| | White Temple and Others
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<snip> (...) That White Temple is really cool! Great use of an otherwise almost useless peice. The entire design combines a simple look, while being structurally interesting. over all a great success! I look forward to more! -lenny (...) (22 years ago, 27-Jan-03, to lugnet.castle, lugnet.build.ancient)
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| | Re: My modular castle creations
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[aragog] (...) Yeah, Duelling Club is horrible for the price. I guess the spring loaded wizard ejector is the cause of that. The spider is sorta useless to me, but the pic on the back of the box wth all of the spider leg parts put into a tree looks (...) (22 years ago, 27-Jan-03, to lugnet.castle)
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| | Re: Wheel of Time Minifigs!
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(...) somebody, I was planing to try my hand at some WoT creations. The tough part is deciding how to build things without a DVD you can pause. I mean, how would one go about building the white tower in Tar Valon? I like the figures. I have other (...) (22 years ago, 27-Jan-03, to lugnet.castle)
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| | Re: Activity on .castle
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(...) They're sole indicators of that. (little time I have is spent on lego...and y'all thought I posted far too much! Such interesting discussion as of late, though :) Just wanted to chime in as well that I appreciate your efforts! (We definitely (...) (22 years ago, 27-Jan-03, to lugnet.castle)
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| | Re: I need to do some serios thinking....
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(...) Well, hope to see the reuslts sometime soon. (I have good expectations for this project.) (...) Interesting aspirations at that. (how long do you prospect it will be before you establish a site? (...) Draken simply serves as the basis for (...) (22 years ago, 27-Jan-03, to lugnet.castle)
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| | Re: Activity on .castle
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(...) Thank you - just putting some thoughts out there! Scroll down for the link to the few pictures I have posted. (...) Wow. Planning in advance. I am jealous. (...) Wow again. I just uploaded 10 and it took me an hour. (...) :) I'll be looking (...) (22 years ago, 27-Jan-03, to lugnet.castle)
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| | I need to do some serios thinking....
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Hello, everybody. Im going to spend a while working this thing out for myself, combining the restrictions of the internet etc to it, while still having all the elements of a complete d@d or something adventure. there are two things that keep popping (...) (22 years ago, 26-Jan-03, to lugnet.castle)
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| | Re: Brainstorming ideas for Game Project....
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In lugnet.castle, Alex Polimeni writes: <snipped> Sorry I didn't summarize the rest in the previous response. (...) Interesting. Regarding the communications with other players, I'm guesing this would be done either by email, or by an instant (...) (22 years ago, 26-Jan-03, to lugnet.castle)
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| | Re: Some support for game project...
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(...) Yep, unlinked genres are always the best and keeps the content fresh. (besides, if a character dies or something, at least you don't have to explain how the character miraculously got ressurected if he's active in a story :) (...) A De-lurk, (...) (22 years ago, 26-Jan-03, to lugnet.castle)
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| | Re: Brainstorming ideas for Game Project....
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(...) The only downside to working with an army is that statistics are needed for the force, which could generate headaches when processing an event. For combat as of now, I would say to use smaller skirmish parties. (you can keep track of (...) (22 years ago, 26-Jan-03, to lugnet.castle)
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| | The Doragon
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NELUG hosted a BrikWars superhero game last weekend. I built a few dragons (called the Doragon) for the game. Each one is a different color which corresponds to the ninja who conjured it. If you want a storyline, you can go to (URL) here are the (...) (22 years ago, 26-Jan-03, to lugnet.castle, lugnet.castle.ninja)
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| | Re: Some support for game project...
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(...) Hey Alex, great idea. I like the fact that the characters are supposed to be fresh & unlinked to other worlds. I also like the setting for it, but I should probably introduce myself fist huh? Well HI every body I'm Micah Berger. You don't know (...) (22 years ago, 26-Jan-03, to lugnet.castle)
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| | Re: Brainstorming ideas for Game Project....
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(...) I see you've spent a lot of time on this :) (...) About moving grids on the map: Maybe movement would differ based on the method of transport. Walking would be the lowest value of grids moved per day, compared to an aerial vehicle or creature, (...) (22 years ago, 26-Jan-03, to lugnet.castle)
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| | Re: Brainstorming ideas for Game Project....
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great ideas, couple of things though: 1. can u have like a party of your own that only you controled liek that guy in i.o.m that had an entire army of guys 2. (...) How? through email? Chat? (22 years ago, 26-Jan-03, to lugnet.castle)
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| | Re: Cathedral of the Gears
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(...) Wow, beutiful design! It looks really creepy I think, very "Thief: the dark project"ish. Couple questions: Are there any interior pics? Do you have any more in this theme? If not please continue it! As far as it not being strictly castle, I (...) (22 years ago, 26-Jan-03, to lugnet.castle)
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| | Re: Some support for game project...
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(...) The problem with ressurrection lies in the infinite amount of technicalities and 'what if' questions, which would result in headache for the game master. So basically, if someone gets killed, there isn't a way to ressurrect them unless in a (...) (22 years ago, 26-Jan-03, to lugnet.castle)
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| | Re: Brainstorming ideas for Game Project....
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Hello, all, again. i spent a good long time yesterday making up some rules. Here is a loooooooong list of brainstorming i did. NOTE: these are proposed ideas, and can change and be refined etc. MOVING: for moving over all areas, town and plain (...) (22 years ago, 26-Jan-03, to lugnet.castle)
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| | Re: Some support for game project...
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(...) It doesnt matter if the player doesnt want one of his characters dead. This isnt the IOM. you have control over the character, but if it comes to combat or harsh elements or something, he dies. The gamemaster desides. I guess an expediton to (...) (22 years ago, 26-Jan-03, to lugnet.castle)
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| | Re: Some support for game project...
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(...) its a good idea but it would have to cost alot or people would just be able to be indestructable if they were near a church. Also the churches would have to be a good guy church or bad guy church depending on the character. Finally could you (...) (22 years ago, 26-Jan-03, to lugnet.castle)
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| | Cathedral of the Gears
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Sinners Beware! If you transgress, God will grind you between the gears. Here is my latest MOC, submitted (as always) for your approval. Features inclued a pre-battle ceremony where the City-State's division of Spyrius Regulars receive the blessings (...) (22 years ago, 26-Jan-03, to lugnet.castle) !
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