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| rendering (score: 1.000) |
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| | Re: Opinions sought on rendering method
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| (...) This is one of the main reasons I posted asking for opinions. I think I can fix this, but I know that fixing it is going to be a lot of work. There's no point bothering if people aren't going to like the results. (...) That can be fixed (with (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
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| rendering (score: 1.000) |
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| | Re: Opinions sought on rendering method
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| (...) OK, I played around with this tonight for a few hours, and finally came up with something that I think I'm happy with. It requires 3 passes of the transparent polygons (just during snapshot save with SaveAlpha enabled), but it seems to get (...) (17 years ago, 9-Oct-07, to lugnet.cad.ray, FTX)
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| rendering (score: 1.000) |
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| | Re: Opinions sought on rendering method
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| (...) I would choose LDView over POV-Ray and L3P in an instant if the -SaveAlpha option worked on my Mac. Otherwise, I think your conclusions about the appearance settings are correct. LDView renderings like your example look great. Would it make (...) (17 years ago, 9-Oct-07, to lugnet.cad.ray, FTX)
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| rendering (score: 1.000) |
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| | Re: Opinions sought on rendering method
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| (...) It'll be there in the next release. (...) Actually, if you look you will see that parts of it are somewhat transparent (like the left edge of the windscreen). All of it that has the background visible through transparent parts is supposed to (...) (17 years ago, 9-Oct-07, to lugnet.cad.ray, FTX)
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| rendering (score: 1.000) |
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| | Re: Opinions sought on rendering method
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| Well, as of 0135 PDT, lugnet.cad.ray is at the top of the 24-hour column of the LUGNET Traffic Report (with 18 posts, vs. 12 for the next group). That makes me feel good. :-) (This is the only thread in the group that has had any posts in the last (...) (17 years ago, 9-Oct-07, to lugnet.cad.ray, FTX)
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| rendering (score: 1.000) |
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| rendering (score: 1.000) |
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| rendering (score: 1.000) |
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| | Re: Opinions sought on rendering method
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| (...) On my monitor, version 1 certainly looks cleaner and sharper. I will be interested to see how you accomplished this. It might get me back into creating instructions again, which is something I have stopped doing because I was getting so (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
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| rendering (score: 1.000) |
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| | Re: Opinions sought on rendering method
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| --snip-- (...) --snip-- (...) Is it that they prefer POV-Ray or that they don't have/aren't aware that the latest versions of LPub can use LDView? Although I consider myself quite a dab hand at POV-Ray I would never use it for instructions now that (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
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| rendering (score: 1.000) |
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| | 3DSMax question
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| Hey I just noticed a excellent quality render from 3D studio max on BrickShelf: (URL) know of a FAQ or doc on how to import .dat files into 3dsmax? I see the max to dat file converter on ldraw.org, but I'd like to go the other direction. Thanks, (...) (23 years ago, 7-Feb-02, to lugnet.cad.ray)
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| excellent (score: 0.980) |
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| excellent (score: 0.978) |
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| | Re: How do I...? 3 questions about POV-Ray.
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| Daniel, You can do whatever you want if you dare to edit the POV file before rendering. POVRay isn't that difficult to fafthom, and there are lots of things you can do that creates a better render. Like this: (URL) for example (I think I can still (...) (16 years ago, 12-May-08, to lugnet.cad.ray)
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| rendering (score: 0.964) |
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| | Re: Outlined part edges in L3P?
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| Excellent suggestion!! I've been wrestling with MegaPOV lately, having frustration with different size submodels and the find_edges settings. I want to keep the line thickness relative to the _parts_ and not to the render resolution, but since the (...) (22 years ago, 22-Dec-02, to lugnet.cad.ray, lugnet.inst)
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| excellent (score: 0.943) |
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| | Re: Drill and Hooklift Truck Renders
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| (...) I saw a copy of the book at a local bookstore the other day, and I had to comment to my friends about it. "Hey, I know the girl who did this!" Geesh, I'm a goober. I did get the book, BTW. -TJ p.s. Nice domain name- I hadn't realized you'd (...) (22 years ago, 20-Feb-03, to lugnet.cad.ray, lugnet.technic)
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| excellent (score: 0.935) |
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| excellent (score: 0.934) |
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| | Re: Drill and Hooklift Truck Renders
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| Those renders are awesome - at first I thought they were photos! It took me a while to examine the pictures before I could convince my eyes that they were renders. It took sometimes also before I realized the drill was made out of Lego bricks! The (...) (22 years ago, 19-Feb-03, to lugnet.cad.ray, lugnet.technic)
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| excellent (score: 0.934) |
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| | Re: Star Wars mini models 1st wave render
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| Orion, Nice work! Excellent job of lighting in that photo. Having no shadows really gave it a sense of realism, instead of just making it seem like a bunch of models on display. Amazing what changing the spot lightsources to ambient sources will (...) (21 years ago, 6-Aug-03, to lugnet.cad.ray)
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| excellent (score: 0.915) |
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| | Re: Transparent colors in POV-Ray
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| (...) I'm using 3.7 beta at the moment, because it renders considerably faster on my quad core. But the result is the same in 3.6. Thanks for that link, It makes the T parameter a bit more clear. I see now the trick is to use ONLY the T parameter (...) (15 years ago, 11-Jun-09, to lugnet.cad.ray)
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| rendering (score: 0.900) |
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| | Rendering farm world wide
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| Hi to all I made a facebook group about povray I whould like to have staff and members so we can help each other when it come to rendering. the group is: Rendering farm world wide I got the idea from a project about a network that prevents quakes (...) (14 years ago, 18-Apr-10, to lugnet.cad.ray)
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| rendering (score: 0.854) |