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The BrickSpace mod needs you! I am looking for people who have experience with
Photoshop or the like, the 3D program Blender, and can work well on their own.
Im quite willing to do all of this by myself, but it will go faster and the
quality will be better I believe if there are multiple people working on this.
I can provide a walkthrough of the methods Im using if I get any replies. I
offer this warning though - I can and will be demanding in the quality of work,
and texturing models like this is new territory for Homeworld mods. Im
learning as I progress through this. However, texture people do not need to
know how to mod Homeworld, that is something I will do. I cant offer any
compensation, apart from being a part of what I hope to be a game the entire
community will play. All work would of course be so noted in the release
readme.
An example of the mod:
http://www.maj.com/gallery/sastrei/Miscellany/tut15.jpg
-Stefan-
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Message has 1 Reply: | | Re: BrickSpace Homeworld Mod - Call For Texturing Help
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| (...) Homeworld or Homeworld 2? I might be able to assist... although It'd seem to me if you can use blender to do it, why not make your models and use an ldraw importer and go from there? (plus it'd give you bricky bits for ship breakups). (20 years ago, 26-May-05, to lugnet.space, FTX)
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