Subject:
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Re: Hello!
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Newsgroups:
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lugnet.castle.org.cw
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Date:
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Wed, 1 May 2002 12:09:26 GMT
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Viewed:
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1648 times
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In lugnet.castle.org.cw, John Henry Kruer writes:
> In lugnet.castle.org.cw, Jeff Stembel writes:
> > I think you're missing the point of IOM. Its a tool for storytelling, *not*
> > a game. Only the individual storytellers can decide if their characters die.
> > In addition, "The storyteller meets a tribe of killer goblins" forces the
> > authors into a set storyline. It is much better to give them a fairly
> > neutral idea, and allow them to develop it as they choose. Also, these story
> > ideas would be completely optional.
>
> How about ideas more like 'a weird nomand warns you of great treasure
> gaurded by the Killer Goblins ahead', making it completely optional.
That isn't really what I had in mind. It forces the author's characters to act
in a certain ways, which isn't good. A better scenario would be a detailed
description of an unusual creature, with ecological and lifestyle information.
Let's say the creature is a new type of bear. The admin would send information
about how and where it lives, how it feels towards intruders on its domain,
what it eats, etc. The author whose characters might encounter this bear can
then incorporate it into the story, and have total freedom with how the
characters act towards it. Other scenario options would be ruins, with details
on architecture, level of technology or magic, or encampments of humans or
other intelligent creatures, with information about what their level of
technology or magic is, how they feel towards outsiders, etc. However, they
need to be open ended enough for the author to not be forced into anything, so
if the characters prefer to negotiate rather than fight, they can do so, even
if they encounter, say, goblins that don't like humans. :)
> Is IOM still goung to continue?
Yep. It is just experiencing some technical difficulties right now. ;)
> You could at least make something happen on the 4 squares already made.
> People can't write very much about nothing, you now.
I agree that the movement of mist needs to begin, but I don't think its
necessary for good stories. People don't need to wait for the admins to send
them a possible things to do, they can come up with that on their own. The
main idea behind "seeded stories" was to stimulate creativity, and break
writer's block. :) I'd hope that someone would see the scenario someone else
wrote, and say, "Hey, I could incorporate something like that into my story!"
:)
Jeff
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Message is in Reply To:
| | Re: Hello!
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| (...) How about ideas more like 'a weird nomand warns you of great treasure gaurded by the Killer Goblins ahead', making it completely optional. Is IOM still goung to continue? You could at least make something happen on the 4 squares already made. (...) (23 years ago, 30-Apr-02, to lugnet.castle.org.cw)
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