Subject:
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Re: BrickSpace Homeworld Mod - Call For Texturing Help
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Newsgroups:
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lugnet.space
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Date:
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Thu, 26 May 2005 19:35:59 GMT
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Viewed:
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2954 times
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In lugnet.space, Stefan Garcia wrote:
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The BrickSpace mod needs you! I am looking for people who have experience
with Photoshop or the like, the 3D program Blender, and can work well on
their own. Im quite willing to do all of this by myself, but it will go
faster and the quality will be better I believe if there are multiple people
working on this. I can provide a walkthrough of the methods Im using if I
get any replies. I offer this warning though - I can and will be demanding
in the quality of work, and texturing models like this is new territory for
Homeworld mods. Im learning as I progress through this. However, texture
people do not need to know how to mod Homeworld, that is something I will do.
I cant offer any compensation, apart from being a part of what I hope to be
a game the entire community will play. All work would of course be so noted
in the release readme.
An example of the mod:
http://www.maj.com/gallery/sastrei/Miscellany/tut15.jpg
-Stefan-
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Homeworld or Homeworld 2? I might be able to assist... although Itd seem to me
if you can use blender to do it, why not make your models and use an ldraw
importer and go from there? (plus itd give you bricky bits for ship breakups).
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Message has 1 Reply: | | Re: BrickSpace Homeworld Mod - Call For Texturing Help
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| (...) The mod is for Homeworld 1. There's some limitations with the older graphics, but the gameplay is much better, imo. I am using Blender to texture, and I used it to model the ships. Due to poly constraints, using an importer is not feasible. (...) (19 years ago, 26-May-05, to lugnet.space, FTX)
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