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Subject: 
How many bad men are good
Newsgroups: 
lugnet.castle
Date: 
Sun, 12 Jan 2003 21:46:51 GMT
Viewed: 
707 times
  
Hey there my friends. I just thought to myself you know theres so much talk
about Lotr I had to get in somthing different because frankly I am not a fan
of haveing like 900 threads to post because it just gets boring talking
about da same old thing. So i figured my story is coming along well and in
the the end lets just say I am planning on making a big battle.

I have a good # of good guys like 120 give or take a fig.

But my bad army is not quite built.

Now I got the dragon knight army but I still need orc/goblin and undead plus
summonned monsters. Now I got like 16 Dobbys as elves and dont know how many
Gammorian gaurds I should get to be orcs. I am also getting 4 tiger people
and 7 trolls. Last I have the unstoppable odin.

Now heres wear I need help

How many orcs do you think I need

How many skeleton zombies

How man dark raiths do you think I need. I'm thinking like 5 or 6 cause 9 is
taking it from Lotr and you dont want an army of em.

What other summons (like from Final Fantasy and mytholigy) can you make out
of lego. I think Ferin the wolf Thor and well you guys have to have some
other ideas.

Ok any one who has ideas just tell me please.



Message has 7 Replies:
  Re: How many bad men are good
 
Hey Daniel, I have a few ideas. The goblin heads from the harry potter sets are good for some kind of bad guy. Someone (I forget who) made them into orcs. There are also a good good minotaur on brickshelf. A giant might be good as long as there (...) (22 years ago, 12-Jan-03, to lugnet.castle)
  Re: How many bad men are good
 
(...) I am developing my story, and i have only about, say, 80 figures out of every theme tops. Heres some tips from my story (feel lucky, ive never told anybody my secrects like these before) Dont show all the people at once. im developing face (...) (22 years ago, 13-Jan-03, to lugnet.castle)
  Re: How many bad men are good
 
(...) My thoughts are that the undead don't need to be large numbers since they can rise again. The demons and such can be risen. All you need is a necromancer or dark wizard and you can make as many as you need. As for story purposes you can say as (...) (22 years ago, 13-Jan-03, to lugnet.castle)
  Re: How many bad men are good
 
(...) So far, it sounds pretty interesting, but do you have any links to it by any chance? (I'd like to sample the reading and give you feedback.) (...) That's a sufficient magnitude of forces, so I don't really believe you'll need any more than (...) (22 years ago, 13-Jan-03, to lugnet.castle)
  Re: How many bad men are good
 
(...) Lurking from the shadows I stalk the Kingdom of Castle... Hi Dan, How's your story coming? It will be fun to see what you've got in mind! I dropped in here at Castle and saw your name and you have an interesting query here I thought I'd add my (...) (22 years ago, 13-Jan-03, to lugnet.castle)
  Re: How many bad men are good
 
(...) Dan, I don't think you need a huge number of troops, depending on how you do the photography. Take this example from Brendan's Brick Testament: (URL) got about 25 figs in the red army (the Amalekites) and about 10 in the tan army (the (...) (22 years ago, 13-Jan-03, to lugnet.castle)
  Re: How many bad men are good
 
Well before you can answer your question: How many bad men are good? you must first answer this question: How many good men are bad? I mean, if any in your good guy army are "bad" and traitors, you best have a good secret service, CIA type agency in (...) (22 years ago, 14-Jan-03, to lugnet.castle, lugnet.off-topic.pun)

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