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 Castle / *17400 (-20)
  Re: ROLL CALL! 78! 78! 78! 78! 78! 78!
 
Here's me... Number 51, I suppose? I was just at a site today, let me find it..... (checking browser history) Okay, I guess it was Ozbricks (Hi, you Aussies! Freezing my butt off up here near Canada, can I come visit you guys?) they've got a (...) (22 years ago, 18-Jan-03, to lugnet.castle)
 
  ROLL CALL! 78! 78! 78! 78! 78! 78!
 
(...) Okay, so we all know the purpose of the roll call. im taking it as my job to keep it going. 78 or more is our goal. to do this, we need more people on it. I am hoping that there is some suprise in the end. but, to make castle a funner and not (...) (22 years ago, 18-Jan-03, to lugnet.castle)
 
  Re: ozbricks down?
 
(...) That was it! Thanks, you DO have to put the @ozbricks.net in there. It works, the trumpets sound. e. (22 years ago, 17-Jan-03, to lugnet.castle)
 
  Re: MM Two Shops
 
Hum...what to order. Can I get a roasted frog on a sesame seed bun, hold the mayo? Or maybe I should get a radioactive, neon spider salad. So many choices, so little time! :) I like the generic shop idea. That is often how I build shops. I build (...) (22 years ago, 17-Jan-03, to lugnet.castle)
 
  My Website has MOVED
 
|I just wanted to let everyone know that my website is now being hosted = |on another server and any links you have to the IP address of my box are = |invalid (or will be very soon) since my DSL line is being shut down by = |directv... they decided (...) (22 years ago, 16-Jan-03, to lugnet.castle)
 
  Re: MM Two Shops
 
Josh, So what do you want to order? This design is really a more generic theme that can be used for a variety of purposes. All you need to do is change the interior of the shops to your liking and you've got your own Two shops. Regards, ACPin & Sons (...) (22 years ago, 16-Jan-03, to lugnet.castle)
 
  Re: ozbricks down?
 
(...) Hi Erick, I just tried to log in and there's no problems. However I'd refer you to a problem you might have. (URL) that helps Bye Yaron "Webrain" Dori (22 years ago, 16-Jan-03, to lugnet.castle)
 
  ozbricks down?
 
Is anybody else having problems logging in? Did they change something recently (in the month or so)? I know it's now .net not .com but it still won't log in. Anybody? Anybody? Bueller? Bueller? e. (22 years ago, 16-Jan-03, to lugnet.castle)
 
  Re: oops
 
(...) Bruce (22 years ago, 14-Jan-03, to lugnet.castle)
 
  Re: MM Two Shops
 
Neat little shops! I especially like the "caterer", he is pleasantly disgusting :). Your double shop design is good, it looks like a prebuild shop that merchants might have rented from the organizers of the market. Build On, Josh (...) (22 years ago, 14-Jan-03, to lugnet.castle)
 
  Re: How many bad men are good
 
Well before you can answer your question: How many bad men are good? you must first answer this question: How many good men are bad? I mean, if any in your good guy army are "bad" and traitors, you best have a good secret service, CIA type agency in (...) (22 years ago, 14-Jan-03, to lugnet.castle, lugnet.off-topic.pun)
 
  MM Two Shops
 
Check out our latest MM entry from our homepage, Two Shops; (URL) story: Two very unassuming shops in the marketplace at Dragonstern sit side by side waiting on their customers to peddle their wares. One sells potions and spells that aim to cure (...) (22 years ago, 14-Jan-03, to lugnet.castle, lugnet.build, lugnet.announce.moc) !! 
 
  oops
 
forgot the link to that last post (URL) (22 years ago, 14-Jan-03, to lugnet.castle)
 
  Re: How many bad men are good
 
Thanx every one for your opinions so far. I think that I now get the idea of it. I need about 30 skeletons 20 orcs/gobs the summons wraiths and dragon knights so I am pumped but I'll still take ideas. Last by a request I will post up my story so (...) (22 years ago, 14-Jan-03, to lugnet.castle)
 
  Re: How many bad men are good
 
(...) Dan, I don't think you need a huge number of troops, depending on how you do the photography. Take this example from Brendan's Brick Testament: (URL) got about 25 figs in the red army (the Amalekites) and about 10 in the tan army (the (...) (22 years ago, 13-Jan-03, to lugnet.castle)
 
  Re: How many bad men are good
 
(...) Lurking from the shadows I stalk the Kingdom of Castle... Hi Dan, How's your story coming? It will be fun to see what you've got in mind! I dropped in here at Castle and saw your name and you have an interesting query here I thought I'd add my (...) (22 years ago, 13-Jan-03, to lugnet.castle)
 
  Re: How many bad men are good
 
(...) I am developing my story, and i have only about, say, 80 figures out of every theme tops. Heres some tips from my story (feel lucky, ive never told anybody my secrects like these before) Dont show all the people at once. im developing face (...) (22 years ago, 13-Jan-03, to lugnet.castle)
 
  Re: How many bad men are good
 
(...) So far, it sounds pretty interesting, but do you have any links to it by any chance? (I'd like to sample the reading and give you feedback.) (...) That's a sufficient magnitude of forces, so I don't really believe you'll need any more than (...) (22 years ago, 13-Jan-03, to lugnet.castle)
 
  Re: How many bad men are good
 
(...) My thoughts are that the undead don't need to be large numbers since they can rise again. The demons and such can be risen. All you need is a necromancer or dark wizard and you can make as many as you need. As for story purposes you can say as (...) (22 years ago, 13-Jan-03, to lugnet.castle)
 
  Re: How many bad men are good
 
Oops forgot to say what I thought about the wraiths. I think 5 is a good number. One leader and a small even numbered band with him. Oh, I just reread my last post and I only meant to put one 'good' before the minotaur, don't know how that happened (...) (22 years ago, 12-Jan-03, to lugnet.castle)


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