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 Castle / Castle Organizations / Castle World / 542
    Re: CW Questions (Was: A thought about some CW issues that may emanate.) —Rick Kurtzuba
   (...) See, that's what I thought. In fact, I kind of took that for granted until I heard some of the talk about the map, which made me wonder. (I'm coming to this kind of late.) Anyway, the folks running Castle World have made it pretty clear that (...) (24 years ago, 30-Sep-00, to lugnet.castle.org.cw)
   
        Re: CW Questions (Was: A thought about some CW issues that may emanate.) —Ken Dowd
   (...) CW is a wonderful idea but the map seems to raise an awful lot of issues. It seems to me that a "Magic: the Gathering" approach would be easier to implement and cause less confusion. The Magic card game is built around many worlds (planes) (...) (24 years ago, 30-Sep-00, to lugnet.castle.org.cw)
   
        Re: CW Questions (Was: A thought about some CW issues that may emanate.) —Frank Filz
     (...) While "separate worlds" reduces the friction, it also reduces the interraction. There is a lot of benefit to having strong interrations between peoples creations. The important thing is to allow each participant to work with the other (...) (24 years ago, 2-Oct-00, to lugnet.castle.org.cw)
   
        Re: CW Questions (Was: A thought about some CW issues that may emanate.) —Matt Brooks
   (...) Being a long-time Magic afficionado, this is the most appealing aspect of realm placement to me. It's not very confusing, unless you want it to be, nor is it too terribly difficult to understand. This also allows (to address a subsequent point (...) (24 years ago, 2-Oct-00, to lugnet.castle.org.cw)
   
        Re: CW Questions (Was: A thought about some CW issues that may emanate.) —Rick Kurtzuba
     (...) Ah! Yes! This is exactly what I think Castle World should do, too! (Although I'm hardly an isolationist; I sure hope that's not the impression I gave. I want to interact with other balladeers as much as anybody!) It seems to me that this way, (...) (24 years ago, 3-Oct-00, to lugnet.castle.org.cw)
   
        Re: CW Questions (Was: A thought about some CW issues that may emanate.) —Anthony Sava
     (...) issues. (...) Not to be a stick in the mud, but here's another thing to take into account. I've always considered my realm to be set in the past relative to all the others. After all, there are things that have/will happen in my realm that if (...) (24 years ago, 3-Oct-00, to lugnet.castle.org.cw)
   
        Re: CW Questions (Was: A thought about some CW issues that may emanate.) —Ken Dowd
     In lugnet.castle.org.cw, Matt Brooks writes: <<Matt's idea on realm placement snipped>> (...) I agree. There are people who like the idea of the map and the interactivity that it provides. There are also people who would prefer creating their own (...) (24 years ago, 3-Oct-00, to lugnet.castle.org.cw)
   
        Re: CW Questions (Was: A thought about some CW issues that may emanate.) —Shiri Dori
   <big big snip> Wow! That's what I get for sitting in the lurch for a while and lurking, huh? ;-) I gotta say some great ideas about Castle World were raised here, both in this post, the replies to it, and the one it replied to. I honestly don't know (...) (24 years ago, 3-Oct-00, to lugnet.castle.org.cw)
   
        Re: CW Questions (Was: A thought about some CW issues that may emanate.) —Pawel Nazarewicz
   (...) A little history here: In the beginning, Castle World was simply a surrogate for the fact that all of us live so far apart and can't combine our creations and make a single awesome community. I was meant to be a virual community and place for (...) (24 years ago, 3-Oct-00, to lugnet.castle.org.cw)
   
        Re: CW Questions (Was: A thought about some CW issues that may emanate.) —Shiri Dori
   (...) page: (...) Oh, I remember it all right... and then there was the page with the left-hand frame, before the one with the top one... huh... that sure was a long time ago! (...) <smile> true, true. It would be *so* nice to be able to have, say, (...) (24 years ago, 3-Oct-00, to lugnet.castle.org.cw)
 

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