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| | Re: HDRI and radiosity
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| (...) Hi Mike, thank you for your quick answer. Can you send me the modified color-file? Or can you tell me a link for download? Would be great... I set ambience in the critical pictures to a higher level without any good result. Only if I use (...) (21 years ago, 25-Mar-04, to lugnet.cad.ray, FTX)
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| rendering (score: 0.520) |
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| | Re: Revolutions?
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| (...) I'm really don't have the time for development but since I have a fairly advanced setup I will offer the use of my computer for rendering. -Orion (21 years ago, 19-Mar-04, to lugnet.animation, lugnet.cad.ray)
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| rendering (score: 0.519) |
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| | Re: More Transparency issues (was: "Illusions")
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| (...) Not at 6:30am though. :) I think I found my problem. I am rendering at Q1, where filter and transparency values don't seem to make much difference. Taking out all the #if QUAL checks seems to solve the problem, though it's going to make it a (...) (21 years ago, 4-Mar-04, to lugnet.cad.ray, FTX)
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| rendering (score: 0.517) |
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| | Re: More Transparency issues (was: "Illusions")
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| This file renders fine on my machine. I'd say a) Get a clean copy of the Ldraw radisioty file (and, BTW, try rendering without radiosity to see if there is any difference - I doubt it, but hey) or b) Provide your specific color settings (including (...) (21 years ago, 4-Mar-04, to lugnet.cad.ray)
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| rendering (score: 0.516) |
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| | Re: "Illusions"
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| Couple of things: 1. Where I said "By setting the transparency and transmit values high", I meant "By setting the transparency and *filter* values high", 2. Let me once again point out that CGI and real objects might look the same, but often act (...) (21 years ago, 3-Mar-04, to lugnet.cad.ray, FTX)
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| rendering (score: 0.516) |
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| | Re: Animation using Datsville
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| (...) I have thought of using Datsville also. (URL) to be 4 years old. Is that right? How did you make your animation? Isn't there suppose to be issues rendering Datsville because of the size? Or is that 4 year old technology problems... ;) James (21 years ago, 29-Feb-04, to lugnet.cad.ray)
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| rendering (score: 0.516) |
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| | Re: Animation using Datsville
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| (...) The concept is 4 years old. The newest version of Datsville I could find is less than a month old: (URL) How did you make your animation? I moved the camera along a spline curve. This technique is really useful once you learn how to do it (the (...) (21 years ago, 29-Feb-04, to lugnet.cad.ray)
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| rendering (score: 0.516) |
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| | 8818 Povray Animations
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| Hi! The following two animations are my first steps on the field of Lego/POV-Ray Animation. I used only POV-Ray and MLCaD, all the animations were calculated by the clock. The rendering of the second animation took 10 hours, cause I used radiosity (...) (21 years ago, 21-Feb-04, to lugnet.animation, lugnet.cad.ray)
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| rendering (score: 0.514) |
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| | Problem with color scaling option in LPub
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| Hello, Im having a little rendering problem and Im not quite sure what is causing it. Im using LPub to do my BIs, so, naturally, I use the color scaling option. However, the main construction images in mpd files render without the color scaling (...) (21 years ago, 1-Feb-04, to lugnet.cad.ray)
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| rendering (score: 0.512) |
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| | Re: A different simple question
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| (...) [Lightbulb pops on] Aaaahhhh!! :) Now it all makes sense. So when the original model was created, it must not have been at <0,0,0> in MLCAD. With that in mind I checked out the coords and you all are absolutely right. I picked out one of the (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray)
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| rendering (score: 0.511) |
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| | Re: Simple POV-Ray Question - Perspective
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| (...) Here's what I use when I'm rendering parts: camera { orthographic sky -y right -4/3*x location <100,-60,100>*100 look_at <0,20,0> angle 1 } Change the location and look_at to suit your tastes. Note that I multiply the location by 100. I work (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
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| rendering (score: 0.510) |
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| | Re: Simple POV-Ray Question - Perspective
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| (...) In the camere code block, uncomment "orthographic." You may have to play with the camera location and look_at, because the camera appears to move when you render in orthographic mode, but that does the trick. Also, higher values for angle (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
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| rendering (score: 0.510) |
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| | Re: Simple POV-Ray Question - Perspective
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| (...) Don't you then have to move the camera a ways back to get all your objects in the image compared to larger camera angles? This is what I tend to do, long ways away, small canera angle (anaogous to "telephoto" in real photogs, the images there (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
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| rendering (score: 0.510) |
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| | LPub/LSynth/Mega-POV Question
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| Hello, Im doing some rendering for Building Instructions, and am coming across a little problem that I am not quite sure how to resolve. Here is the big picture: I am doing extremely high quality BIs, using LPub, which means that the resolution is (...) (21 years ago, 6-Jan-04, to lugnet.cad.ray)
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| rendering (score: 0.507) |
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| | LGEO Problem in POV-Ray
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| Hi, I've just been getting familiar will LCad & POV-Ray the past few days and things have been moving along fine but recently I've run into a problem with a certain model/piece. In using the LGEO library's I get a lot of undeclared identifier's when (...) (21 years ago, 7-Jan-04, to lugnet.cad.ray)
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| rendering (score: 0.507) |
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| | Re: Any Stinkers here?
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| Hi Mike, (...) I'm not an expert, but I've struggled long enough with it too. Here are some questions & tips: What version of the Ldraw radiosity includes do you have? I downloaded it recently and it works quite all right. What settings are you (...) (21 years ago, 11-Dec-03, to lugnet.cad.ray, lugnet.general)
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| rendering (score: 0.503) |
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| | Virtual locomotive MOC
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| On Remberance day, I sat right here, watching the ceremonies at the Cenotaph from my 13th floor perch in New Westminster. When the skirl of bagpipes gave way to silence, I thought of my dad. And that always brings me to trains. Crunching through the (...) (21 years ago, 23-Nov-03, to lugnet.cad.ray, lugnet.build)
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| rendering (score: 0.500) |
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| | Re: Hooklift Truck Poster
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| (...) I would assume that the rendering was made using the radiosity feature of POV-Ray. If this is the case, then it is already raytraced. The radiosity is just an enhancement that improves the quality of the lighting. You definitely cannot get (...) (21 years ago, 14-Nov-03, to lugnet.cad.ray)
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| rendering (score: 0.499) |
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| | Re: Hooklift Truck Poster
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| thanx very much jennifer if this scene is rendered with the same settings then the quality of rs is much much better than rt so i have to say sorry to my friend who was right i thought they will be comparable but what about the focal blur in rt (...) (21 years ago, 17-Nov-03, to lugnet.cad.ray)
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| rendering (score: 0.499) |
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| | Re: Hooklift Truck Poster
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| i'm prepare to die for this :) because my frind is going to bet his... life thinking the raytrace will look much much worse i would bet it will look similar in fact comparable if the program can raytrace well :) so the goal is to render the same (...) (21 years ago, 14-Nov-03, to lugnet.cad.ray)
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| rendering (score: 0.498) |