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 Gaming / *1454 (-20)
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) I was just looking, and I don't see anything in the rules about speed being a factor of power. Hmm. Mike? (22 years ago, 9-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) Curses! (...) But what would Freud say? All right, I admit it, you've got me dead to rights on this one. I don't know why I never gave any thought to animating giant objects, it seems so obvious in hindsight. (...) This seems like a good (...) (22 years ago, 9-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) I haven't read the SP rules in a couple years, but it seems to me that the 1 SP animation should only impart 1 power to the new "fig". Thus, the 900' pencil would be VERY slow. (22 years ago, 9-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
Ooo! Ooo! We thought of another one: What's the deal with animating larger versus smaller objects? IE if I wanted to animate a standard #2 pencil, and make it do my bidding, it seems to cost the same amount of SP as if I wanted to animate a 900-foot (...) (22 years ago, 9-Apr-03, to lugnet.gaming)
 
  Re: Virtual Lego Gaming
 
(...) Yeah, I've been thinking about this with BrickQuest. LDraw, exactly as you said. Rather than PBEM, I'd rather do something in Flash or Java for realtime gaming, although I was thinking of a computer opponent rather than multiplayer. Peter (22 years ago, 9-Apr-03, to lugnet.org.glug, lugnet.gaming)
 
  Virtual Lego Gaming
 
Has anyone thought about virtual Lego gaming? Using ldraw to make the images... Maybe play by email... I'm thinking I might try to put a version of mechaton online. Anyone think this is a good idea? (22 years ago, 8-Apr-03, to lugnet.org.glug, lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) True enough, although I for one have no problem with letting wizards create stuff all over the map - I should make some kind of clarification to the Create Matter rules to say that a wizard can only create one continuous "thing" per effect, so (...) (22 years ago, 7-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) For the most part I think that's true-- I was thinking more for things where the strength of the effect isn't as important, like creating weapons for troops or 'fig enhancements (especially power where you don't need tons to be (...) (22 years ago, 7-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
"Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HCw1GE.nEA@lugnet.com... <snip> (...) played (...) Yeah, that's my fault, but blame Shaun anyway. I promise to get a writeup out there. Since I left my notes over at Jonathan's, I (...) (22 years ago, 6-Apr-03, to lugnet.gaming)
 
  Re: Porn on lugnet.gaming!!!
 
(...) Hmm, It seems that the domain was not renewed. FWIW, When I went there, I got a page full of "search-and-links" garbage. The content must be rotating.. anyhow, I removed the link, but left the title, in hopes we find the site at a new (...) (22 years ago, 6-Apr-03, to lugnet.gaming)
 
  Porn on lugnet.gaming!!!
 
Hi! Iwas looking trough the Gaming-group and found that on the link "Leggo My Myth" there is a pornsite instead of a gaming link!!! I hope that they correct this soon. Best regards: Sebastian (22 years ago, 6-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) A couple of things I meant to mention yesterday but didn't have time: 1. Blatant attempts like this to circumvent the SP limits set by the other players are a lot less likely if some or all of the other players each bring a good-sized Hammer (...) (22 years ago, 5-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) Well this is an issue I've given a lot of thought to, so let me counter each of your arguments in sequence so that it'll be a big surprise at the end when I turn the tables and agree with you. (...) First, any unit with SP's numbering in the (...) (22 years ago, 5-Apr-03, to lugnet.gaming)
 
  Re: How but some destruction
 
In lugnet.loc.us.oh.cle, Gino A. Melone writes: I wonder if you guys would consider trimming some groups? This level of detailed planning perhaps doesn't need to be posted to org.glug. Just a thought. (22 years ago, 4-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) That weekend would be great for me. However, it is a lot easier for me to do Sunday than Saturday. I can probably be free Saturday evening, if you want to get started or do prep. (...) I can field at least two TL2 armies in the 100 CP or so (...) (22 years ago, 4-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) Since we're probably going to play at Adrian's place, he has the final say. But, we've often had spectators. For that matter, we often have first-timers. The rules are readily available at (URL) If you have experience at any wargames, you'll (...) (22 years ago, 4-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) Would you guys be up for an observer? I have never played BW but I am a gamer, and I have been working on rules for a lego wargame in the "Micro Fig" scale rather than the Mini Fig scale. I am a Cleveland native living in Kent for the last (...) (22 years ago, 4-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) I think i'd rather the last weekend in April. Saturday or Sunday would be good either way, but since we got to get up for work the next day , I'd marginally prefer Saturday. (...) I'm thinking TL2. There's more of a reliance on the individual (...) (22 years ago, 4-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  BrikWars Supernatural Rules Bug Fix?
 
So, I was thinking that the rules for duration are a little broken. See (URL) for why I got thinking on this issue. Example: Bob the Super-Executive is going to go out to lunch. He wants to create a GIGANTICALLY HUGE "back in 20 turns" sign to put (...) (22 years ago, 3-Apr-03, to lugnet.gaming)
 
  Re: How but some destruction
 
(...) This weekend is already booked for me, anyway. Either of the others has possibilities, though. Which would you prefer? What about genre for BW? I can field a couple armies at TL2 and TL5-6. I've been thinking about proposing a modular scenery (...) (22 years ago, 2-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)


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