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 CAD / Ray-Tracing / 2915 (-20)
  Re: Transparent colors in POV-Ray
 
(...) I'm working on some last bugs, the installer and a final sample, every thing else is done. So if the application 'survives' during this last sample I will release it this week. Roland (15 years ago, 13-Jun-09, to lugnet.cad.ray)
 
  Re: Transparent colors in POV-Ray
 
(...) When do you think 1.1 is available????? I am waiting for film export!!! Ok, I think your problem can't be solved because the surfaces meet exactly the same plane. So the renderer has to decide which color to take. As both are exactly the same (...) (15 years ago, 13-Jun-09, to lugnet.cad.ray)
 
  Re: Transparent colors in POV-Ray
 
(...) so I replaced it by trans white in the animation I was working on (The "Experiment" sample of LD4DStudio.). I'm now using: //----Texture for LDraw color 47 "clear" #declare color47 = texture { pigment { rgbft <1.0000, 1.0000, 1.0000, 0.9000, (...) (15 years ago, 13-Jun-09, to lugnet.cad.ray)
 
  Re: Transparent colors in POV-Ray
 
(...) Try dropping the 'ambient' part. This is how my transparent 'christmas lights' are defined: #declare Color46_t = texture { pigment { rgbf <1,0.905882,0.211765,0.85> } finish { ambient 0.0 diffuse 1.0 phong 0.5 phong_size 40 reflection 0.6 (...) (15 years ago, 12-Jun-09, to lugnet.cad.ray)
 
  Re: Transparent colors in POV-Ray
 
(...) I'm using 3.7 beta at the moment, because it renders considerably faster on my quad core. But the result is the same in 3.6. Thanks for that link, It makes the T parameter a bit more clear. I see now the trick is to use ONLY the T parameter (...) (15 years ago, 11-Jun-09, to lugnet.cad.ray)
 
  Re: Transparent colors in POV-Ray
 
(...) Background is black by default, I got the habit of using rgbft from (URL) and think it does look a bit nicer than rgbf, but it turns out I did not completely understood the meaning of it (see my answer to mike). As for ior, it's only added if (...) (15 years ago, 11-Jun-09, to lugnet.cad.ray)
 
  Re: Transparent colors in POV-Ray
 
(...) For which version of POV-Ray you are generating the code? I have just made some tests with 3.6 for windows with your values, and I can not see any faults. Maybe this page give a clue to you (URL) (15 years ago, 11-Jun-09, to lugnet.cad.ray)
 
  Re: Transparent colors in POV-Ray
 
(...) For reasons that I don't understand, the apparent transparency of things in the final POV output is greatly influenced by the background color. Set the background color to black, and things look substantially more transparent than when it's (...) (15 years ago, 11-Jun-09, to lugnet.cad.ray)
 
  Transparent colors in POV-Ray
 
Hello all, I'm the developer of LD4DStudio ((URL) and I'm in the midsts of rounding up the 1.1 version which supports POV-Ray export. But the thing is I'm not too happy about my transparent color setup. At the moment I'm using the following (this is (...) (15 years ago, 11-Jun-09, to lugnet.cad.ray)
 
  Re: LDraw road macro update
 
There were some bugs that I missed at the very last second. Here's the fixed version: (URL) (16 years ago, 21-Dec-08, to lugnet.cad.ray)
 
  Re: LDraw road macro update
 
I've updated the macros again. Lots of changes and a few bug fixes. All road objects are now solid and can be used within CSG operations. Added optional road embankments. The angle of the embankment is determined by the embankment slope and sky (...) (16 years ago, 21-Dec-08, to lugnet.cad.ray, FTX)
 
  "LGEO" and "L3P v1.4 BETA 20080930"
 
Lutz Uhlmann and I are happy and proud to announce the release of a new large set of the LGEO parts and the supporting L3P. Well, more than seven years since last release of L3P... what can I say? During that time I have had several periods with (...) (16 years ago, 30-Sep-08, to lugnet.announce, lugnet.cad, lugnet.cad.ray) !! 
 
  Re: New FastRad Tutorial
 
(...) Very nice! Thanks! (16 years ago, 26-Sep-08, to lugnet.cad.ray, FTX)
 
  New FastRad Tutorial
 
Hello all, Just recently I bought a web domain and started a small site. One of the first things on my list was a decent FastRad tutorial, because before I was limited to text-only with Brickshelf. I tried to make it as simple as possible, with (...) (16 years ago, 13-Sep-08, to lugnet.cad.ray, FTX)  
 
  Re: LDraw road macro update
 
(...) Thanks! Automatically adding road signs, street lamps, etc., would be nice. Also, IIRC, someone wrote a utility for creating LDraw bridges. But I am busy with other things right now and will have to get back to it later. -Mike (16 years ago, 6-Jul-08, to lugnet.cad.ray, FTX)
 
  Re: L3P question
 
(...) No, not that I'm aware of. Thanks for asking. /Lars (16 years ago, 25-Jun-08, to lugnet.cad.ray)
 
  Re: LDraw road macro update
 
(...) Cool POVray macro. I may be forced to use this when I post future CAD car MOCs. Tim (16 years ago, 25-Jun-08, to lugnet.cad.ray, FTX)
 
  LDraw road macro update
 
I've updated my LDraw road macro for POV-Ray. The macros have mostly been combined into a single item and now use a more convenient syntax. I've also added an Archemedes spiral in addition to the Nautilus spiral, and removed the dependancy on Chris (...) (16 years ago, 25-Jun-08, to lugnet.cad.ray, FTX)
 
  Re: New POV-Ray Edge Tracing Utility
 
(...) Here's a quote from the POV-Ray documentation: "Triangle mesh objects (mesh and mesh2) can now be used in CSG objects such as difference and intersect, because, after adding inside_vector, they do have a defined 'inside'. This will only work (...) (16 years ago, 24-Jun-08, to lugnet.cad.ray)
 
  L3P question
 
Is code generated using L3P copyrighted in any way? I would like to publish some POV-Ray macros that use some snippets, and wanted to check first whether I can do this. -Mike (16 years ago, 24-Jun-08, to lugnet.cad.ray)


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