Arrakis so (...) (21 years ago, 15-Sep-03, to lugnet.gaming.starship)
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| | Re: Bubble Gum Crisis: A Great Game
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(...) Not to throw in a "me too!" post, but I have to agree here. This was a great game! My pictures at: (URL) points: (1) Small budgets, small budgets, small budgets! With only 150 CP allowed per person, most participants only had 1 to 3 troopers. (...) (21 years ago, 14-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: Sol Sector Update
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(...) Curt- I really like that script map. May I ask where you acquired the applet, and what it is? The idea of having a web-navigable 3D map for reference when in a system is very attractive, because right now I'm relying on raw data and a (...) (21 years ago, 14-Sep-03, to lugnet.gaming.starship)
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| | Re: Graphics Program
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(...) Depends on what you want. If you want to have nice vector-drawn maps like Richards and a few others, with little fine detail, Powerpoint and Pain are an ingenious solution. However, if you want to make 'realistic' maps like my OR one, (URL) (...) (21 years ago, 14-Sep-03, to lugnet.gaming.starship)
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| | Re: Thoughts on a multi-sector organisation for security and development
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(...) Hmmm. Interesting idea. However, are you proposing something like the UN, or a Galactic Government? We would support something like the UN, depending on how power is placed in its hands. Supreme Commander Curt Tigges (URL) (21 years ago, 13-Sep-03, to lugnet.gaming.starship)
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| | Re: Thoughts on a multi-sector organisation for security and development
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(...) NR High Command has now offically declared all USC land to the NR, and has officially announced that a civil war is underway. We have also stated that the Valyancian War does not concern the NR, as the Hell's Fury is no longer part of the New (...) (21 years ago, 13-Sep-03, to lugnet.gaming.starship, FTX)
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| | (IC) GNN: Shots Fired in Possible Val_Central War!
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(...) The New Republic would like to acknowledge that the USS Hell's Fury is acting on behalf of itself. The NR has renamed it as a civilian vessel and ordered it home, but it is not responding. However, the vessel is following late Supreme Admiral (...) (21 years ago, 13-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: Graphics Program
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(...) I'm in the microsoft os part of the universe, and note that one really does not need anything too auspicious. The New Pacific nav mats were drafted using only Powerpoint and Paint. The work I did on the original galactic map could happily have (...) (21 years ago, 13-Sep-03, to lugnet.gaming.starship)
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