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 Castle / *17395 (-20)
  Re: MM Two Shops
 
Josh, So what do you want to order? This design is really a more generic theme that can be used for a variety of purposes. All you need to do is change the interior of the shops to your liking and you've got your own Two shops. Regards, ACPin & Sons (...) (22 years ago, 16-Jan-03, to lugnet.castle)
 
  Re: ozbricks down?
 
(...) Hi Erick, I just tried to log in and there's no problems. However I'd refer you to a problem you might have. (URL) that helps Bye Yaron "Webrain" Dori (22 years ago, 16-Jan-03, to lugnet.castle)
 
  ozbricks down?
 
Is anybody else having problems logging in? Did they change something recently (in the month or so)? I know it's now .net not .com but it still won't log in. Anybody? Anybody? Bueller? Bueller? e. (22 years ago, 16-Jan-03, to lugnet.castle)
 
  Re: oops
 
(...) Bruce (22 years ago, 14-Jan-03, to lugnet.castle)
 
  Re: MM Two Shops
 
Neat little shops! I especially like the "caterer", he is pleasantly disgusting :). Your double shop design is good, it looks like a prebuild shop that merchants might have rented from the organizers of the market. Build On, Josh (...) (22 years ago, 14-Jan-03, to lugnet.castle)
 
  Re: How many bad men are good
 
Well before you can answer your question: How many bad men are good? you must first answer this question: How many good men are bad? I mean, if any in your good guy army are "bad" and traitors, you best have a good secret service, CIA type agency in (...) (22 years ago, 14-Jan-03, to lugnet.castle, lugnet.off-topic.pun)
 
  MM Two Shops
 
Check out our latest MM entry from our homepage, Two Shops; (URL) story: Two very unassuming shops in the marketplace at Dragonstern sit side by side waiting on their customers to peddle their wares. One sells potions and spells that aim to cure (...) (22 years ago, 14-Jan-03, to lugnet.castle, lugnet.build, lugnet.announce.moc) !! 
 
  oops
 
forgot the link to that last post (URL) (22 years ago, 14-Jan-03, to lugnet.castle)
 
  Re: How many bad men are good
 
Thanx every one for your opinions so far. I think that I now get the idea of it. I need about 30 skeletons 20 orcs/gobs the summons wraiths and dragon knights so I am pumped but I'll still take ideas. Last by a request I will post up my story so (...) (22 years ago, 14-Jan-03, to lugnet.castle)
 
  Re: How many bad men are good
 
(...) Dan, I don't think you need a huge number of troops, depending on how you do the photography. Take this example from Brendan's Brick Testament: (URL) got about 25 figs in the red army (the Amalekites) and about 10 in the tan army (the (...) (22 years ago, 13-Jan-03, to lugnet.castle)
 
  Re: How many bad men are good
 
(...) Lurking from the shadows I stalk the Kingdom of Castle... Hi Dan, How's your story coming? It will be fun to see what you've got in mind! I dropped in here at Castle and saw your name and you have an interesting query here I thought I'd add my (...) (22 years ago, 13-Jan-03, to lugnet.castle)
 
  Re: How many bad men are good
 
(...) I am developing my story, and i have only about, say, 80 figures out of every theme tops. Heres some tips from my story (feel lucky, ive never told anybody my secrects like these before) Dont show all the people at once. im developing face (...) (22 years ago, 13-Jan-03, to lugnet.castle)
 
  Re: How many bad men are good
 
(...) So far, it sounds pretty interesting, but do you have any links to it by any chance? (I'd like to sample the reading and give you feedback.) (...) That's a sufficient magnitude of forces, so I don't really believe you'll need any more than (...) (22 years ago, 13-Jan-03, to lugnet.castle)
 
  Re: How many bad men are good
 
(...) My thoughts are that the undead don't need to be large numbers since they can rise again. The demons and such can be risen. All you need is a necromancer or dark wizard and you can make as many as you need. As for story purposes you can say as (...) (22 years ago, 13-Jan-03, to lugnet.castle)
 
  Re: How many bad men are good
 
Oops forgot to say what I thought about the wraiths. I think 5 is a good number. One leader and a small even numbered band with him. Oh, I just reread my last post and I only meant to put one 'good' before the minotaur, don't know how that happened (...) (22 years ago, 12-Jan-03, to lugnet.castle)
 
  Re: How many bad men are good
 
Hey Daniel, I have a few ideas. The goblin heads from the harry potter sets are good for some kind of bad guy. Someone (I forget who) made them into orcs. There are also a good good minotaur on brickshelf. A giant might be good as long as there (...) (22 years ago, 12-Jan-03, to lugnet.castle)
 
  How many bad men are good
 
Hey there my friends. I just thought to myself you know theres so much talk about Lotr I had to get in somthing different because frankly I am not a fan of haveing like 900 threads to post because it just gets boring talking about da same old thing. (...) (22 years ago, 12-Jan-03, to lugnet.castle)
 
  Re: LoTR: The Two "Towels"
 
Hey All, As much as I love the Lord of the Rings, Tolkien, etc. shouldn't this discussion be in the off-topic newsgroup? Josh (22 years ago, 12-Jan-03, to lugnet.castle)
 
  Re: LoTR: The Two "Towels"
 
(...) I generally suspect that Aragorn makes the Wraiths nervous. He's sort of magical in his own right, and if he wielded the Ring himself, there might be a chance that he *COULD* defeat the Nazgul. Plus the fire made them nervous. Plus the fact (...) (22 years ago, 12-Jan-03, to lugnet.castle)
 
  Re: Roll Call!
 
Welcome to .castle, William! Build On! Josh (...) (22 years ago, 12-Jan-03, to lugnet.castle)


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