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Subject: 
Seemingly insane poly counts in official games - how?
Newsgroups: 
lugnet.cad, lugnet.games
Followup-To: 
lugnet.cad
Date: 
Wed, 22 Jun 2005 03:24:29 GMT
Viewed: 
1372 times
  
Hi y'all,

I'm just curious if anyone knows how Lego gets away with their models having
studs and tubes and everything in their games?  It seems like the poly count
would be unplayably ridiculous.

-Stefan-



Message has 2 Replies:
  Re: Seemingly insane poly counts in official games - how?
 
(...) To which game are you referring? All the ones I've seen use surface textures, not actual polygons to simulate studs. Allister (19 years ago, 22-Jun-05, to lugnet.cad)
  Re: Seemingly insane poly counts in official games - how?
 
(...) Hi Stefan, My guess is that the studs are a special primitive which is just attached as a bitmap. A cylinder is very quick to render and so a simple routine to map an angle to a cone bitmap which is then added in the right place wouldn't be (...) (19 years ago, 22-Jun-05, to lugnet.cad)

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