To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 2930 (-20)
  POV dat - 3626bp01 - Minifig Head with Standard Grin Pattern - POV  [DAT]
 
0 Minifig Head with Standard Grin Pattern - POV 0 Name: 3626bp01.dat 0 Author: Tore Eriksson 0 Unofficial Part 0 // using DAT code from LDRAW_ORG Part UPDATE 2005-01 0 // Inline POV code edited to comply with L3P v 1.4 2010-02-22 0 BFC CERTIFY CCW 0 (...) (15 years ago, 22-Feb-10, to lugnet.cad.ray, lugnet.cad.dat.parts)  
 
  POV dats for L3P v1.4
 
I have decided not to make my new dats with inline POV code compatible with L3P 1.3, since I've found there is no reason to use it when 1.4 beta is stable and free from bugs. So, to begin with I will post the 18 problem free minifig heads I've made (...) (15 years ago, 22-Feb-10, to lugnet.cad.ray, lugnet.cad.dat.parts)  
 
  Re: POV dat for L3P v1.4 - 3626bpse - Minifig Head with SW Scout Trooper Black Visor Pattern - POV
 
(...) Sorry for the late answer. L3P v1.4 has L3Version declared, v1.3 has not. #ifdef (L3Version) material { L3Color0 } #else #if (version >= 3.1) material #else texture #end { Color0 } #end (L3P v1.4 does not support PovRay < 3.1) For the studs I (...) (15 years ago, 14-Jan-10, to lugnet.cad.ray, lugnet.cad.dat.parts)
 
  Datsville At Night
 
I replaced the 3024's + light.dat with Datshine objects. It worked well, its just that the light misses the front of the statue. (URL) about we move the spots, or add a spot aiming to the front of the statue? /Tore (15 years ago, 30-Nov-09, to lugnet.cad.dat.models, lugnet.cad.ray)
 
  Packages for LeoCAD, LDView and POV-Ray for Slackware Linux
 
Hi, I built some packages to install the following programs on Slackware Linux, both 32 & 64-bits versions: - LeoCAD 0.75 (+ latest Pieces library) - LDView 4.1 (beta) - ldglite 1.2.3 - POV-Ray 3.6.1 They can all be downloaded from my site: (URL) (...) (15 years ago, 14-Oct-09, to lugnet.cad.leocad, lugnet.cad.ray)
 
  Re: POV Help Needed
 
(...) Hi Tore, This may not work but possibly you can use the fact the L3Studs will only exist in l3p V1.4. You could try using #ifdef as follows #ifdef (L3Studs) // Do V1.4 stuff #else // Do V1.3 stuff #end Is that what you were after? Tim (15 years ago, 12-Aug-09, to lugnet.cad.ray)
 
  POV Help Needed
 
Please see the question in my previous post: (URL) (15 years ago, 11-Aug-09, to lugnet.cad.ray)
 
  POV dat for L3P v1.4 - 3626bpse - Minifig Head with SW Scout Trooper Black Visor Pattern - POV  [DAT]
 
Ok, so now I've found out why my minifig head dats with inline POV no longer work. New POV-Ray version was no problems this time. But two changes frm L3P 1.3 to 1.4 caused problems: The names of the colors have been changed from Color[n*] to (...) (15 years ago, 11-Aug-09, to lugnet.cad.ray, lugnet.cad.dat.parts)
 
  LD4DStuido samples on Youtube
 
Hi all, I've rendered some of the LD4DStudio samples and put them on Youtube. (URL) are in 1280x720 resolution but Youtube scales them to meet your bandwidth, so be sure you select HD where possible. I think they look quit nice for all default (...) (15 years ago, 20-Jul-09, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: Transparent colors in POV-Ray
 
(...) I'd say that a nice temporary solution would be just to allow a simple stud shrinking option for L3P generated studs and let people deal with LGEO separately. LGEO has less problems in this regard anyway as many of the parts are created as (...) (15 years ago, 15-Jun-09, to lugnet.cad.ray)
 
  Re: Transparent colors in POV-Ray
 
(...) Shrinking/moving the parts seems like the best way to reduce the flickering, so I'm planning to implement that in the 1.2 version of my program. I guess it's also somewhat a post processing issue depending on how much of a perfectionist the (...) (15 years ago, 14-Jun-09, to lugnet.cad.ray)
 
  Re: Transparent colors in POV-Ray
 
(...) L3P shrinks whole highlevel parts, thats a feature I was planning to implement later. But if you shrink the whole part the window and brick will still share the same stud dimensions. Shrinking only the studs could cause problems later on when (...) (15 years ago, 14-Jun-09, to lugnet.cad.ray)
 
  Re: Transparent colors in POV-Ray
 
(...) I thought that l3p did shrink all the dimensions a little bit, so that two adjacent brick's co-planar surfaces don't appear as one surface. I quote from the L3P web page: Seams between bricks To have more realistic renderings L3P can make a (...) (15 years ago, 14-Jun-09, to lugnet.cad.ray)
 
  Re: Transparent colors in POV-Ray
 
(...) Probably first-come, first-served which is essentially random as far as the user is concerned. As an idea you might be able to work around the problem by shrinking all studs in the completed model. Shrinking them by a couple of percent would (...) (15 years ago, 14-Jun-09, to lugnet.cad.ray)
 
  Re: Transparent colors in POV-Ray
 
(...) the real word value), I think part of the flickering is reflections/refractions of the moving cogs. Also, it might help to raise the window a tiny amount (or shrink it) so that the bottom of the transparent part is numerically above the top of (...) (15 years ago, 13-Jun-09, to lugnet.cad.ray)
 
  Re: Transparent colors in POV-Ray
 
(...) I'm working on some last bugs, the installer and a final sample, every thing else is done. So if the application 'survives' during this last sample I will release it this week. Roland (15 years ago, 13-Jun-09, to lugnet.cad.ray)
 
  Re: Transparent colors in POV-Ray
 
(...) When do you think 1.1 is available????? I am waiting for film export!!! Ok, I think your problem can't be solved because the surfaces meet exactly the same plane. So the renderer has to decide which color to take. As both are exactly the same (...) (15 years ago, 13-Jun-09, to lugnet.cad.ray)
 
  Re: Transparent colors in POV-Ray
 
(...) so I replaced it by trans white in the animation I was working on (The "Experiment" sample of LD4DStudio.). I'm now using: //----Texture for LDraw color 47 "clear" #declare color47 = texture { pigment { rgbft <1.0000, 1.0000, 1.0000, 0.9000, (...) (15 years ago, 13-Jun-09, to lugnet.cad.ray)
 
  Re: Transparent colors in POV-Ray
 
(...) Try dropping the 'ambient' part. This is how my transparent 'christmas lights' are defined: #declare Color46_t = texture { pigment { rgbf <1,0.905882,0.211765,0.85> } finish { ambient 0.0 diffuse 1.0 phong 0.5 phong_size 40 reflection 0.6 (...) (15 years ago, 12-Jun-09, to lugnet.cad.ray)
 
  Re: Transparent colors in POV-Ray
 
(...) I'm using 3.7 beta at the moment, because it renders considerably faster on my quad core. But the result is the same in 3.6. Thanks for that link, It makes the T parameter a bit more clear. I see now the trick is to use ONLY the T parameter (...) (15 years ago, 11-Jun-09, to lugnet.cad.ray)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR