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 Castle / *17550 (-20)
  Re: Activity on .castle
 
(...) Thank you - just putting some thoughts out there! Scroll down for the link to the few pictures I have posted. (...) Wow. Planning in advance. I am jealous. (...) Wow again. I just uploaded 10 and it took me an hour. (...) :) I'll be looking (...) (22 years ago, 27-Jan-03, to lugnet.castle)
 
  I need to do some serios thinking....
 
Hello, everybody. Im going to spend a while working this thing out for myself, combining the restrictions of the internet etc to it, while still having all the elements of a complete d@d or something adventure. there are two things that keep popping (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
In lugnet.castle, Alex Polimeni writes: <snipped> Sorry I didn't summarize the rest in the previous response. (...) Interesting. Regarding the communications with other players, I'm guesing this would be done either by email, or by an instant (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Some support for game project...
 
(...) Yep, unlinked genres are always the best and keeps the content fresh. (besides, if a character dies or something, at least you don't have to explain how the character miraculously got ressurected if he's active in a story :) (...) A De-lurk, (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) The only downside to working with an army is that statistics are needed for the force, which could generate headaches when processing an event. For combat as of now, I would say to use smaller skirmish parties. (you can keep track of (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  The Doragon
 
NELUG hosted a BrikWars superhero game last weekend. I built a few dragons (called the Doragon) for the game. Each one is a different color which corresponds to the ninja who conjured it. If you want a storyline, you can go to (URL) here are the (...) (22 years ago, 26-Jan-03, to lugnet.castle, lugnet.castle.ninja)  
 
  Re: Some support for game project...
 
(...) Hey Alex, great idea. I like the fact that the characters are supposed to be fresh & unlinked to other worlds. I also like the setting for it, but I should probably introduce myself fist huh? Well HI every body I'm Micah Berger. You don't know (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) I see you've spent a lot of time on this :) (...) About moving grids on the map: Maybe movement would differ based on the method of transport. Walking would be the lowest value of grids moved per day, compared to an aerial vehicle or creature, (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
great ideas, couple of things though: 1. can u have like a party of your own that only you controled liek that guy in i.o.m that had an entire army of guys 2. (...) How? through email? Chat? (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Cathedral of the Gears
 
(...) Wow, beutiful design! It looks really creepy I think, very "Thief: the dark project"ish. Couple questions: Are there any interior pics? Do you have any more in this theme? If not please continue it! As far as it not being strictly castle, I (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Some support for game project...
 
(...) The problem with ressurrection lies in the infinite amount of technicalities and 'what if' questions, which would result in headache for the game master. So basically, if someone gets killed, there isn't a way to ressurrect them unless in a (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
Hello, all, again. i spent a good long time yesterday making up some rules. Here is a loooooooong list of brainstorming i did. NOTE: these are proposed ideas, and can change and be refined etc. MOVING: for moving over all areas, town and plain (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Some support for game project...
 
(...) It doesnt matter if the player doesnt want one of his characters dead. This isnt the IOM. you have control over the character, but if it comes to combat or harsh elements or something, he dies. The gamemaster desides. I guess an expediton to (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Some support for game project...
 
(...) its a good idea but it would have to cost alot or people would just be able to be indestructable if they were near a church. Also the churches would have to be a good guy church or bad guy church depending on the character. Finally could you (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Cathedral of the Gears
 
Sinners Beware! If you transgress, God will grind you between the gears. Here is my latest MOC, submitted (as always) for your approval. Features inclued a pre-battle ceremony where the City-State's division of Spyrius Regulars receive the blessings (...) (22 years ago, 26-Jan-03, to lugnet.castle) ! 
 
  Re: Some support for game project...
 
(...) hmm not liking that too much...... how about this suggestion: If a character dies, why not (if) the player didnt want his character dead, make him pay X amount of funds to have him revived at a church or something. .....or make the player do a (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Some support for game project...
 
(...) Nice to see you've joined in the discussion as well. (...) Well, with the job classes, some forms of magic are allowable, whilst others are not permittable for use. I'm guessing taking the 'easy way out' like using annihilation spells or (...) (22 years ago, 25-Jan-03, to lugnet.castle)
 
  Re: Some support for game project...
 
(...) Count me in. i joined the community to late for I.O.M and castle world but this will be cool. time to start ordering more samuria of Bricklink. coulple of questions: 1.will magic be aloud? 2.will clock-work vieicles or mecha be aloud? (...) (22 years ago, 25-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) Actually, this is good since this eliminates the 'I'm invincible' thought process that invaded IOM, which leaves room for plenty of suspense :) (and that might serve to actually draw in more potential players.) And it's a good prospect that (...) (22 years ago, 25-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) You know, combine. As uldeseen is a realm, some of the rules to DraKen could also apply. (DraKen, though, is more of a wargame platform to play through the realm. This could serve as the inner mechanics of the combative and character creation (...) (22 years ago, 25-Jan-03, to lugnet.castle)


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